tree: c67fddb875b68a84737bfa7a9baf0904c48787dd [path history] [tgz]
  1. bitmap_allocation.cc
  2. bitmap_allocation.h
  3. DEPS
  4. platform_color.h
  5. platform_color_unittest.cc
  6. README.md
  7. release_callback.h
  8. resource_format.h
  9. resource_format_utils.cc
  10. resource_format_utils.h
  11. resource_id.h
  12. resource_settings.cc
  13. resource_settings.h
  14. resource_sizes.h
  15. resource_sizes_unittest.cc
  16. return_callback.h
  17. returned_resource.h
  18. shared_bitmap.cc
  19. shared_bitmap.h
  20. single_release_callback.cc
  21. single_release_callback.h
  22. transferable_resource.cc
  23. transferable_resource.h
components/viz/common/resources/README.md

resources/

This directory contains abstractions and helpers to allocate and use both gpu and software resources.

This code provides means to decide on texture formats, including compressed formats, or classes to manage the lifetime and (re)-use of resources.