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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef THIRD_PARTY_BLINK_RENDERER_MODULES_WEBDATABASE_SQLITE_SQLITE_FILE_SYSTEM_H_
#define THIRD_PARTY_BLINK_RENDERER_MODULES_WEBDATABASE_SQLITE_SQLITE_FILE_SYSTEM_H_
#include "third_party/blink/renderer/platform/wtf/allocator.h"
#include "third_party/blink/renderer/platform/wtf/text/wtf_string.h"
#include "third_party/blink/renderer/platform/wtf/threading.h"
struct sqlite3;
namespace blink {
// A class that abstracts the file system related operations required
// by the WebKit database code.
class SQLiteFileSystem {
STATIC_ONLY(SQLiteFileSystem);
public:
// Initializes SQLite for Blink's use.
//
// This must be called exactly once in each renderer process that uses SQLite.
static void InitializeSQLite();
// Opens a database file.
//
// InitializeSQLite() must be called before this method is called.
//
// filename - The name of the database file.
// database - The SQLite structure that represents the database stored
// in the given file.
static int OpenDatabase(const String& filename, sqlite3** database);
private:
// Registers Chromium's VFS with SQLite.
static void RegisterSQLiteVFS();
#if DCHECK_IS_ON()
static bool initialize_sqlite_called_;
#endif // DCHECK_IS_ON()
}; // class SQLiteFileSystem
} // namespace blink
#endif