| # Chromium C++ style guide |
| |
| _For other languages, please see the |
| [Chromium style guides](https://chromium.googlesource.com/chromium/src/+/master/styleguide/styleguide.md)._ |
| |
| Chromium follows the [Google C++ Style |
| Guide](https://google.github.io/styleguide/cppguide.html) unless an exception |
| is listed below. |
| |
| A checkout should give you |
| [clang-format](https://chromium.googlesource.com/chromium/src/+/master/docs/clang_format.md) |
| to automatically format C++ code. By policy, Clang's formatting of code should |
| always be accepted in code reviews. |
| |
| You can propose changes to this style guide by sending an email to |
| `cxx@chromium.org`. Ideally, the list will arrive at some consensus and you can |
| request review for a change to this file. If there's no consensus, |
| `src/styleguide/c++/OWNERS` get to decide. |
| |
| Blink code in `third_party/blink` uses [Blink style](blink-c++.md). |
| |
| ## Modern C++ features |
| |
| Google style |
| [targets C++17](https://google.github.io/styleguide/cppguide.html#C++_Version). |
| Chromium targets C++14; [C++17 support](https://crbug.com/752720) is not |
| expected before |
| [mid-2021](https://blog.chromium.org/2020/01/moving-forward-from-chrome-apps.html). |
| Additionally, some features of supported C++ versions remain forbidden. The |
| status of Chromium's C++ support is covered in more detail in |
| [Modern C++ use in Chromium](https://chromium-cpp.appspot.com/). |
| |
| ## Naming |
| |
| * "Chromium" is the name of the project, not the product, and should never |
| appear in code, variable names, API names etc. Use "Chrome" instead. |
| |
| ## Test-only Code |
| |
| * Functions used only for testing should be restricted to test-only usages |
| with the testing suffixes supported by |
| [PRESUMBIT.py](https://chromium.googlesource.com/chromium/src/+/master/PRESUBMIT.py). |
| `ForTesting` is the conventional suffix although similar patterns, such as |
| `ForTest`, are also accepted. These suffixes are checked at presubmit time |
| to ensure the functions are called only by test files. |
| |
| ## Code formatting |
| |
| * Put `*` and `&` by the type rather than the variable name. |
| * In class declarations, group function overrides together within each access |
| control section, with one labeled group per parent class. |
| * Prefer `(foo == 0)` to `(0 == foo)`. |
| |
| ## Unnamed namespaces |
| |
| Items local to a .cc file should be wrapped in an unnamed namespace. While some |
| such items are already file-scope by default in C++, not all are; also, shared |
| objects on Linux builds export all symbols, so unnamed namespaces (which |
| restrict these symbols to the compilation unit) improve function call cost and |
| reduce the size of entry point tables. |
| |
| ## Exporting symbols |
| |
| Symbols can be exported (made visible outside of a shared library/DLL) by |
| annotating with a `<COMPONENT>_EXPORT` macro name (where `<COMPONENT>` is the |
| name of the component being built, e.g. BASE, NET, CONTENT, etc.). Class |
| annotations should precede the class name: |
| ```c++ |
| class FOO_EXPORT Foo { |
| void Bar(); |
| void Baz(); |
| // ... |
| }; |
| ``` |
| |
| Function annotations should precede the return type: |
| ```c++ |
| class FooSingleton { |
| FOO_EXPORT Foo& GetFoo(); |
| FOO_EXPORT Foo& SetFooForTesting(Foo* foo); |
| void SetFoo(Foo* foo); // Not exported. |
| }; |
| ``` |
| |
| ## Multiple inheritance |
| |
| Multiple inheritance and virtual inheritance are permitted in Chromium code, |
| but discouraged (beyond the "interface" style of inheritance allowed by the |
| Google style guide, for which we do not require classes to have the "Interface" |
| suffix). Consider whether composition could solve the problem instead. |
| |
| ## Inline functions |
| |
| Simple accessors should generally be the only inline functions. These should be |
| named using `snake_case()`. Virtual functions should never be declared this way. |
| |
| ## Logging |
| |
| Remove most logging calls before checking in. Unless you're adding temporary |
| logging to track down a specific bug, and you have a plan for how to collect |
| the logged data from user machines, you should generally not add logging |
| statements. |
| |
| For the rare case when logging needs to stay in the codebase for a while, |
| prefer `DVLOG(1)` to other logging methods. This avoids bloating the release |
| executable and in debug can be selectively enabled at runtime by command-line |
| arguments: |
| * `--v=n` sets the global log level to n (default 0). All log statements with |
| a log level less than or equal to the global level will be printed. |
| * `--vmodule=mod=n[,mod=n,...]` overrides the global log level for the module |
| mod. Supplying the string foo for mod will affect all files named foo.cc, |
| while supplying a wildcard like `*bar/baz*` will affect all files with |
| `bar/baz` in their full pathnames. |
| |
| ## Platform-specific code |
| |
| To `#ifdef` code for specific platforms, use the macros defined in |
| `build/build_config.h` and in the Chromium build config files, not other macros |
