commit | d5b327b1f639d739bbce981fde93ebdf6964541a | [log] [tgz] |
---|---|---|
author | Ted Choc <tedchoc@chromium.org> | Sat Nov 05 02:13:22 2022 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Nov 05 02:13:22 2022 |
tree | ae002c0c8ead37a8831d0d2036792e3e73184de2 | |
parent | 8690e701b578cdafcbdce3623908a87cad0fbc23 [diff] |
Convert to primitive optimized Android animation properties. As of Android N, we can use the primitive based Animation Properties that avoid some of the autoboxing overhead of the Object based ones. You can see the usage in the framework here: https://cs.android.com/android/platform/superproject/+/master:frameworks/base/core/java/android/animation/PropertyValuesHolder.java;drc=6a199a251d8a1685c60f2e5d56d5ecc6582f451d;l=1192 Alernatively, we could use the ones in AndroidX, but we'd need to convert all Animation usages to those versions as well (e.g. AndroidX AnimatorSet https://developer.android.com/reference/androidx/core/animation/AnimatorSet). This conversion seems unnecessary because we can use the framework components natively now that Android M is deprecated. BUG= Change-Id: I28727e32c96638c48fdc858822540ce33858e119 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4003424 Auto-Submit: Ted Choc <tedchoc@chromium.org> Reviewed-by: Andrew Grieve <agrieve@chromium.org> Commit-Queue: Andrew Grieve <agrieve@chromium.org> Cr-Commit-Position: refs/heads/main@{#1067816}
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