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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/memory/raw_ptr.h"
#include "ui/aura/native_window_occlusion_tracker_win.h"
#include <winuser.h>
#include "base/at_exit.h"
#include "base/command_line.h"
#include "base/feature_list.h"
#include "base/run_loop.h"
#include "base/task/current_thread.h"
#include "base/task/thread_pool/thread_pool_instance.h"
#include "base/test/bind.h"
#include "base/test/scoped_feature_list.h"
#include "base/win/scoped_gdi_object.h"
#include "mojo/core/embedder/embedder.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/aura/env.h"
#include "ui/aura/test/aura_test_base.h"
#include "ui/aura/test/test_focus_client.h"
#include "ui/aura/test/test_screen.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_window_parenting_client.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/aura/window_tree_host.h"
#include "ui/aura/window_tree_host_platform.h"
#include "ui/base/test/ui_controls.h"
#include "ui/base/ui_base_features.h"
#include "ui/display/display.h"
#include "ui/display/win/dpi.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/win/singleton_hwnd.h"
#include "ui/gfx/win/window_impl.h"
#include "ui/gl/test/gl_surface_test_support.h"
namespace aura {
// This class is used to verify expectations about occlusion state changes by
// adding instances of it as an observer of aura:Windows the tests create and
// checking that they get the expected call(s) to OnOcclusionStateChanged.
// The tests verify that the current state, when idle, is the expected state,
// because the state can be VISIBLE before it reaches the expected state.
class MockWindowTreeHostObserver : public WindowTreeHostObserver {
public:
explicit MockWindowTreeHostObserver(base::OnceClosure quit_closure)
: quit_closure_(std::move(quit_closure)) {}
MockWindowTreeHostObserver(const MockWindowTreeHostObserver&) = delete;
MockWindowTreeHostObserver& operator=(const MockWindowTreeHostObserver&) =
delete;
~MockWindowTreeHostObserver() override { EXPECT_FALSE(is_expecting_call()); }
// WindowTreeHostObserver:
void OnOcclusionStateChanged(WindowTreeHost* host,
Window::OcclusionState new_state,
const SkRegion& occluded_region) override {
// Should only get notified when the occlusion state changes.
EXPECT_NE(new_state, cur_state_);
cur_state_ = new_state;
if (expectation_ != Window::OcclusionState::UNKNOWN &&
cur_state_ == expectation_) {
EXPECT_FALSE(quit_closure_.is_null());
std::move(quit_closure_).Run();
}
}
void set_quit_closure(base::OnceClosure quit_closure) {
quit_closure_ = std::move(quit_closure);
}
void set_expectation(Window::OcclusionState expectation) {
expectation_ = expectation;
}
bool is_expecting_call() const { return expectation_ != cur_state_; }
private:
Window::OcclusionState expectation_ = Window::OcclusionState::UNKNOWN;
Window::OcclusionState cur_state_ = Window::OcclusionState::UNKNOWN;
base::OnceClosure quit_closure_;
};
class MockWindowObserver : public WindowObserver {
public:
explicit MockWindowObserver(Window* window) : window_(window) {
window_->AddObserver(this);
}
~MockWindowObserver() override {
if (window_)
window_->RemoveObserver(this);
}
void set_quit_closure(base::OnceClosure quit_closure) {
quit_closure_ = std::move(quit_closure);
}
void set_expectation(Window::OcclusionState expectation) {
expectation_ = expectation;
}
// WindowObserver:
void OnWindowOcclusionChanged(Window* window) override {
if (expectation_ == window->GetOcclusionState()) {
ASSERT_FALSE(quit_closure_.is_null());
std::move(quit_closure_).Run();
}
}
void OnWindowDestroyed(Window* window) override {
window_->RemoveObserver(this);
window_ = nullptr;
}
private:
raw_ptr<Window> window_;
Window::OcclusionState expectation_ = Window::OcclusionState::UNKNOWN;
base::OnceClosure quit_closure_;
};
// Test wrapper around native window HWND.
class TestNativeWindow : public gfx::WindowImpl {
public:
TestNativeWindow() {}
TestNativeWindow(const TestNativeWindow&) = delete;
TestNativeWindow& operator=(const TestNativeWindow&) = delete;
~TestNativeWindow() override;
private:
// Overridden from gfx::WindowImpl:
BOOL ProcessWindowMessage(HWND window,
UINT message,
WPARAM w_param,
LPARAM l_param,
LRESULT& result,
DWORD msg_map_id) override {
return FALSE; // Results in DefWindowProc().
