Remove GLImageD3D usage and no-op code. Remove GLImageD3D usage and no-op code from GLTexturePassthroughD3DImageRepresentation::BeginAccess(). texture->is_bind_pending() is never set to true for GLImageD3D. For non GLImageD3D cases, even though texture->is_bind_pending() is true, it does not have any effect. This is part of the effort to decouple GLImageD3D from GLImage. Bug: 1410157 Change-Id: Id66c513f582b4cea3a18889c86589881b9282bc4 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4298093 Auto-Submit: vikas soni <vikassoni@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org> Commit-Queue: vikas soni <vikassoni@chromium.org> Reviewed-by: Sunny Sachanandani <sunnyps@chromium.org> Cr-Commit-Position: refs/heads/main@{#1111324}
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