| commit | 72c67874a3c35a1bbfb1d2169e021cb954b9ea24 | [log] [tgz] |
|---|---|---|
| author | Victor Miura <vmiura@chromium.org> | Wed Apr 30 15:47:24 2025 |
| committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Apr 30 15:47:24 2025 |
| tree | 1ea35c09284a11b68f3b941216d2c88355773ee5 | |
| parent | 53353c78d9a3399dbbbe5a263e39afdb013c1acb [diff] |
[TreesInViz] Make sure UpdateDisplayTree runs after we run WillDraw Layers, including TextureLayerImpls need to run WillDraw() before we call into UpdateDisplayTree(). This change moves UpdateDisplayTree to un as part of DrawLayers(). We update PrepareToDraw() and CalculateRenderPasses() to delay resetting any tree state that needs to be seen inside UpdateDisplayTree, including viewport damage, and outstanding copy requests, to DrawLayers(). Bug: 388878021, 406260749, 413728083 Change-Id: I171e534ac16fce42520071a307412ba0e3edb788 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6496288 Commit-Queue: Zhenyao Mo <zmo@chromium.org> Reviewed-by: Zhenyao Mo <zmo@chromium.org> Commit-Queue: Victor Miura <vmiura@chromium.org> Cr-Commit-Position: refs/heads/main@{#1453956}
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