blob: a4a4f95bcd37166915230e2cc8a7a440dfe2f023 [file] [log] [blame]
// Copyright (c) 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// clang-format off
// #import {assert} from 'chrome://resources/js/assert.m.js';
// #import {Menu} from 'chrome://resources/js/cr/ui/menu.m.js';
// #import {AnchorType, positionPopupAroundElement} from 'chrome://resources/js/cr/ui/position_util.m.js';
// #import {util} from '../../../common/js/util.m.js';
// #import {HideType} from 'chrome://resources/js/cr/ui/menu_button.m.js';
// #import {MenuItem} from 'chrome://resources/js/cr/ui/menu_item.m.js';
// #import {MultiMenu} from './multi_menu.m.js';
// #import {decorate} from 'chrome://resources/js/cr/ui.m.js';
// #import {EventTracker} from 'chrome://resources/js/event_tracker.m.js';
// clang-format on
cr.define('cr.ui', () => {
/* #ignore */ /** @const */ const HideType = cr.ui.HideType;
/**
* A button that displays a MultiMenu (menu with sub-menus).
* @extends {HTMLButtonElement}
* @implements {EventListener}
*/
/* #export */ class MultiMenuButton {
constructor() {
/**
* Property that hosts sub-menus for filling with overflow items.
* @public {cr.ui.Menu|null} Used for menu-items that overflow parent
* menu.
*/
this.overflow = null;
/**
* Padding used when restricting menu height when the window is too small
* to show the entire menu.
* @private {number}
*/
this.menuEndGap_ = 0; // padding on cr.menu + 2px
/** @private {?EventTracker} */
this.showingEvents_ = null;
/** @private {?cr.ui.Menu} */
this.menu_ = null;
/** @private {?ResizeObserver} */
this.observer_ = null;
/** @private {?Element} */
this.observedElement_ = null;
throw new Error('Designed to decorate elements');
}
/**
* Decorates the element.
* @param {!Element} element Element to be decorated.
* @return {!cr.ui.MultiMenuButton} Decorated element.
*/
static decorate(element) {
// Add the MultiMenuButton methods to the element we're
// decorating, leaving it's prototype chain intact.
// Don't copy 'constructor' or property get/setters.
Object.getOwnPropertyNames(MultiMenuButton.prototype).forEach(name => {
if (name !== 'constructor' &&
!Object.getOwnPropertyDescriptor(element, name)) {
element[name] = MultiMenuButton.prototype[name];
}
});
// Set up the 'menu' property & setter/getter.
Object.defineProperty(element, 'menu', {
get() {
return this.menu_;
},
set(menu) {
this.setMenu_(menu);
},
enumerable: true,
configurable: true
});
element = /** @type {!cr.ui.MultiMenuButton} */ (element);
element.decorate();
return element;
}
/**
* Initializes the menu button.
*/
decorate() {
this.setAttribute('aria-expanded', 'false');
// Listen to the touch events on the document so that we can handle it
// before cancelled by other UI components.
this.ownerDocument.addEventListener('touchstart', this, {passive: true});
this.addEventListener('mousedown', this);
this.addEventListener('keydown', this);
this.addEventListener('dblclick', this);
this.addEventListener('blur', this);
this.menuEndGap_ = 18; // padding on cr.menu + 2px
// Adding the 'custom-appearance' class prevents widgets.css from
// changing the appearance of this element.
this.classList.add('custom-appearance');
this.classList.add('menu-button'); // For styles in menu_button.css.
this.menu = this.getAttribute('menu');
// Align the menu if the button moves. When the button moves, the parent
// container resizes.
this.observer_ = new ResizeObserver(() => {
this.positionMenu_();
});
// An event tracker for events we only connect to while the menu is
// displayed.
this.showingEvents_ = new EventTracker();
}
/**
* TODO(adanilo) Get rid of the getter/setter duplication.
* The menu associated with the menu button.
* @type {cr.ui.Menu}
*/
get menu() {
return this.menu_;
}
setMenu_(menu) {
if (typeof menu == 'string' && menu[0] == '#') {
menu = assert(this.ownerDocument.body.querySelector(menu));
cr.ui.decorate(menu, cr.ui.MultiMenu);
}
this.menu_ = menu;
if (menu) {
if (menu.id) {
this.setAttribute('menu', '#' + menu.id);
}
}
}
set menu(menu) {
this.setMenu_(menu);
}
/**
* Checks if the menu(s) should be closed based on the target of a mouse
* click or a touch event target.
* @param {Event} e The event object.
