| # The Chrome Component Build |
| |
| ## Introduction |
| |
| Release builds are “static” builds which compile to one executable and |
| zero-to-two shared libraries (depending on the platform). This is efficient at |
| runtime, but can take a long time to link because so much code goes into a |
| single binary. |
| |
| In a component build, many smaller shared libraries will be generated. This |
| speeds up link times, and means that many changes only require that the local |
| shared library be linked rather than the full executable, but at the expense of |
| program load-time performance. |
| |
| The component build is currently the default for debug non-iOS builds (it |
| doesn’t work for iOS). You can force it on for release builds using the |
| [GN build arg](https://www.chromium.org/developers/gn-build-configuration): |
| |
| ```python |
| is_component_build = true |
| ``` |
| |
| ### How to make a component |
| |
| Defining a component just means using the GN “component” template instead |
| of a shared library, static library, or source set. The template will |
| generate a shared library when `is_component_build` is enabled, and a static |
| library otherwise. |
| |
| ```python |
| component("browser") { |
| output_name = "chrome_browser" |
| sources = ... |
| ... |
| } |
| ``` |
| |
| Shared libraries in GN must have globally unique output names. According to GN |
| style, your target should be named something simple and convenient (often |
| matching your directory name). If this is non-unique, override it with the |
| `output_name` variable. |
| |
| ### Dependencies between targets |
| |
| When a component directly or indirectly depends on a static library or source |
| set, it will be linked into this component. If other components do the same, |
| the static library or source set’s code will be duplicated. |
| |
| In a few cases (for defining some constants) this duplication is OK, but in |
| general this is a bad idea. Globals and singletons will get duplicated which |
| will wreak havoc. Therefore, you should normally ensure that components only |
| depend on other components. |
| |
| ### Component granularity |
| |
| Creating lots of small components isn’t desirable. Some code can easily get |
| duplicated, it takes extra time to create the shared libraries themselves, load |
| time will get worse, and the build and code can get complicated. On the other |
| extreme, very large components negate the benefits of the component build. A |
| good rule of thumb is that components should be medium sized, somewhere in the |
| range of several dozen to several hundred files. |
| |
| ## Exporting and importing symbols |
| |
| When a shared library or executable uses a symbol from a shared library, it is |
| “imported” by the user of the symbol, and “exported” from the shared library |
| that defines the symbol. Don’t confuse exported symbols with the public API of |
| a component. For example, unit tests will often require implementation details |
| to be exported. Export symbols to make the build link the way you need it, and |
| use GN’s public headers and visibility restrictions to define your public API. |
| |
| ### Chrome’s pattern for exports |
| |
| Write a header with the name `<component_name>_export.h`. Copy an [existing |
| one](https://cs.chromium.org/chromium/src/ipc/ipc_export.h) |
| and update the macro names. It will key off of two macros: |
| |
| * `COMPONENT_BUILD`: A globally defined preprocessor definition set when the |
| component build is on. |
| * `<component_name>_IMPLEMENTATION`: A macro you define for code inside your |
| component, and leave undefined for code outside of your component. The |
| naming should match your `*_export.h` header. |
| |
| It will define a macro `<component_name>_EXPORT`. This will use the |
| `*_IMPLEMENTATION` macro to know whether code is being compiled inside or outside |
| of your component, and the `*_EXPORT` macro will set it to being exported or |
| imported, respectively. You should copy an existing file and update the |
| `*_EXPORT` macro naming for your component. |
| |
| When defining the target for your component, set: |
| |
| ```python |
| defines = [ "FOO_IMPLEMENTATION" ] |
| ``` |
| |
| In your BUILD.gn file. If you have source sets that also make up your |
| component, set this on them also. A good way to share this is to put the |
| definition in a GN config: |
| |
| ```python |
| config("foo_implementation") { |
| defines = [ "FOO_IMPLEMENTATION" ] |
| } |
| ``` |
| |
| and set the config on the targets that use it: |
| |
| ```python |
| configs += [ ":foo_implementation" ] |
| ``` |
| |
| The component build is only reason to use the `*_IMPLEMENTATION` macros. If |
| your code is not being compiled into a component, don’t define such a macro |
| (sometimes people do this by copying other targets without understanding). |
| |
| ### Marking symbols for export |
| |
| Use the `*_EXPORT` macros on function and class declarations (don’t annotate |
| the implementations) as follows: |
| |
| ```c++ |
| #include "yourcomponent/yourcomponent_export.h" |
| |
| class YOURCOMPONENT_EXPORT YourClass { ... }; |
| |
| YOURCOMPONENT_EXPORT void SomeFunction(); |
| ``` |
| |
| Sometimes you have an internal helper class used as the base for an exported |
| class. Visual C++ will complain if the base class is not exported: |
| |
| warning C4275: non dll-interface class 'YourClass' used as base for dll-interface class 'Base' |
