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/**
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at
http://polymer.github.io/LICENSE.txt The complete set of authors may be found at
http://polymer.github.io/AUTHORS.txt The complete set of contributors may be
found at http://polymer.github.io/CONTRIBUTORS.txt Code distributed by Google as
part of the polymer project is also subject to an additional IP rights grant
found at http://polymer.github.io/PATENTS.txt
*/
import '../polymer/polymer-legacy.js';
import {dom} from '../polymer/lib/legacy/polymer.dom.js';
/**
* Used to calculate the scroll direction during touch events.
* @type {!Object}
*/
var lastTouchPosition = {pageX: 0, pageY: 0};
/**
* Used to avoid computing event.path and filter scrollable nodes (better perf).
* @type {?EventTarget}
*/
var lastRootTarget = null;
/**
* @type {!Array<!Node>}
*/
var lastScrollableNodes = [];
/**
* @type {!Array<string>}
*/
var scrollEvents = [
// Modern `wheel` event for mouse wheel scrolling:
'wheel',
// Older, non-standard `mousewheel` event for some FF:
'mousewheel',
// IE:
'DOMMouseScroll',
// Touch enabled devices
'touchstart',
'touchmove'
];
// must be defined for modulizer
var _boundScrollHandler;
var currentLockingElement;
/**
* The IronScrollManager is intended to provide a central source
* of authority and control over which elements in a document are currently
* allowed to scroll.
*
*/
`TODO(modulizer): A namespace named Polymer.IronScrollManager was
declared here. The surrounding comments should be reviewed,
and this string can then be deleted`;
/**
* The current element that defines the DOM boundaries of the
* scroll lock. This is always the most recently locking element.
*
* @return {!Node|undefined}
*/
export {currentLockingElement};
/**
* Returns true if the provided element is "scroll locked", which is to
* say that it cannot be scrolled via pointer or keyboard interactions.
*
* @param {!HTMLElement} element An HTML element instance which may or may
* not be scroll locked.
*/
export function elementIsScrollLocked(element) {
var lockingElement = currentLockingElement;
if (lockingElement === undefined) {
return false;
}
var scrollLocked;
if (_hasCachedLockedElement(element)) {
return true;
}
if (_hasCachedUnlockedElement(element)) {
return false;
}
scrollLocked = !!lockingElement && lockingElement !== element &&
!_composedTreeContains(lockingElement, element);
if (scrollLocked) {
_lockedElementCache.push(element);
} else {
_unlockedElementCache.push(element);
}
return scrollLocked;
}
/**
* Push an element onto the current scroll lock stack. The most recently
* pushed element and its children will be considered scrollable. All
* other elements will not be scrollable.
*
* Scroll locking is implemented as a stack so that cases such as
* dropdowns within dropdowns are handled well.
*
* @param {!HTMLElement} element The element that should lock scroll.
*/
export function pushScrollLock(element) {
// Prevent pushing the same element twice
if (_lockingElements.indexOf(element) >= 0) {
return;
}
if (_lockingElements.length === 0) {
_lockScrollInteractions();
}
_lockingElements.push(element);
currentLockingElement = _lockingElements[_lockingElements.length - 1];
_lockedElementCache = [];
_unlockedElementCache = [];
}
/**
* Remove an element from the scroll lock stack. The element being
* removed does not need to be the most recently pushed element. However,
* the scroll lock constraints only change when the most recently pushed
* element is removed.
*
* @param {!HTMLElement} element The element to remove from the scroll
* lock stack.
*/
export function removeScrollLock(element) {
var index = _lockingElements.indexOf(element);
if (index === -1) {
return;
}
_lockingElements.splice(index, 1);
currentLockingElement = _lockingElements[_lockingElements.length - 1];
_lockedElementCache = [];
_unlockedElementCache = [];
if (_lockingElements.length === 0) {
_unlockScrollInteractions();
}
}
export const _lockingElements = [];
export let _lockedElementCache = null;
export let _unlockedElementCache = null;
export function _hasCachedLockedElement(element) {
return _lockedElementCache.indexOf(element) > -1;
}
export function _hasCachedUnlockedElement(element) {
return _unlockedElementCache.indexOf(element) > -1;
}
export function _composedTreeContains(element, child) {
// NOTE(cdata): This method iterates over content elements and their
// corresponding distributed nodes to implement a contains-like method
// that pierces through the composed tree of the ShadowDOM. Results of
// this operation are cached (elsewhere) on a per-scroll-lock basis, to
// guard against potentially expensive lookups happening repeatedly as
// a user scrolls / touchmoves.
var contentElements;
var distributedNodes;
var contentIndex;
var nodeIndex;
if (element.contains(child)) {
return true;
}
contentElements = dom(element).querySelectorAll('content,slot');
for (contentIndex = 0; contentIndex < contentElements.length;
++contentIndex) {
distributedNodes = dom(contentElements[contentIndex]).getDistributedNodes();
for (nodeIndex = 0; nodeIndex < distributedNodes.length; ++nodeIndex) {
// Polymer 2.x returns slot.assignedNodes which can contain text nodes.
if (distributedNodes[nodeIndex].nodeType !== Node.ELEMENT_NODE)
continue;
if (_composedTreeContains(distributedNodes[nodeIndex], child)) {
return true;
}
}
}
return false;
}
export function _scrollInteractionHandler(event) {
// Avoid canceling an event with cancelable=false, e.g. scrolling is in
// progress and cannot be interrupted.
if (event.cancelable && _shouldPreventScrolling(event)) {
event.preventDefault();
}
// If event has targetTouches (touch event), update last touch position.
