RawDraw: fix tile size calculation problems Sometime tile size calculator get an area which is long in one direction, but very short in the order direction, and the base_tile_size is (0x0). In this case, the calculator will split the area to many very small tiles. Having too many tiles affects raw draw performance. This CL will detect this case, not split those kind of areas. Bug: 1295275 Change-Id: I8ba7d9f1bb9aca6a7b60c650666b6c3baf7f6f4f Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3441055 Reviewed-by: Vladimir Levin <vmpstr@chromium.org> Commit-Queue: Peng Huang <penghuang@chromium.org> Cr-Commit-Position: refs/heads/main@{#968347}
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