[Viz] Change RenderPassBuilder to create premul texture quads Eliminates this test utility needing to set `premultiplied_alpha` explicitly on TextureDrawQuad. Bug: 410591523 Change-Id: Ief6c2303955fdcc3f21bf045ef357ddefd0c099f Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/6533084 Reviewed-by: Vasiliy Telezhnikov <vasilyt@chromium.org> Commit-Queue: Colin Blundell <blundell@chromium.org> Cr-Commit-Position: refs/heads/main@{#1459257}
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