}
};
TestNativeWindow::~TestNativeWindow() {
if (hwnd())
DestroyWindow(hwnd());
}
class NativeWindowOcclusionTrackerTest : public test::AuraTestBase {
public:
NativeWindowOcclusionTrackerTest() {
// These interactive_ui_tests are not based on browser tests which would
// normally handle initializing mojo. We can safely initialize mojo at the
// start of the test here since a new process is launched for each test.
mojo::core::Init();
}
NativeWindowOcclusionTrackerTest(const NativeWindowOcclusionTrackerTest&) =
delete;
NativeWindowOcclusionTrackerTest& operator=(
const NativeWindowOcclusionTrackerTest&) = delete;
void SetUp() override {
if (gl::GetGLImplementation() == gl::kGLImplementationNone)
gl::GLSurfaceTestSupport::InitializeOneOff();
scoped_feature_list_.InitWithFeatures(
{features::kCalculateNativeWinOcclusion,
features::kApplyNativeOccludedRegionToWindowTracker},
{});
AuraTestBase::SetUp();
}
void SetNativeWindowBounds(HWND hwnd, const gfx::Rect& bounds) {
RECT wr = bounds.ToRECT();
AdjustWindowRectEx(&wr, GetWindowLong(hwnd, GWL_STYLE), FALSE,
GetWindowLong(hwnd, GWL_EXSTYLE));
// Make sure to keep the window onscreen, as AdjustWindowRectEx() may have
// moved part of it offscreen. But, if the original requested bounds are
// offscreen, don't adjust the position.
gfx::Rect window_bounds(wr);
if (bounds.x() >= 0)
window_bounds.set_x(std::max(0, window_bounds.x()));
if (bounds.y() >= 0)
window_bounds.set_y(std::max(0, window_bounds.y()));
SetWindowPos(hwnd, HWND_TOP, window_bounds.x(), window_bounds.y(),
window_bounds.width(), window_bounds.height(),
SWP_NOREPOSITION);
EXPECT_TRUE(UpdateWindow(hwnd));
}
HWND CreateNativeWindowWithBounds(const gfx::Rect& bounds) {
std::unique_ptr<TestNativeWindow> native_win =
std::make_unique<TestNativeWindow>();
native_win->set_window_style(WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN);
native_win->Init(nullptr, bounds);
HWND hwnd = native_win->hwnd();
SetNativeWindowBounds(hwnd, bounds);
ShowWindow(hwnd, SW_SHOWNORMAL);
EXPECT_TRUE(UpdateWindow(hwnd));
native_wins_.push_back(std::move(native_win));
return hwnd;
}
Window* CreateTrackedAuraWindowWithBounds(
MockWindowTreeHostObserver* observer,
const gfx::Rect& bounds) {
host()->Show();
host()->SetBoundsInPixels(bounds);
if (observer)
host()->AddObserver(observer);
Window* window = CreateNormalWindow(1, host()->window(), nullptr);
window->SetBounds(gfx::Rect(bounds.size()));
Env::GetInstance()->GetWindowOcclusionTracker()->Track(window);
return window;
}
int GetNumVisibleRootWindows() {
return NativeWindowOcclusionTrackerWin::GetOrCreateInstance()
->num_visible_root_windows_;
}
void MakeFullscreen(HWND hwnd) {
DWORD style = GetWindowLong(hwnd, GWL_STYLE);
DWORD ex_style = GetWindowLong(hwnd, GWL_STYLE);
SetWindowLong(hwnd, GWL_STYLE, style & ~(WS_CAPTION | WS_THICKFRAME));
SetWindowLong(hwnd, GWL_EXSTYLE,
ex_style & ~(WS_EX_DLGMODALFRAME | WS_EX_WINDOWEDGE |
WS_EX_CLIENTEDGE | WS_EX_STATICEDGE));
MONITORINFO monitor_info;
monitor_info.cbSize = sizeof(monitor_info);
GetMonitorInfo(MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST),
&monitor_info);
gfx::Rect window_rect(monitor_info.rcMonitor);
SetWindowPos(hwnd, nullptr, window_rect.x(), window_rect.y(),
window_rect.width(), window_rect.height(),
SWP_FRAMECHANGED | SWP_ASYNCWINDOWPOS);
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
std::vector<std::unique_ptr<TestNativeWindow>> native_wins_;
};
// Simple test completely covering an aura window with a native window.
TEST_F(NativeWindowOcclusionTrackerTest, SimpleOcclusion) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::OCCLUDED);
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 100, 100));
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Simple test partially covering an aura window with a native window.
