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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
#define ASH_WM_RESIZE_SHADOW_CONTROLLER_H_
#include "ash/ash_export.h"
#include "base/containers/flat_map.h"
#include "base/scoped_multi_source_observation.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/hit_test.h"
#include "ui/gfx/color_palette.h"
namespace ash {
class ResizeShadow;
enum class ResizeShadowType;
// ResizeShadowController observes changes to resizable windows and shows
// a resize handle visual effect when the cursor is near the edges.
class ASH_EXPORT ResizeShadowController : public aura::WindowObserver {
public:
ResizeShadowController();
ResizeShadowController(const ResizeShadowController&) = delete;
ResizeShadowController& operator=(const ResizeShadowController&) = delete;
~ResizeShadowController() override;
// Shows the appropriate shadow for a given |window| and |hit_test| location.
// If the |window| is invisible, the shadow will not shown.
void ShowShadow(aura::Window* window, int hit_test = HTNOWHERE);
// Shows all shadows.
void TryShowAllShadows();
// Hides the shadow for a |window|, if it has one.
void HideShadow(aura::Window* window);
// Hides all shadows.
void HideAllShadows();
// Cross fade animation may reorder the window layer so that the shadow layer
// is on top. We should restack the shadow layer below the window layer.
void OnCrossFadeAnimationCompleted(aura::Window* window);
// aura::WindowObserver:
void OnWindowHierarchyChanged(const HierarchyChangeParams& params) override;
void OnWindowVisibilityChanging(aura::Window* window, bool visible) override;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
void OnWindowStackingChanged(aura::Window* window) override;
void OnWindowDestroying(aura::Window* window) override;
void OnWindowPropertyChanged(aura::Window* window,
const void* key,
intptr_t old) override;
void OnWindowAddedToRootWindow(aura::Window* window) override;
void UpdateResizeShadowBoundsOfWindow(aura::Window* window,
const gfx::Rect& bounds);
ResizeShadow* GetShadowForWindowForTest(aura::Window* window);
private:
// Removes all shadows.
void RemoveAllShadows();
// Recreates a shadow for a given |window| and the type from the |window|'s
// property if there's no shadow registered or it has one but its type is
// different. |window_shadows_| owns the memory.
void RecreateShadowIfNeeded(aura::Window* window);
// Returns the resize shadow for |window| or NULL if no shadow exists.
ResizeShadow* GetShadowForWindow(aura::Window* window) const;
// Update shadow visibility for a given |window|.
void UpdateShadowVisibility(aura::Window* window, bool visible) const;
bool ShouldShowShadowForWindow(aura::Window* window) const;
base::flat_map<aura::Window*, std::unique_ptr<ResizeShadow>> window_shadows_;
base::ScopedMultiSourceObservation<aura::Window, aura::WindowObserver>
windows_observation_{this};
};
} // namespace ash
#endif // ASH_WM_RESIZE_SHADOW_CONTROLLER_H_