commit | e57fb9d3a03c8bb9ef840fb45f59d672d47c2912 | [log] [tgz] |
---|---|---|
author | Alexander Cooper <alcooper@chromium.org> | Tue May 06 21:16:26 2025 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue May 06 21:16:26 2025 |
tree | c05cf499ce6b1bc1b4062043247098362c6a4346 | |
parent | da99b406840dfb988aed33e0d050a6add175bfb4 [diff] |
[CodeHealth] Improve LightEstimation spanification We should not be building RGB Tuples in place, as the compiler can theoretically add additional padding to these structs (although we'd likely catch it with the static_asserts). This change moves to a safer pattern of actually constructing the RgbTupleF32's from the discrete values, through use of some spans to ensure things are safer. Further, RgbaTupleF16 is plumbed across as a bag of pixels and then set as the backing data for a WebGL texture. These textures are small at the moment, but could grow in size. As such, RgbaTupleF16 is removed and the arrays are treated as a generic pixel array like for any other image. This leads to some simplification when conversion is necessary. Change-Id: Ia4d5529e4148dc763568e35c684054b4c342c56c Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6139210 Reviewed-by: Piotr Bialecki <bialpio@chromium.org> Reviewed-by: Mustafa Emre Acer <meacer@chromium.org> Commit-Queue: Alexander Cooper <alcooper@chromium.org> Cr-Commit-Position: refs/heads/main@{#1456610}
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