TEST_F(NativeWindowOcclusionTrackerTest, PartialOcclusion) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 50, 50));
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Simple test that a partly off screen aura window, with the on screen part
// occluded by a native window, is considered occluded.
TEST_F(NativeWindowOcclusionTrackerTest, OffscreenOcclusion) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
// Move the tracked window 50 pixels offscreen to the left.
int screen_left = GetSystemMetrics(SM_XVIRTUALSCREEN);
SetWindowPos(host()->GetAcceleratedWidget(), HWND_TOP, screen_left - 50, 0,
100, 100, SWP_NOZORDER | SWP_NOSIZE);
// Create a native window that covers the onscreen part of the tracked window.
CreateNativeWindowWithBounds(gfx::Rect(screen_left, 0, 50, 100));
observer.set_expectation(Window::OcclusionState::OCCLUDED);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Simple test with an aura window and native window that do not overlap.
TEST_F(NativeWindowOcclusionTrackerTest, SimpleVisible) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
CreateNativeWindowWithBounds(gfx::Rect(200, 0, 100, 100));
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Simple test with a minimized aura window and native window.
TEST_F(NativeWindowOcclusionTrackerTest, SimpleHidden) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
CreateNativeWindowWithBounds(gfx::Rect(200, 0, 100, 100));
// Iconify the tracked aura window and check that its occlusion state
// is HIDDEN.
CloseWindow(host()->GetAcceleratedWidget());
observer.set_expectation(Window::OcclusionState::HIDDEN);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that minimizing and restoring an app window results in the occlusion
// tracker re-registering for win events and detecting that a native window
// occludes the app window.
TEST_F(NativeWindowOcclusionTrackerTest, OcclusionAfterVisibilityToggle) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop.Run();
base::RunLoop run_loop2;
observer.set_expectation(Window::OcclusionState::HIDDEN);
observer.set_quit_closure(run_loop2.QuitClosure());
// host()->window()->Hide() is needed to generate OnWindowVisibilityChanged
// notifications.
host()->window()->Hide();
// This makes the window iconic.
::CloseWindow(host()->GetAcceleratedWidget());
run_loop2.Run();
// HIDDEN state is set synchronously by OnWindowVsiblityChanged notification,
// before occlusion is calculated, so the above expectation will be met w/o an
// occlusion calculation.
// Loop until an occlusion calculation has run with no non-hidden app windows.
do {
// Need to pump events in order for UpdateOcclusionState to get called, and
// update the number of non hidden root windows. When that number is 0,
// occlusion has been calculated with no visible root windows.
base::RunLoop().RunUntilIdle();
} while (GetNumVisibleRootWindows() != 0);
base::RunLoop run_loop3;
observer.set_expectation(Window::OcclusionState::VISIBLE);
observer.set_quit_closure(run_loop3.QuitClosure());
host()->window()->Show();
// This opens the window made iconic above.
OpenIcon(host()->GetAcceleratedWidget());
run_loop3.Run();
// Open a native window that occludes the visible app window.
base::RunLoop run_loop4;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop4.QuitClosure());
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 100, 100));
run_loop4.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that locking the screen causes visible windows to become occluded.
TEST_F(NativeWindowOcclusionTrackerTest, LockScreenVisibleOcclusion) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
observer.set_expectation(Window::OcclusionState::OCCLUDED);
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
// Unfortunately, this relies on knowing that NativeWindowOcclusionTracker
// uses SessionChangeObserver to listen for WM_WTSSESSION_CHANGE messages, but
// actually locking the screen isn't feasible.
DWORD current_session_id = 0;
ProcessIdToSessionId(::GetCurrentProcessId(), &current_session_id);
PostMessage(gfx::SingletonHwnd::GetInstance()->hwnd(), WM_WTSSESSION_CHANGE,
WTS_SESSION_LOCK, current_session_id);
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that locking the screen leaves hidden windows as hidden.
TEST_F(NativeWindowOcclusionTrackerTest, LockScreenHiddenOcclusion) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
// Iconify the tracked aura window and check that its occlusion state
// is HIDDEN.
CloseWindow(host()->GetAcceleratedWidget());
observer.set_expectation(Window::OcclusionState::HIDDEN);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
// Observer only gets notified on occlusion state changes, so force the
// state to VISIBLE so that setting the state to hidden will trigger
// a notification.
host()->SetNativeWindowOcclusionState(Window::OcclusionState::VISIBLE, {});
observer.set_expectation(Window::OcclusionState::HIDDEN);
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
// Unfortunately, this relies on knowing that NativeWindowOcclusionTracker
// uses SessionChangeObserver to listen for WM_WTSSESSION_CHANGE messages, but
// actually locking the screen isn't feasible.
