commit | 7d94eaadd04b6d27a7d24ed346554d3adda1afa3 | [log] [tgz] |
---|---|---|
author | Philip Rogers <pdr@chromium.org> | Tue Jun 21 01:39:04 2022 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Jun 21 01:39:04 2022 |
tree | b0622ea7247fe83a823951b12e9123246c3e7b73 | |
parent | 72dd29cd0452bf3471601eb8ad268a5cbea6c5e3 [diff] |
Add metric for the time spent updating paint following throttling This patch adds a UMA metric for the time spent updating paint following a frame becoming throttled: Blink.RenderThrottling.PaintUpdateTime This metric will provide two datapoints: how expensive the paint update is (value), and how often it occurs (count). This will only measure one aspect of the full benefit of crbug.com/1325886. For example, this will not measure compositor-thread costs following clearing of paint. Bug: 1325886 Change-Id: I235604ff47f46b142e85e5c76d8df2afa58ab282 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3715249 Commit-Queue: Stephen Chenney <schenney@chromium.org> Reviewed-by: Stephen Chenney <schenney@chromium.org> Auto-Submit: Philip Rogers <pdr@chromium.org> Cr-Commit-Position: refs/heads/main@{#1016025}
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