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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
/**
* @fileoverview Provides a countdown-based timer implementation.
*/
'use strict';
/**
* Constructs a new timer. The timer has a very limited resolution, and does
* not attempt to be millisecond accurate. Its intended use is as a
* low-precision timer that pauses while debugging.
* @param {!SystemTimer} sysTimer The system timer implementation.
* @param {number=} timeoutMillis how long, in milliseconds, the countdown
* lasts.
* @param {Function=} cb called back when the countdown expires.
* @constructor
* @implements {Countdown}
*/
function CountdownTimer(sysTimer, timeoutMillis, cb) {
/** @private {!SystemTimer} */
this.sysTimer_ = sysTimer;
this.remainingMillis = 0;
this.setTimeout(timeoutMillis || 0, cb);
}
/** Timer interval */
CountdownTimer.TIMER_INTERVAL_MILLIS = 200;
/**
* Sets a new timeout for this timer. Only possible if the timer is not
* currently active.
* @param {number} timeoutMillis how long, in milliseconds, the countdown lasts.
* @param {Function=} cb called back when the countdown expires.
* @return {boolean} whether the timeout could be set.
*/
CountdownTimer.prototype.setTimeout = function(timeoutMillis, cb) {
if (this.timeoutId)
return false;
if (!timeoutMillis || timeoutMillis < 0)
return false;
this.remainingMillis = timeoutMillis;
this.cb = cb;
if (this.remainingMillis > CountdownTimer.TIMER_INTERVAL_MILLIS) {
this.timeoutId = this.sysTimer_.setInterval(
this.timerTick.bind(this), CountdownTimer.TIMER_INTERVAL_MILLIS);
} else {
// Set a one-shot timer for the last interval.
this.timeoutId = this.sysTimer_.setTimeout(
this.timerTick.bind(this), this.remainingMillis);
}
return true;
};
/** Clears this timer's timeout. Timers that are cleared become expired. */
CountdownTimer.prototype.clearTimeout = function() {
if (this.timeoutId) {
this.sysTimer_.clearTimeout(this.timeoutId);
this.timeoutId = undefined;
}
this.remainingMillis = 0;
};
/**
* @return {number} how many milliseconds are remaining until the timer expires.
*/
CountdownTimer.prototype.millisecondsUntilExpired = function() {
return this.remainingMillis > 0 ? this.remainingMillis : 0;
};
/** @return {boolean} whether the timer has expired. */
CountdownTimer.prototype.expired = function() {
return this.remainingMillis <= 0;
};
/**
* Constructs a new clone of this timer, while overriding its callback.
* @param {Function=} cb callback for new timer.
* @return {!Countdown} new clone.
*/
CountdownTimer.prototype.clone = function(cb) {
return new CountdownTimer(this.sysTimer_, this.remainingMillis, cb);
};
/** Timer callback. */
CountdownTimer.prototype.timerTick = function() {
this.remainingMillis -= CountdownTimer.TIMER_INTERVAL_MILLIS;
if (this.expired()) {
this.sysTimer_.clearTimeout(this.timeoutId);
this.timeoutId = undefined;
if (this.cb) {
this.cb();
}
}
};
/**
* A factory for creating CountdownTimers.
* @param {!SystemTimer} sysTimer The system timer implementation.
* @constructor
* @implements {CountdownFactory}
*/
function CountdownTimerFactory(sysTimer) {
/** @private {!SystemTimer} */
this.sysTimer_ = sysTimer;
}
/**
* Creates a new timer.
* @param {number} timeoutMillis How long, in milliseconds, the countdown lasts.
* @param {function()=} opt_cb Called back when the countdown expires.
* @return {!Countdown} The timer.
*/
CountdownTimerFactory.prototype.createTimer = function(timeoutMillis, opt_cb) {
return new CountdownTimer(this.sysTimer_, timeoutMillis, opt_cb);
};
/**
* Minimum timeout attenuation, below which a response couldn't be reasonably
* guaranteed, in seconds.
* @const
*/
var MINIMUM_TIMEOUT_ATTENUATION_SECONDS = 1;
/**
* @param {number} timeoutSeconds Timeout value in seconds.
* @param {number=} opt_attenuationSeconds Attenuation value in seconds.
* @return {number} The timeout value, attenuated to ensure a response can be
* given before the timeout's expiration.
*/
function attenuateTimeoutInSeconds(timeoutSeconds, opt_attenuationSeconds) {
var attenuationSeconds =
opt_attenuationSeconds || MINIMUM_TIMEOUT_ATTENUATION_SECONDS;
if (timeoutSeconds < attenuationSeconds)
return 0;
return timeoutSeconds - attenuationSeconds;
}
/**
* Default request timeout when none is present in the request, in seconds.
* @const
*/
var DEFAULT_REQUEST_TIMEOUT_SECONDS = 30;
/**
* Gets the timeout value from the request, if any, substituting
* opt_defaultTimeoutSeconds or DEFAULT_REQUEST_TIMEOUT_SECONDS if the request
* does not contain a timeout value.
* @param {Object} request The request containing the timeout.
* @param {number=} opt_defaultTimeoutSeconds
* @return {number} Timeout value, in seconds.
*/
function getTimeoutValueFromRequest(request, opt_defaultTimeoutSeconds) {
var timeoutValueSeconds;
if (request.hasOwnProperty('timeoutSeconds')) {
timeoutValueSeconds = request['timeoutSeconds'];
} else if (request.hasOwnProperty('timeout')) {
timeoutValueSeconds = request['timeout'];
} else if (opt_defaultTimeoutSeconds !== undefined) {
timeoutValueSeconds = opt_defaultTimeoutSeconds;
} else {
timeoutValueSeconds = DEFAULT_REQUEST_TIMEOUT_SECONDS;
}
return timeoutValueSeconds;
}
/**
* Creates a new countdown for the given timeout value, attenuated to ensure a
* response is given prior to the countdown's expiration, using the given timer
* factory.
* @param {CountdownFactory} timerFactory The factory to use.
* @param {number} timeoutValueSeconds
* @param {number=} opt_attenuationSeconds Attenuation value in seconds.
* @return {!Countdown} A countdown timer.
*/
function createAttenuatedTimer(
timerFactory, timeoutValueSeconds, opt_attenuationSeconds) {
timeoutValueSeconds =
attenuateTimeoutInSeconds(timeoutValueSeconds, opt_attenuationSeconds);
return timerFactory.createTimer(timeoutValueSeconds * 1000);
}