DWORD current_session_id = 0;
ProcessIdToSessionId(::GetCurrentProcessId(), &current_session_id);
PostMessage(gfx::SingletonHwnd::GetInstance()->hwnd(), WM_WTSSESSION_CHANGE,
WTS_SESSION_LOCK, current_session_id);
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that locking the screen from a different session doesn't mark window
// as occluded.
TEST_F(NativeWindowOcclusionTrackerTest, LockScreenDifferentSession) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
// Observer only gets notified on occlusion state changes, so force the
// state to OCCLUDED so that setting the state to VISIBLE will trigger
// a notification.
host()->SetNativeWindowOcclusionState(Window::OcclusionState::OCCLUDED, {});
// Generate a session change lock screen with a session id that's not
// |current_session_id|.
DWORD current_session_id = 0;
ProcessIdToSessionId(::GetCurrentProcessId(), &current_session_id);
PostMessage(gfx::SingletonHwnd::GetInstance()->hwnd(), WM_WTSSESSION_CHANGE,
WTS_SESSION_LOCK, current_session_id + 1);
observer.set_expectation(Window::OcclusionState::VISIBLE);
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
// Create a native window to trigger occlusion calculation.
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 50, 50));
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that display off & on power state notification causes visible windows to
// become occluded, then visible.
TEST_F(NativeWindowOcclusionTrackerTest, DisplayOnOffHandling) {
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
NativeWindowOcclusionTrackerWin* occlusion_tracker =
NativeWindowOcclusionTrackerWin::GetOrCreateInstance();
observer.set_expectation(Window::OcclusionState::OCCLUDED);
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
// Turning display off and on isn't feasible, so send a notification.
occlusion_tracker->OnDisplayStateChanged(/*display_on=*/false);
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
observer.set_expectation(Window::OcclusionState::VISIBLE);
base::RunLoop run_loop3;
observer.set_quit_closure(run_loop3.QuitClosure());
occlusion_tracker->OnDisplayStateChanged(/*display_on=*/true);
run_loop3.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Verifies that a window is not occluded if the only window occluding it is
// being moved/dragged.
//
// TODO(crbug.com/40801894): Flaky on Windows.
TEST_F(NativeWindowOcclusionTrackerTest,
DISABLED_MovingWindowNotConsideredInCalculations) {
// Needed as this test triggers a native nested message loop.
base::CurrentThread::ScopedAllowApplicationTasksInNativeNestedLoop
allow_nesting;
// Create the initial window.
base::RunLoop run_loop;
MockWindowTreeHostObserver observer(run_loop.QuitClosure());
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(40, 40, 100, 100));
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop.Run();
EXPECT_FALSE(observer.is_expecting_call());
// Creates a new window that obscures the initial window.
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 200, 200));
observer.set_expectation(Window::OcclusionState::OCCLUDED);
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
// Start a window move loop. As windows being moved/dragged are not considered
// during occlusion calculation, the initial window should become visible.
base::RunLoop run_loop3(base::RunLoop::Type::kNestableTasksAllowed);
observer.set_expectation(Window::OcclusionState::VISIBLE);
observer.set_quit_closure(base::BindLambdaForTesting([&] {
// Release the mouse, which should make the initial window occluded.
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop3.QuitClosure());
ASSERT_TRUE(
ui_controls::SendMouseEvents(ui_controls::LEFT, ui_controls::UP));
}));
ASSERT_TRUE(ui_controls::SendMouseMove(40, 8));
ASSERT_TRUE(
ui_controls::SendMouseEvents(ui_controls::LEFT, ui_controls::DOWN));
run_loop3.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
// Test that a maximized aura window that is covered by a fullscreen window
// is marked as occluded. TODO(crbug.com/40833493): Fix flakiness.
