commit | 873ed45fc3963ecd2d3481baa5194c3c1992219e | [log] [tgz] |
---|---|---|
author | Jonathan Ross <jonross@chromium.org> | Fri May 03 22:28:36 2024 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri May 03 22:28:36 2024 |
tree | 819a0a1143c91eae123f4e543a42c746e590530d | |
parent | 3a85af2e68e44753972045218e51a56465ebf595 [diff] |
Upgrade deqp/functional/gles3/shaderprecision_int.html expectation For Win/arm64 we marked this to retry, but it still failing enough to block builds. Upgrading to Failure Bug: 329211596 Change-Id: I9824e83de8255119025eeaa2693dafb8f7b7f1c4 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5515719 Commit-Queue: Kyle Charbonneau <kylechar@chromium.org> Reviewed-by: Kyle Charbonneau <kylechar@chromium.org> Auto-Submit: Jonathan Ross <jonross@chromium.org> Cr-Commit-Position: refs/heads/main@{#1296399}
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To check out the source code locally, don't use git clone
! Instead, follow the instructions on how to get the code.
Documentation in the source is rooted in docs/README.md.
Learn how to Get Around the Chromium Source Code Directory Structure.
For historical reasons, there are some small top level directories. Now the guidance is that new top level directories are for product (e.g. Chrome, Android WebView, Ash). Even if these products have multiple executables, the code should be in subdirectories of the product.
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