tree: 90de60dae82d70d6d4e8cfab2d0af797028f6a37 [path history] [tgz]
  1. BUILD.gn
  2. dawn_callback.h
  3. dawn_conversions.cc
  4. dawn_conversions.h
  5. dawn_object.cc
  6. dawn_object.h
  7. DEPS
  8. gpu.cc
  9. gpu.h
  10. gpu.idl
  11. gpu_adapter.cc
  12. gpu_adapter.h
  13. gpu_adapter.idl
  14. gpu_bind_group.cc
  15. gpu_bind_group.h
  16. gpu_bind_group.idl
  17. gpu_bind_group_binding.idl
  18. gpu_bind_group_descriptor.idl
  19. gpu_bind_group_layout.cc
  20. gpu_bind_group_layout.h
  21. gpu_bind_group_layout.idl
  22. gpu_bind_group_layout_binding.idl
  23. gpu_bind_group_layout_descriptor.idl
  24. gpu_blend_descriptor.idl
  25. gpu_buffer.cc
  26. gpu_buffer.h
  27. gpu_buffer.idl
  28. gpu_buffer_binding.idl
  29. gpu_buffer_copy_view.idl
  30. gpu_buffer_descriptor.idl
  31. gpu_buffer_usage.h
  32. gpu_buffer_usage.idl
  33. gpu_canvas_context.cc
  34. gpu_canvas_context.h
  35. gpu_canvas_context.idl
  36. gpu_color_dict.idl
  37. gpu_color_state_descriptor.idl
  38. gpu_color_write.h
  39. gpu_color_write.idl
  40. gpu_command_buffer.cc
  41. gpu_command_buffer.h
  42. gpu_command_buffer.idl
  43. gpu_command_buffer_descriptor.idl
  44. gpu_command_encoder.cc
  45. gpu_command_encoder.h
  46. gpu_command_encoder.idl
  47. gpu_command_encoder_descriptor.idl
  48. gpu_compute_pass_descriptor.idl
  49. gpu_compute_pass_encoder.cc
  50. gpu_compute_pass_encoder.h
  51. gpu_compute_pass_encoder.idl
  52. gpu_compute_pipeline.cc
  53. gpu_compute_pipeline.h
  54. gpu_compute_pipeline.idl
  55. gpu_compute_pipeline_descriptor.idl
  56. gpu_depth_stencil_state_descriptor.idl
  57. gpu_device.cc
  58. gpu_device.h
  59. gpu_device.idl
  60. gpu_device_descriptor.idl
  61. gpu_device_lost_info.cc
  62. gpu_device_lost_info.h
  63. gpu_device_lost_info.idl
  64. gpu_extensions.idl
  65. gpu_extent_3d_dict.idl
  66. gpu_fence.cc
  67. gpu_fence.h
  68. gpu_fence.idl
  69. gpu_fence_descriptor.idl
  70. gpu_limits.idl
  71. gpu_object_descriptor_base.idl
  72. gpu_origin_3d_dict.idl
  73. gpu_out_of_memory_error.cc
  74. gpu_out_of_memory_error.h
  75. gpu_out_of_memory_error.idl
  76. gpu_pipeline_descriptor_base.idl
  77. gpu_pipeline_layout.cc
  78. gpu_pipeline_layout.h
  79. gpu_pipeline_layout.idl
  80. gpu_pipeline_layout_descriptor.idl
  81. gpu_programmable_pass_encoder.idl
  82. gpu_programmable_stage_descriptor.idl
  83. gpu_queue.cc
  84. gpu_queue.h
  85. gpu_queue.idl
  86. gpu_rasterization_state_descriptor.idl
  87. gpu_render_bundle.cc
  88. gpu_render_bundle.h
  89. gpu_render_bundle.idl
  90. gpu_render_bundle_descriptor.idl
  91. gpu_render_bundle_encoder.cc
  92. gpu_render_bundle_encoder.h
  93. gpu_render_bundle_encoder.idl
  94. gpu_render_bundle_encoder_descriptor.idl
  95. gpu_render_encoder_base.idl
  96. gpu_render_pass_color_attachment_descriptor.idl
  97. gpu_render_pass_depth_stencil_attachment_descriptor.idl
  98. gpu_render_pass_descriptor.idl
  99. gpu_render_pass_encoder.cc
  100. gpu_render_pass_encoder.h
  101. gpu_render_pass_encoder.idl
  102. gpu_render_pipeline.cc
  103. gpu_render_pipeline.h
  104. gpu_render_pipeline.idl
  105. gpu_render_pipeline_descriptor.idl
  106. gpu_request_adapter_options.idl
  107. gpu_sampler.cc
  108. gpu_sampler.h
  109. gpu_sampler.idl
  110. gpu_sampler_descriptor.idl
  111. gpu_shader_module.cc
  112. gpu_shader_module.h
  113. gpu_shader_module.idl
  114. gpu_shader_module_descriptor.idl
  115. gpu_shader_stage.h
  116. gpu_shader_stage.idl
  117. gpu_stencil_state_face_descriptor.idl
  118. gpu_swap_chain.cc
  119. gpu_swap_chain.h
  120. gpu_swap_chain.idl
  121. gpu_swap_chain_descriptor.idl
  122. gpu_texture.cc
  123. gpu_texture.h
  124. gpu_texture.idl
  125. gpu_texture_copy_view.idl
  126. gpu_texture_descriptor.idl
  127. gpu_texture_usage.h
  128. gpu_texture_usage.idl
  129. gpu_texture_view.cc
  130. gpu_texture_view.h
  131. gpu_texture_view.idl
  132. gpu_texture_view_descriptor.idl
  133. gpu_uncaptured_error_event.cc
  134. gpu_uncaptured_error_event.h
  135. gpu_uncaptured_error_event.idl
  136. gpu_uncaptured_error_event_init.idl
  137. gpu_validation_error.cc
  138. gpu_validation_error.h
  139. gpu_validation_error.idl
  140. gpu_vertex_attribute_descriptor.idl
  141. gpu_vertex_buffer_descriptor.idl
  142. gpu_vertex_input_descriptor.idl
  143. navigator_gpu.cc
  144. navigator_gpu.h
  145. navigator_gpu.idl
  146. OWNERS
  147. README.md
third_party/blink/renderer/modules/webgpu/README.md

WebGPU Blink module

The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for the Web. It will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. WebGPU is being developed by the “GPU for the Web” W3C community group.

This Blink module implements the WebGPU API's spec that will evolve as WebGPU gets closer to an MVP.