Fix fast-path interaction with RenderSurfaceFor2DScaleTransform. * Don't allocate a render surface path when will-change: transform is present. * Don't do the fast path if there may currently be a render surface (but allow it otherwise - this misses cases where a transform changes from a non-scale into a scale, which (arguably?) is ok because the result is just potentially worse rendered output quality) Bug: 40084005 Change-Id: I7db3fb49eb28dc6dd8a75bf03bbd40c4346cc205 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6318236 Reviewed-by: Xianzhu Wang <wangxianzhu@chromium.org> Commit-Queue: Chris Harrelson <chrishtr@chromium.org> Cr-Commit-Position: refs/heads/main@{#1427883}
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