| |
| If you don’t use the base class outside of the component, Chrome supplies the |
| `NON_EXPORTED_BASE` macro in `base/compiler_specific.h` to disable the warning. |
| For example: |
| |
| ```c++ |
| class YourClass : public NON_EXPORTED_BASE(Base) { ... }; |
| ``` |
| |
| ## Creating components from multiple targets |
| |
| ### Static library symbol export issues |
| |
| Components can be made up of static libraries and GN source sets. A source set |
| results in all object files from that compilation being linked into the |
| component. But when code is in a static library, only those object files needed |
| to define undefined symbols will be pulled in to the link. If an object file is |
| not needed to link the component itself, it won’t be pulled into the link, even |
| though it might have exported symbols needed by other components. |
| |
| Therefore, all code with exported symbols should be either on the component |
| target itself or in source sets it depends on. |
| |
| ### Splitting targets differently in static and component builds |
| |
| Sometimes you might have something consisting of multiple sub-targets. For |
| example: a browser, a renderer, and a common directory, each with their own |
| target. In the static build, they would all be linked into different places. In |
| the component build, you may want to have these be in a single component for |
| performance and sanity reasons. Content is such an example. |
| |
| The important thing is that the sub-projects not be depended on directly from |
| outside of the component in the component build. This will duplicate the code |
| and the import/export of symbols will get confused (see “Common mistakes” |
| below). |
| |
| Generally the way to do this is to create browser and renderer group targets |
| that forward to the right place. In static builds these would forward to |
| internal targets with the actual code in them. In component builds, these would |
| forward to the component. |
| |
| In the static build the structure will be: `//external/thing` ➜ `//foo:browser` |
| ➜ `//foo:browser_impl` |
| |
| In the component build the structure will be: `//external/thing` ➜ |
| `//foo:browser` ➜ `//foo:mycomponent` ➜ `//foo:browser_impl` |
| |
| Set GN visibility so that the targets with the code can only be depended on by |
| targets inside your component. |
| |
| ```python |
| if (is_component_build) { |
| component("mycomponent") { |
| public_deps = [ ":browser_impl", ":renderer_impl" ] |
| } |
| } |
| |
| # External targets always depend on this or the equivalent “renderer” target. |
| group("browser") { |
| if (is_component_build) { |
| public_deps = [ ":mycomponent" ] |
| } else { |
| public_deps = [ ":browser_impl" ] |
| } |
| } |
| |
| source_set("browser_impl") { |
| visibility = [ ":*" ] # Prevent accidental dependencies. |
| defines = [ "MYCOMPONENT_IMPLEMENTATION" ] |
| sources = [ ... ] |
| } |
| ``` |
| |
| ## Common mistakes |
| |
| ### Forgetting to mark a symbol with `*_EXPORT` |
| |
| If a function is not marked with your `*_EXPORT` annotation, other components |
| won’t see the symbol when linking and you’ll get undefined symbols during |
| linking: |
| |
| some_file.obj : error LNK2001: unresolved external symbol <some definition> |
| |
| This will only happen on Windows component builds, which makes the error more |
| difficult to debug. However, if you see such an error only for Windows |
| component builds, you know it’s this problem. |
| |
| ### Not defining `*_IMPLEMENTATION` for code in your component |
| |
| When code is compiled that sees a symbol marked with `__declspec(dllimport)`, |
| it will expect to find that symbol in another shared library. If that symbol |
| ends up in the same shared library, you’ll see the error: |
| |
| some_file.obj : warning LNK4217: locally defined symbol |
| <horrendous mangled name> imported in function <some definition> |
| |
| The solution is to make sure your `*_IMPLEMENTATION` define is set consistently |
| for all code in the component. If your component links in source sets or static |
| libraries, the `*_IMPLEMENTATION` macro must be set on those as well. |
| |
| ### Defining `*_IMPLEMENTATION` for code outside your component |
| |
| If your `*_IMPLEMENTATION` macro is set for code compiled outside of the |
| component, that code will expect the symbol to be in the current shared |
| library, but it won’t be found. It won’t even go looking in other libraries and |
| the result will be an undefined symbol: |
| |
| some_file.obj : error LNK2001: unresolved external symbol <some definition> |
| |
| ### Depending on a source set or static library from both inside and outside a component |
| |
| If the source set or static library has any `*_EXPORT` macros and ends up both |
| inside and outside of the component boundary, those symbols will fall under the |
| cases above where `_IMPLEMENTATION` is inappropriately defined or inappropriately |
| undefined. Use GN visibility to make sure callers don’t screw up. |
| |
| ### Putting exported symbols in static libraries |
| |
| As discussed above, exported symbols should not be in static libraries because |
| the object file might not be brought into the link. Even if it is brought in |
| today, it might not be brought in due to completely unrelated changes in the |
| future. The result will be undefined symbol errors from other components. Use |
| source sets if your component is made up of more than one target. |