* @return {boolean}
* @private
*/
shouldDismissMenu_(e) {
// All menus are dismissed when clicking outside the menus. If we are
// showing a sub-menu, we need to detect if the target is the top
// level menu, or in the sub menu when the sub menu is being shown.
// The button is excluded here because it should toggle show/hide the
// menu and handled separately.
return e.target instanceof Node && !this.contains(e.target) &&
!this.menu.contains(e.target);
}
/**
* Display any sub-menu hanging off the current selection.
*/
showSubMenu() {
if (!this.isMenuShown()) {
return;
}
this.menu.showSubMenu();
}
/**
* Do we have a menu visible to handle a keyboard event.
* @return {boolean} True if there's a visible menu.
* @private
*/
hasVisibleMenu_() {
if (this.isMenuShown()) {
return true;
}
return false;
}
/**
* Handles event callbacks.
* @param {Event} e The event object.
*/
handleEvent(e) {
if (!this.menu) {
return;
}
switch (e.type) {
case 'touchstart':
// Touch on the menu button itself is ignored to avoid that the menu
// opened again by the mousedown event following the touch events.
if (this.shouldDismissMenu_(e)) {
this.hideMenuWithoutTakingFocus_();
}
break;
case 'mousedown':
if (e.currentTarget == this.ownerDocument) {
if (this.shouldDismissMenu_(e)) {
this.hideMenuWithoutTakingFocus_();
} else {
e.preventDefault();
}
} else {
if (this.isMenuShown()) {
this.hideMenuWithoutTakingFocus_();
} else if (e.button == 0) { // Only show the menu when using left
// mouse button.
this.showMenu(false, {x: e.screenX, y: e.screenY});
// Prevent the button from stealing focus on mousedown unless
// focus is on another button or cr-input element.
if (!(document.hasFocus() &&
(document.activeElement.tagName === 'BUTTON' ||
document.activeElement.tagName === 'CR-BUTTON' ||
document.activeElement.tagName === 'CR-INPUT'))) {
e.preventDefault();
}
}
}
// Hide the focus ring on mouse click.
this.classList.add('using-mouse');
break;
case 'keydown':
this.handleKeyDown(e);
// If a menu is visible we let it handle all the keyboard events.
if (e.currentTarget == this.ownerDocument && this.hasVisibleMenu_()) {
this.menu.handleKeyDown(e);
e.preventDefault();
e.stopPropagation();
}
// Show the focus ring on keypress.
this.classList.remove('using-mouse');
break;
case 'focus':
if (this.shouldDismissMenu_(e)) {
this.hideMenu();
// Show the focus ring on focus - if it's come from a mouse event,
// the focus ring will be hidden in the mousedown event handler,
// executed after this.
this.classList.remove('using-mouse');
}
break;
case 'blur':
// No need to hide the focus ring anymore, without having focus.
this.classList.remove('using-mouse');
break;
case 'activate':
const hideDelayed =
e.target instanceof cr.ui.MenuItem && e.target.checkable;
const hideType = hideDelayed ? HideType.DELAYED : HideType.INSTANT;
// If the menu-item hosts a sub-menu, don't hide
if (this.menu.getSubMenuFromItem(
/** @type {!cr.ui.MenuItem} */ (e.target)) !== null) {
break;
}
if (e.originalEvent instanceof MouseEvent ||
e.originalEvent instanceof TouchEvent) {
this.hideMenuWithoutTakingFocus_(hideType);
} else {
// Keyboard. Take focus to continue keyboard operation.
this.hideMenu(hideType);
}
break;
case 'popstate':
case 'resize':
this.hideMenu();
break;
case 'contextmenu':
if ((!this.menu || !this.menu.contains(e.target))) {
this.showMenu(true, {x: e.screenX, y: e.screenY});
}
e.preventDefault();
// Don't allow elements further up in the DOM to show their menus.
e.stopPropagation();
break;
case 'dblclick':
// Don't allow double click events to propagate.
e.preventDefault();
e.stopPropagation();
break;
}
}
/**
* Shows the menu.
* @param {boolean} shouldSetFocus Whether to set focus on the
* selected menu item.
* @param {{x: number, y: number}=} opt_mousePos The position of the mouse
* when shown (in screen coordinates).
