tree: 3dddea0c715fd6f446603ad4e2f2b593a1eb48f8 [path history] [tgz]
  1. BUILD.gn
  2. client_validation.cc
  3. client_validation.h
  4. dawn_callback.h
  5. dawn_conversions.cc
  6. dawn_conversions.h
  7. dawn_object.cc
  8. dawn_object.h
  9. DEPS
  10. gpu.cc
  11. gpu.h
  12. gpu.idl
  13. gpu_adapter.cc
  14. gpu_adapter.h
  15. gpu_adapter.idl
  16. gpu_bind_group.cc
  17. gpu_bind_group.h
  18. gpu_bind_group.idl
  19. gpu_bind_group_binding.idl
  20. gpu_bind_group_descriptor.idl
  21. gpu_bind_group_layout.cc
  22. gpu_bind_group_layout.h
  23. gpu_bind_group_layout.idl
  24. gpu_bind_group_layout_binding.idl
  25. gpu_bind_group_layout_descriptor.idl
  26. gpu_blend_descriptor.idl
  27. gpu_buffer.cc
  28. gpu_buffer.h
  29. gpu_buffer.idl
  30. gpu_buffer_binding.idl
  31. gpu_buffer_copy_view.idl
  32. gpu_buffer_descriptor.idl
  33. gpu_buffer_usage.h
  34. gpu_buffer_usage.idl
  35. gpu_canvas_context.cc
  36. gpu_canvas_context.h
  37. gpu_canvas_context.idl
  38. gpu_color_dict.idl
  39. gpu_color_state_descriptor.idl
  40. gpu_color_write.h
  41. gpu_color_write.idl
  42. gpu_command_buffer.cc
  43. gpu_command_buffer.h
  44. gpu_command_buffer.idl
  45. gpu_command_buffer_descriptor.idl
  46. gpu_command_encoder.cc
  47. gpu_command_encoder.h
  48. gpu_command_encoder.idl
  49. gpu_command_encoder_descriptor.idl
  50. gpu_compute_pass_descriptor.idl
  51. gpu_compute_pass_encoder.cc
  52. gpu_compute_pass_encoder.h
  53. gpu_compute_pass_encoder.idl
  54. gpu_compute_pipeline.cc
  55. gpu_compute_pipeline.h
  56. gpu_compute_pipeline.idl
  57. gpu_compute_pipeline_descriptor.idl
  58. gpu_depth_stencil_state_descriptor.idl
  59. gpu_device.cc
  60. gpu_device.h
  61. gpu_device.idl
  62. gpu_device_descriptor.idl
  63. gpu_device_lost_info.cc
  64. gpu_device_lost_info.h
  65. gpu_device_lost_info.idl
  66. gpu_extensions.idl
  67. gpu_extent_3d_dict.idl
  68. gpu_fence.cc
  69. gpu_fence.h
  70. gpu_fence.idl
  71. gpu_fence_descriptor.idl
  72. gpu_image_bitmap_copy_view.idl
  73. gpu_limits.idl
  74. gpu_object_descriptor_base.idl
  75. gpu_origin_2d_dict.idl
  76. gpu_origin_3d_dict.idl
  77. gpu_out_of_memory_error.cc
  78. gpu_out_of_memory_error.h
  79. gpu_out_of_memory_error.idl
  80. gpu_pipeline_descriptor_base.idl
  81. gpu_pipeline_layout.cc
  82. gpu_pipeline_layout.h
  83. gpu_pipeline_layout.idl
  84. gpu_pipeline_layout_descriptor.idl
  85. gpu_programmable_pass_encoder.cc
  86. gpu_programmable_pass_encoder.h
  87. gpu_programmable_pass_encoder.idl
  88. gpu_programmable_stage_descriptor.idl
  89. gpu_queue.cc
  90. gpu_queue.h
  91. gpu_queue.idl
  92. gpu_rasterization_state_descriptor.idl
  93. gpu_render_bundle.cc
  94. gpu_render_bundle.h
  95. gpu_render_bundle.idl
  96. gpu_render_bundle_descriptor.idl
  97. gpu_render_bundle_encoder.cc
  98. gpu_render_bundle_encoder.h
  99. gpu_render_bundle_encoder.idl
  100. gpu_render_bundle_encoder_descriptor.idl
  101. gpu_render_encoder_base.idl
  102. gpu_render_pass_color_attachment_descriptor.idl
  103. gpu_render_pass_depth_stencil_attachment_descriptor.idl
  104. gpu_render_pass_descriptor.idl
  105. gpu_render_pass_encoder.cc
  106. gpu_render_pass_encoder.h
  107. gpu_render_pass_encoder.idl
  108. gpu_render_pipeline.cc
  109. gpu_render_pipeline.h
  110. gpu_render_pipeline.idl
  111. gpu_render_pipeline_descriptor.idl
  112. gpu_request_adapter_options.idl
  113. gpu_sampler.cc
  114. gpu_sampler.h
  115. gpu_sampler.idl
  116. gpu_sampler_descriptor.idl
  117. gpu_shader_module.cc
  118. gpu_shader_module.h
  119. gpu_shader_module.idl
  120. gpu_shader_module_descriptor.idl
  121. gpu_shader_stage.h
  122. gpu_shader_stage.idl
  123. gpu_stencil_state_face_descriptor.idl
  124. gpu_swap_chain.cc
  125. gpu_swap_chain.h
  126. gpu_swap_chain.idl
  127. gpu_swap_chain_descriptor.idl
  128. gpu_texture.cc
  129. gpu_texture.h
  130. gpu_texture.idl
  131. gpu_texture_copy_view.idl
  132. gpu_texture_descriptor.idl
  133. gpu_texture_usage.h
  134. gpu_texture_usage.idl
  135. gpu_texture_view.cc
  136. gpu_texture_view.h
  137. gpu_texture_view.idl
  138. gpu_texture_view_descriptor.idl
  139. gpu_uncaptured_error_event.cc
  140. gpu_uncaptured_error_event.h
  141. gpu_uncaptured_error_event.idl
  142. gpu_uncaptured_error_event_init.idl
  143. gpu_validation_error.cc
  144. gpu_validation_error.h
  145. gpu_validation_error.idl
  146. gpu_vertex_attribute_descriptor.idl
  147. gpu_vertex_buffer_layout_descriptor.idl
  148. gpu_vertex_state_descriptor.idl
  149. navigator_gpu.cc
  150. navigator_gpu.h
  151. navigator_gpu.idl
  152. OWNERS
  153. README.md
  154. worker_navigator_gpu.cc
  155. worker_navigator_gpu.h
  156. worker_navigator_gpu.idl
third_party/blink/renderer/modules/webgpu/README.md

WebGPU Blink module

The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs for the Web. It will provide modern features such as “GPU compute” as well as lower overhead access to GPU hardware and better, more predictable performance. WebGPU is being developed by the “GPU for the Web” W3C community group.

This Blink module implements the WebGPU API's spec that will evolve as WebGPU gets closer to an MVP.