commit | f543e1d7bb3bc5d9c00c54b0452ef68d0ce43003 | [log] [tgz] |
---|---|---|
author | Brandon Jones <bajones@chromium.org> | Mon Jan 27 20:14:17 2025 |
committer | Chromium LUCI CQ <chromium-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Jan 27 20:14:17 2025 |
tree | 5abb0b3b42e32edb94220e0b6e848e5d0bd02d7a | |
parent | 3782d2079e47ce84f29ac9ca1b5e0198f0a8dfae [diff] |
Support 'texture-array' WebXR layers As with WebGPU, this CL adds array texture support by exposing an array texture to the page and theny copying to a side-by-side texture prior to frame submit. This obviously has undesirable overhead but allows us to expose the correct API shape prior to adding array support to SharedImage. It should be noted that this is observed to have a bug on Qualcomm devices where the left eye's content is copied to both viewports of the side-by-side texture. A separate bug as been filed for that. (https://crbug.com/391919452) Bug: 40700985 Change-Id: Ibbc17b83915848e53224cdb988372bac804a0bd2 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6191270 Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Alexander Cooper <alcooper@chromium.org> Cr-Commit-Position: refs/heads/main@{#1411807}
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