| set by specific compilers or build environments (e.g. `WIN32`). |
| |
| Place platform-specific #includes in their own section below the "normal" |
| `#includes`. Repeat the standard `#include` order within this section: |
| |
| ```c++ |
| #include "foo/foo.h" |
| |
| #include <stdint.h> |
| #include <algorithm> |
| |
| #include "base/strings/utf_string_conversions.h" |
| #include "chrome/common/render_messages.h" |
| |
| #if defined(OS_WIN) |
| #include <windows.h> |
| #include "base/win/com_init_util.h" |
| #elif defined(OS_POSIX) |
| #include "base/posix/global_descriptors.h" |
| #endif |
| ``` |
| |
| ## Types |
| |
| * Use `size_t` for object and allocation sizes, object counts, array and |
| pointer offsets, vector indices, and so on. This prevents casts when |
| dealing with STL APIs, and if followed consistently across the codebase, |
| minimizes casts elsewhere. |
| * Occasionally classes may have a good reason to use a type other than |
| `size_t` for one of these concepts, e.g. as a storage space optimization. In |
| these cases, continue to use `size_t` in public-facing function |
| declarations, and continue to use unsigned types internally (e.g. |
| `uint32_t`). |
| * Follow [Google C++ casting |
| conventions](https://google.github.io/styleguide/cppguide.html#Casting) |
| to convert arithmetic types when you know the conversion is safe. Use |
| `checked_cast<T>` (from `base/numerics/safe_conversions.h`) when you need to |
| `CHECK` that the source value is in range for the destination type. Use |
| `saturated_cast<T>` if you instead wish to clamp out-of-range values. |
| `CheckedNumeric` is an ergonomic way to perform safe arithmetic and casting |
| in many cases. |
| * When passing values across network or process boundaries, use |
| explicitly-sized types for safety, since the sending and receiving ends may |
| not have been compiled with the same sizes for things like `int` and |
| `size_t`. However, to the greatest degree possible, avoid letting these |
| sized types bleed through the APIs of the layers in question. |
| * The Google Style Guide [bans |
| UTF-16](https://google.github.io/styleguide/cppguide.html#Non-ASCII_Characters). |
| For various reasons, Chromium uses UTF-16 extensively. Use `std::u16string` |
| and `char16_t*` for 16-bit strings, `u"..."` to declare UTF-16 literals, and |
| either the actual characters or the `\uXXXX` or `\UXXXXXXXX` escapes for |
| Unicode characters. Avoid `\xXX...`-style escapes, which can cause subtle |
| problems if someone attempts to change the type of string that holds the |
| literal. In code used only on Windows, it may be necessary to use |
| `std::wstring` and `wchar_t*`; these are legal, but note that they are |
| distinct types and are often not 16-bit on other platforms. |
| |
| ## Object ownership and calling conventions |
| |
| When functions need to take raw or smart pointers as parameters, use the |
| following conventions. Here we refer to the parameter type as `T` and name as |
| `t`. |
| * If the function does not modify `t`'s ownership, declare the param as `T*`. |
| The caller is expected to ensure `t` stays alive as long as necessary, |
| generally through the duration of the call. Exception: In rare cases (e.g. |
| using lambdas with STL algorithms over containers of `unique_ptr<>`s), you |
| may be forced to declare the param as `const std::unique_ptr<T>&`. Do this |
| only when required. |
| * If the function takes ownership of a non-refcounted object, declare the |
| param as `std::unique_ptr<T>`. |
| * If the function (at least sometimes) takes a ref on a refcounted object, |
| declare the param as `scoped_refptr<T>`. The caller can decide |
| whether it wishes to transfer ownership (by calling `std::move(t)` when |
| passing `t`) or retain its ref (by simply passing t directly). |
| * In short, functions should never take ownership of parameters passed as raw |
| pointers, and there should rarely be a need to pass smart pointers by const |
| ref. |
| |
| Conventions for return values are similar with an important distinction: |
| * Return raw pointers if-and-only-if the caller does not take ownership. |
| * Return `std::unique_ptr<T>` or `scoped_refptr<T>` by value when the impl is |
| handing off ownership. |
| * **Distinction**: Return `const scoped_refptr<T>&` when the impl retains |
| ownership so the caller isn't required to take a ref: this avoids bumping |
| the reference count if the caller doesn't need ownership and also |
| [helps binary size](https://crrev.com/c/1435627)). |
| |
| A great deal of Chromium code predates the above rules. In particular, some |
| functions take ownership of params passed as `T*`, or take `const |
| scoped_refptr<T>&` instead of `T*`, or return `T*` instead of |
| `scoped_refptr<T>` (to avoid refcount churn pre-C++11). Try to clean up such |
| code when you find it, or at least not make such usage any more widespread. |
| |
| ## Forward declarations vs. #includes |
| |
| Unlike the Google style guide, Chromium style prefers forward declarations to |
| `#includes` where possible. This can reduce compile times and result in fewer |
