commit | 1d3a8d8892b6920cd26d2e99dfc4efb87b6999c0 | [log] [tgz] |
---|---|---|
author | Christopher Cameron <ccameron@chromium.org> | Thu Sep 22 19:37:32 2022 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Sep 22 19:37:32 2022 |
tree | a15aa6231088cf60834ad3469b2588072f6e4d93 | |
parent | cc1000086dd061af774903e22061b4e8187d607a [diff] |
GpuImageDecodeCache: Fix decoding 8-bit HDR images When HDR support was initially added, we performed color conversion at image decode time. The color conversion was a conversion to an extended-sRGB type space, where we needed to represent values >1. This required setting the decode SkColorType to kRGBA_F16_SkColorType, lest we clamp the >1 values. This created a problem for decoders that couldn't decode 8-bit image into a float16 buffer, and would just fail. We've shuffled all of this around, and now we try to do as little pixel work as possible at decode time. As a result, when decoding an 8-bit PQ or HLG image, we gain very little by our current policy of forcing the output to be kRGBA_F16_SkColorType (perhaps a little precision, even less precision if if we're decoding to YUV). The tone mapping (which creates out-of-range values, and requires a buffer that is kRGBA_F16_SkColorType) now happens far away in ColorConversionSkFilterCache::ConvertImage. Change this behavior to only decode to kRGBA_F16_SkColorType if the decoder itself indicates that it would prefer to decode to kRGBA_F16_SkColorType. Leave in place the restriction that this is also restricted to HDR images being drawn to HDR displays (meaning that we will truncate all high precision images to 8 bits per pixel). Bug: 1266456 Change-Id: I641910717175e96bbbae3a61ba6a080d462baeec Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3910319 Commit-Queue: ccameron chromium <ccameron@chromium.org> Reviewed-by: Dale Curtis <dalecurtis@chromium.org> Cr-Commit-Position: refs/heads/main@{#1050336}
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