commit | d3310fd73cb61bf1923db4c0f6521bed59b67fc8 | [log] [tgz] |
---|---|---|
author | Xianzhu Wang <wangxianzhu@chromium.org> | Sat Jul 20 01:21:33 2024 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Jul 20 01:21:33 2024 |
tree | 3646799baed9a58156de29738a2c2c16e78c9bf8 | |
parent | 6f127747c0b4c9dc49a02a4e487a2122c963dbc0 [diff] |
Apply some fluent scrollbar optimizations to aura scrollbars Thanks gastonr@microsoft.com for optimizing fluent scrollbars with solid color thumbs and nine-patch track and buttons. This CL applies these optimizations to aura to reduce resource usage for large scrollbars and improve performance by reducing pixels to rasterize in the main thread. - Solid color thumb: Behind killswitch AuraScrollbarUsesSolidColorThumb, non-overlay aura scrollbar uses solid color quad for the thumb instead of rasterizing the thumb into a resource on the main thread. Previously the resource was just a bitmap containing the solid color, which was a waste of memory. - Nine-patch track and buttons: Behind killswitch AuraScrollbarUsesNinePatchTrack, non-overlay aura scrollbar uses nine-patch resource for the track and buttons to reduce resource usage. During AppendQuads(), the resource will be split into 9 quads, and the middle quads will be scaled to make the 9 quads reproduce the drawing of the whole scrollbar. Bug: 40100995 Change-Id: I17b88eb8a6d94ea612e24d74b10c5d6bcc77ebbc Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/5699185 Commit-Queue: Xianzhu Wang <wangxianzhu@chromium.org> Reviewed-by: Peter Kasting <pkasting@chromium.org> Reviewed-by: Philip Rogers <pdr@chromium.org> Cr-Commit-Position: refs/heads/main@{#1330624}
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