*/
showMenu(shouldSetFocus, opt_mousePos) {
this.hideMenu();
this.menu.updateCommands(this);
const event = new UIEvent(
'menushow', {bubbles: true, cancelable: true, view: window});
if (!this.dispatchEvent(event)) {
return;
}
// Track element for which menu was opened so that command events are
// dispatched to the correct element.
this.menu.contextElement = this;
this.menu.show(opt_mousePos);
// Toggle aria and open state.
this.setAttribute('aria-expanded', 'true');
this.setAttribute('menu-shown', '');
// When the menu is shown we steal all keyboard events.
const doc = this.ownerDocument;
const win = assert(doc.defaultView);
this.showingEvents_.add(doc, 'keydown', this, true);
this.showingEvents_.add(doc, 'mousedown', this, true);
this.showingEvents_.add(doc, 'focus', this, true);
this.showingEvents_.add(doc, 'scroll', this, true);
this.showingEvents_.add(win, 'popstate', this);
this.showingEvents_.add(win, 'resize', this);
this.showingEvents_.add(this.menu, 'contextmenu', this);
this.showingEvents_.add(this.menu, 'activate', this);
this.observedElement_ = this.parentElement;
this.observer_.observe(assert(this.observedElement_));
this.positionMenu_();
if (shouldSetFocus) {
this.menu.focusSelectedItem();
}
}
/**
* Hides the menu. If your menu can go out of scope, make sure to call this
* first.
* @param {cr.ui.HideType=} opt_hideType Type of hide.
* default: cr.ui.HideType.INSTANT.
*/
hideMenu(opt_hideType) {
this.hideMenuInternal_(true, opt_hideType);
}
/**
* Hides the menu. If your menu can go out of scope, make sure to call this
* first.
* @param {cr.ui.HideType=} opt_hideType Type of hide.
* default: cr.ui.HideType.INSTANT.
*/
hideMenuWithoutTakingFocus_(opt_hideType) {
this.hideMenuInternal_(false, opt_hideType);
}
/**
* Hides the menu. If your menu can go out of scope, make sure to call this
* first.
* @param {boolean} shouldTakeFocus Moves the focus to the button if true.
* @param {cr.ui.HideType=} opt_hideType Type of hide.
* default: cr.ui.HideType.INSTANT.
*/
hideMenuInternal_(shouldTakeFocus, opt_hideType) {
if (!this.isMenuShown()) {
return;
}
// Toggle aria and open state.
this.setAttribute('aria-expanded', 'false');
this.removeAttribute('menu-shown');
if (opt_hideType == HideType.DELAYED) {
this.menu.classList.add('hide-delayed');
} else {
this.menu.classList.remove('hide-delayed');
}
this.menu.hide();
this.showingEvents_.removeAll();
if (shouldTakeFocus) {
this.focus();
}
this.observer_.unobserve(assert(this.observedElement_));
const event = new UIEvent(
'menuhide', {bubbles: true, cancelable: false, view: window});
this.dispatchEvent(event);
}
/**
* Whether the menu is shown.
*/
isMenuShown() {
return this.hasAttribute('menu-shown');
}
/**
* Positions the menu below the menu button. We check the menu fits
* in the viewport, and enable scrolling if required.
* @private
*/
positionMenu_() {
const style = this.menu.style;
if (util.isFilesNg()) {
style.marginTop = '8px'; // crbug.com/1066727
}
// Clear any maxHeight we've set from previous calls into here.
style.maxHeight = 'none';
const invertLeftRight = false;
/** @type {!cr.ui.AnchorType} */
const anchorType = cr.ui.AnchorType.BELOW;
cr.ui.positionPopupAroundElement(
this, this.menu, anchorType, invertLeftRight);
// Check if menu is larger than the viewport and adjust its height to
// enable scrolling if so. Note: style.bottom would have been set to 0.
const viewportHeight = window.innerHeight;
const menuRect = this.menu.getBoundingClientRect();
// Limit the height to fit in the viewport.
style.maxHeight = (viewportHeight - this.menuEndGap_) + 'px';
// If the menu is too tall, position 2px from the bottom of the viewport
// so users can see the end of the menu (helps when scroll is needed).
if ((menuRect.height + this.menuEndGap_) > viewportHeight) {
style.bottom = '2px';
}
// Let the browser deal with scroll bar generation.
style.overflowY = 'auto';
}
/**
* Handles the keydown event for the menu button.
*/
handleKeyDown(e) {
switch (e.key) {
case 'ArrowDown':
case 'ArrowUp':
case 'Enter':
case ' ':
if (!this.isMenuShown()) {
this.showMenu(true);
}
e.preventDefault();
break;
case 'Escape':
case 'Tab':
this.hideMenu();
break;
}
}
}
MultiMenuButton.prototype.__proto__ = HTMLButtonElement.prototype;
// Export
// #cr_define_end
return {MultiMenuButton};
});