TEST_F(NativeWindowOcclusionTrackerTest,
DISABLED_MaximizedOccludedByFullscreenWindow) {
// Create an aura window that is maximized.
base::RunLoop run_loop1;
MockWindowTreeHostObserver observer(run_loop1.QuitClosure());
HWND hwnd_aura_window_maximized =
CreateTrackedAuraWindowWithBounds(&observer, gfx::Rect(0, 0, 100, 100))
->GetHost()
->GetAcceleratedWidget();
ShowWindow(hwnd_aura_window_maximized, SW_SHOWMAXIMIZED);
observer.set_expectation(Window::OcclusionState::VISIBLE);
run_loop1.Run();
EXPECT_FALSE(observer.is_expecting_call());
// Create a fullscreen native window that occludes the aura window.
base::RunLoop run_loop2;
observer.set_quit_closure(run_loop2.QuitClosure());
observer.set_expectation(Window::OcclusionState::OCCLUDED);
HWND hwnd_native_window =
CreateNativeWindowWithBounds(gfx::Rect(0, 0, 100, 100));
MakeFullscreen(hwnd_native_window);
run_loop2.Run();
EXPECT_FALSE(observer.is_expecting_call());
host()->RemoveObserver(&observer);
}
TEST_F(NativeWindowOcclusionTrackerTest, OccludedRegionSimple) {
Window* tracked_aura_window =
CreateTrackedAuraWindowWithBounds(nullptr, gfx::Rect(20, 20, 200, 200));
tracked_aura_window->SetBounds(gfx::Rect(0, 0, 60, 60));
MockWindowObserver observer(tracked_aura_window);
base::RunLoop run_loop;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop.QuitClosure());
HWND obscuring_hwnd =
CreateNativeWindowWithBounds(gfx::Rect(20, 20, 110, 110));
run_loop.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop2;
observer.set_expectation(Window::OcclusionState::VISIBLE);
observer.set_quit_closure(run_loop2.QuitClosure());
tracked_aura_window->SetBounds(gfx::Rect(160, 160, 20, 20));
run_loop2.Run();
EXPECT_EQ(Window::OcclusionState::VISIBLE,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop3;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop3.QuitClosure());
SetNativeWindowBounds(obscuring_hwnd, gfx::Rect(140, 140, 110, 110));
run_loop3.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
}
TEST_F(NativeWindowOcclusionTrackerTest, OccludedRegionComplex) {
Window* tracked_aura_window =
CreateTrackedAuraWindowWithBounds(nullptr, gfx::Rect(20, 20, 200, 200));
tracked_aura_window->SetBounds(gfx::Rect(0, 0, 60, 60));
MockWindowObserver observer(tracked_aura_window);
base::RunLoop run_loop;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop.QuitClosure());
CreateNativeWindowWithBounds(gfx::Rect(20, 20, 110, 110));
run_loop.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop2;
observer.set_expectation(Window::OcclusionState::VISIBLE);
observer.set_quit_closure(run_loop2.QuitClosure());
tracked_aura_window->SetBounds(gfx::Rect(160, 160, 20, 20));
run_loop2.Run();
EXPECT_EQ(Window::OcclusionState::VISIBLE,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop3;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop3.QuitClosure());
CreateNativeWindowWithBounds(gfx::Rect(140, 140, 110, 110));
run_loop3.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
}
class NativeWindowOcclusionTrackerTestWithDpi2
: public NativeWindowOcclusionTrackerTest {
public:
// NativeWindowOcclusionTrackerTest:
void SetUp() override {
display::Display::SetForceDeviceScaleFactor(2.0);
NativeWindowOcclusionTrackerTest::SetUp();
}
};
TEST_F(NativeWindowOcclusionTrackerTestWithDpi2, OccludedRegionSimple) {
Window* tracked_aura_window =
CreateTrackedAuraWindowWithBounds(nullptr, gfx::Rect(20, 20, 200, 200));
tracked_aura_window->SetBounds(gfx::Rect(0, 0, 30, 30));
MockWindowObserver observer(tracked_aura_window);
base::RunLoop run_loop;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop.QuitClosure());
HWND obscuring_hwnd =
CreateNativeWindowWithBounds(gfx::Rect(20, 20, 110, 110));
run_loop.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop2;
observer.set_expectation(Window::OcclusionState::VISIBLE);
observer.set_quit_closure(run_loop2.QuitClosure());
tracked_aura_window->SetBounds(gfx::Rect(80, 80, 20, 20));
run_loop2.Run();
EXPECT_EQ(Window::OcclusionState::VISIBLE,
tracked_aura_window->GetOcclusionState());
base::RunLoop run_loop3;
observer.set_expectation(Window::OcclusionState::OCCLUDED);
observer.set_quit_closure(run_loop3.QuitClosure());
SetNativeWindowBounds(obscuring_hwnd, gfx::Rect(140, 140, 110, 110));
run_loop3.Run();
EXPECT_EQ(Window::OcclusionState::OCCLUDED,
tracked_aura_window->GetOcclusionState());
}
} // namespace aura