commit | f0c92221f523c49a304fdc15fb46c1f61060c865 | [log] [tgz] |
---|---|---|
author | Hiroki Kumazaki <kumagi@google.com> | Fri Mar 18 09:04:47 2022 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Mar 18 09:04:47 2022 |
tree | 04d1eec1073ae878c0199b256cf16a11c888a3a9 | |
parent | e69a06665de2c98531d6173dab86b8a48d20056e [diff] |
No stride is required for BadTapTarget detection Timer check stride is actually not required rather waste of resource. Checking timer every 32 loop sometimes cause timebudget exceeds and saves little resource. In my local benchmark, every Time::Now() consumes about 20ns and single element check loop consumes about 20us. 32 elements check stride sometimes gets glitch and consumes more than 5ms. Then we should not have stride during DOM traversal. Change-Id: I3743151af118b0d07ff6359c9b8257fe78f2d5e5 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/3513526 Reviewed-by: Daniel Cheng <dcheng@chromium.org> Commit-Queue: Hiroki Kumazaki <kumagi@google.com> Cr-Commit-Position: refs/heads/main@{#982636}
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