[GLImage] Remove OnMemoryDump() from cross-platform interface The only remaining subclass of GLImage with a non-empty implementation of GLImage::OnMemoryDump() is GLImageIOSurface. The one callsite of that method on that class knows that it's talking to GLImageIOSurface. This CL does the following: 1. Eliminates GLImage::OnMemoryDump() and all its empty implementations 2. Eliminates the code in Texture::DumpLevelMemory() that invokes GLImage::OnMemoryDump() as all subclasses that could go through that codepath have empty implementations [Texture is used with the validating decoder, which is no longer used on Mac]. Instead, changes this code to always dump the memory of the texture allocation manually. Note that (2) might result in reported memory size increases. These are not real changes but simply the result of more accurate tracking. Bug: 1310018 Change-Id: Id337fd306c3cab5f2504e24554831b6f492f09a4 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4188603 Commit-Queue: Colin Blundell <blundell@chromium.org> Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Reviewed-by: Peng Huang <penghuang@chromium.org> Reviewed-by: Dale Curtis <dalecurtis@chromium.org> Cr-Commit-Position: refs/heads/main@{#1096239}
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