// assert_equals can fail when comparing floats due to precision errors, so | |
// use assert_approx_equals with this constant instead | |
var FLOAT_EPSILON = 0.000001; | |
// A valid VRPose for when we don't care about specific values | |
var VALID_POSE = { | |
position: [1.1, 2.2, 3.3], | |
linearVelocity: [0.1, 0.2, 0.3], | |
linearAcceleration: [0.0, 0.1, 0.2], | |
orientation: [0.1, 0.2, 0.3, 0.4], | |
angularVelocity: [1.1, 2.1, 3.1], | |
angularAcceleration: [1.0, 2.0, 3.0] | |
} |