Oilpan: fix failing animation unit tests.
Address three failures:
* AnimationTest.ElementDestructorClearsAnimationTarget
Animation objects now die with their target element, hence testing
for it separately being destructed doesn't make sense in an
Oilpan setting.
* AnimationStackTest.ForwardsFillDiscarding
In order to be able to accurately sample the number of effects on
the stack, explicitly GC before querying.
* AnimationPlayerTest.AttachedAnimationPlayers
Use a persistent to correctly hold on to the test element. If not,
the final GC will destruct it also & making any further testing
over it invalid.
R=haraken@chromium.org
BUG=340522
Review URL: https://codereview.chromium.org/287343003
git-svn-id: svn://svn.chromium.org/blink/trunk@174261 bbb929c8-8fbe-4397-9dbb-9b2b20218538
3 files changed