| files needing recompilation when a header changes. |
| |
| You can and should use forward declarations for most types passed or returned |
| by value, reference, or pointer, or types stored as pointer members or in most |
| STL containers. However, if it would otherwise make sense to use a type as a |
| member by-value, don't convert it to a pointer just to be able to |
| forward-declare the type. |
| |
| ## File headers |
| |
| All files in Chromium start with a common license header. That header should |
| look like this: |
| |
| ```c++ |
| // Copyright $YEAR The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| ``` |
| |
| Some important notes about this header: |
| * There is no `(c)` after `Copyright`. |
| * `$YEAR` should be set to the current year at the time a file is created, and |
| not changed thereafter. |
| * For files specific to Chromium OS, replace the word Chromium with the phrase |
| Chromium OS. |
| * If the style changes, don't bother to update existing files to comply with |
| the new style. For the same reason, don't just blindly copy an existing |
| file's header when creating a new file, since the existing file may use an |
| outdated style. |
| * The Chromium project hosts mirrors of some upstream open-source projects. |
| When contributing to these portions of the repository, retain the existing |
| file headers. |
| |
| Use standard `#include` guards in all header files (see the Google style guide |
| sections on these for the naming convention). Do not use `#pragma once`; |
| historically it was not supported on all platforms, and it does not seem to |
| outperform #include guards even on platforms which do support it. |
| |
| ## CHECK(), DCHECK(), and NOTREACHED() |
| |
| The `CHECK()` macro will cause an immediate crash if its condition is not met. |
| `DCHECK()` is like `CHECK()` but is only compiled in when `DCHECK_IS_ON` is true |
| (debug builds and some bot configurations, but not end-user builds). |
| `NOTREACHED()` is equivalent to `DCHECK(false)`. Here are some rules for using |
| these: |
| * Use `DCHECK()` or `NOTREACHED()` as assertions, e.g. to document pre- and |
| post-conditions. A `DCHECK()` means "this condition must always be true", |
| not "this condition is normally true, but perhaps not in exceptional |
| cases." Things like disk corruption or strange network errors are examples |
| of exceptional circumstances that nevertheless should not result in |
| `DCHECK()` failure. |
| * A consequence of this is that you should not handle DCHECK() failures, even |
| if failure would result in a crash. Attempting to handle a `DCHECK()` |
| failure is a statement that the `DCHECK()` can fail, which contradicts the |
| point of writing the `DCHECK()`. In particular, do not write code like the |
| following: |
| ```c++ |
| DCHECK(foo); |
| if (!foo) // Eliminate this code. |
| ... |
| |
| if (!bar) { // Replace this whole conditional with "DCHECK(bar);". |
| NOTREACHED(); |
| return; |
| } |
| ``` |
| * Use `CHECK()` if the consequence of a failed assertion would be a security |
| vulnerability, where crashing the browser is preferable. Because this takes |
| down the whole browser, sometimes there are better options than `CHECK()`. |
| For example, if a renderer sends the browser process a malformed IPC, an |
| attacker may control the renderer, but we can simply kill the offending |
| renderer instead of crashing the whole browser. |
| * You can temporarily use `CHECK()` instead of `DCHECK()` when trying to |
| force crashes in release builds to sniff out which of your assertions is |
| failing. Don't leave these in the codebase forever; remove them or change |
| them back once you've solved the problem. |
| * Don't use these macros in tests, as they crash the test binary and leave |
| bots in a bad state. Use the `ASSERT_xx()` and `EXPECT_xx()` family of |
| macros, which report failures gracefully and can continue running other |
| tests. |
| * Dereferencing a null pointer in C++ is generally UB (undefined behavior) as |
| the compiler is free to assume a dereference means the pointer is not null |
| and may apply optimizations based on that. As such, there is sometimes a |
| strong opinion to `CHECK()` pointers before dereference. Chromium builds |
| with the `no-delete-null-pointer-checks` Clang/GCC flag which prevents such |
| optimizations, meaning the side effect of a null dereference would just be |
| the use of 0x0 which will lead to a crash on all the platforms Chromium |
| supports. As such we do not use `CHECK()` to guard pointer deferences. A |
| `DCHECK()` can be used to document that a pointer is never null, and doing |
| so as early as possible can help with debugging, though our styleguide now |
| recommends using a reference instead of a pointer when it cannot be null. |
| |
| ## Miscellany |
| |
| * Use UTF-8 file encodings and LF line endings. |
| * Unit tests and performance tests should be placed in the same directory as |
| the functionality they're testing. |
| * The [C++ Dos and Don'ts](c++-dos-and-donts.md) page has more helpful |
| information. |