cc::SoftwareImageDecode: Tone map at rasterization time Historically, tone mapping was always performed at image decode time, for software raster and for GPU raster. This was a very bad arrangement for GPU raster, and has been changed to be done at raster time. Along the way, software raster got broken for HLG and PQ images, for some formats. That didn't matter because gain map images were much more important, and did work (in the most common configurations). Change software raster to perform tone mapping at raster time, like GPU raster. This will be much more robust (and, in fact, fixes some pixel tests that were failing, and preventing rolling out Skia's new, more robust HLG and PQ representations). That said, this can be less performant for HDR images that are not gainmap images with an SDR base. This is a rare situation, so the tradeoff seems worth it. It may be that this will be re-evaluated in the distant future. In such a future, it is likely that caching of decode and caching of tone mapping will be separated. Bug: 428575083 Change-Id: I0cb156d56b9caca0e29887bd9f64421d1a0bed11 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6810445 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: ccameron chromium <ccameron@chromium.org> Cr-Commit-Position: refs/heads/main@{#1495683}
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