if (event.targetTouches) {
var touch = event.targetTouches[0];
lastTouchPosition.pageX = touch.pageX;
lastTouchPosition.pageY = touch.pageY;
}
}
/**
* @private
*/
export {_boundScrollHandler};
export function _lockScrollInteractions() {
_boundScrollHandler =
_boundScrollHandler || _scrollInteractionHandler.bind(undefined);
for (var i = 0, l = scrollEvents.length; i < l; i++) {
// NOTE: browsers that don't support objects as third arg will
// interpret it as boolean, hence useCapture = true in this case.
document.addEventListener(
scrollEvents[i], _boundScrollHandler, {capture: true, passive: false});
}
}
export function _unlockScrollInteractions() {
for (var i = 0, l = scrollEvents.length; i < l; i++) {
// NOTE: browsers that don't support objects as third arg will
// interpret it as boolean, hence useCapture = true in this case.
document.removeEventListener(
scrollEvents[i], _boundScrollHandler, {capture: true, passive: false});
}
}
/**
* Returns true if the event causes scroll outside the current locking
* element, e.g. pointer/keyboard interactions, or scroll "leaking"
* outside the locking element when it is already at its scroll boundaries.
* @param {!Event} event
* @return {boolean}
* @private
*/
export function _shouldPreventScrolling(event) {
// Update if root target changed. For touch events, ensure we don't
// update during touchmove.
var target = dom(event).rootTarget;
if (event.type !== 'touchmove' && lastRootTarget !== target) {
lastRootTarget = target;
lastScrollableNodes = _getScrollableNodes(dom(event).path);
}
// Prevent event if no scrollable nodes.
if (!lastScrollableNodes.length) {
return true;
}
// Don't prevent touchstart event inside the locking element when it has
// scrollable nodes.
if (event.type === 'touchstart') {
return false;
}
// Get deltaX/Y.
var info = _getScrollInfo(event);
// Prevent if there is no child that can scroll.
return !_getScrollingNode(lastScrollableNodes, info.deltaX, info.deltaY);
}
/**
* Returns an array of scrollable nodes up to the current locking element,
* which is included too if scrollable.
* @param {!Array<!Node>} nodes
* @return {!Array<!Node>} scrollables
* @private
*/
export function _getScrollableNodes(nodes) {
var scrollables = [];
var lockingIndex = nodes.indexOf(currentLockingElement);
// Loop from root target to locking element (included).
for (var i = 0; i <= lockingIndex; i++) {
// Skip non-Element nodes.
if (nodes[i].nodeType !== Node.ELEMENT_NODE) {
continue;
}
var node = /** @type {!Element} */ (nodes[i]);
// Check inline style before checking computed style.
var style = node.style;
if (style.overflow !== 'scroll' && style.overflow !== 'auto') {
style = window.getComputedStyle(node);
}
if (style.overflow === 'scroll' || style.overflow === 'auto') {
scrollables.push(node);
}
}
return scrollables;
}
/**
* Returns the node that is scrolling. If there is no scrolling,
* returns undefined.
* @param {!Array<!Node>} nodes
* @param {number} deltaX Scroll delta on the x-axis
* @param {number} deltaY Scroll delta on the y-axis
* @return {!Node|undefined}
* @private
*/
export function _getScrollingNode(nodes, deltaX, deltaY) {
// No scroll.
if (!deltaX && !deltaY) {
return;
}
// Check only one axis according to where there is more scroll.
// Prefer vertical to horizontal.
var verticalScroll = Math.abs(deltaY) >= Math.abs(deltaX);
for (var i = 0; i < nodes.length; i++) {
var node = nodes[i];
var canScroll = false;
if (verticalScroll) {
// delta < 0 is scroll up, delta > 0 is scroll down.
canScroll = deltaY < 0 ?
node.scrollTop > 0 :
node.scrollTop < node.scrollHeight - node.clientHeight;
} else {
// delta < 0 is scroll left, delta > 0 is scroll right.
canScroll = deltaX < 0 ?
node.scrollLeft > 0 :
node.scrollLeft < node.scrollWidth - node.clientWidth;
}
if (canScroll) {
return node;
}
}
}
/**
* Returns scroll `deltaX` and `deltaY`.
* @param {!Event} event The scroll event
* @return {{deltaX: number, deltaY: number}} Object containing the
* x-axis scroll delta (positive: scroll right, negative: scroll left,
* 0: no scroll), and the y-axis scroll delta (positive: scroll down,
* negative: scroll up, 0: no scroll).
* @private
*/
export function _getScrollInfo(event) {
var info = {deltaX: event.deltaX, deltaY: event.deltaY};
// Already available.
if ('deltaX' in event) {
// do nothing, values are already good.
}
// Safari has scroll info in `wheelDeltaX/Y`.
else if ('wheelDeltaX' in event && 'wheelDeltaY' in event) {
info.deltaX = -event.wheelDeltaX;
info.deltaY = -event.wheelDeltaY;
}
// IE10 has only vertical scroll info in `wheelDelta`.
else if ('wheelDelta' in event) {
info.deltaX = 0;
info.deltaY = -event.wheelDelta;
}
// Firefox has scroll info in `detail` and `axis`.
else if ('axis' in event) {
info.deltaX = event.axis === 1 ? event.detail : 0;
info.deltaY = event.axis === 2 ? event.detail : 0;
}
// On mobile devices, calculate scroll direction.
else if (event.targetTouches) {
var touch = event.targetTouches[0];
// Touch moves from right to left => scrolling goes right.
info.deltaX = lastTouchPosition.pageX - touch.pageX;
// Touch moves from down to up => scrolling goes down.
info.deltaY = lastTouchPosition.pageY - touch.pageY;
}
return info;
}