Reland "Update Chromium to use VMA 3.0"

This is a reland of commit 39d7f0daabd13c913865b2a583d6da21d77a5f70

  An uninitialized value was causing errors in MSAN tests.
* Initialized the value of the VmaVulkanFunctions in CreateAllocator()
  to {}.

Original change's description:
> Update Chromium to use VMA 3.0
>
>   Following the change in ANGLE to add support for VMA 3.0, we must
> also update the VMA version used in Chromium. Currently ANGLE supports
> both VMA 2.3 and 3.0, via setting ANGLE_VMA_VERSION which is defined
> based on the build files. In Chromium, since this parameter is not set,
> ANGLE defaults to using VMA 2.3, which results in conflict if only the
> VMA hash is changed.
>   * ANGLE CL: https://crrev.com/c/4777337
>
> * Updated the VMA hash in the dependencies to the 3.0 version.
> * Updated the usage of some functions and variables in gpu/vulkan/ to
>   be in line with the new VMA changes.
> * Added angle_vma_version to the build files. It is set to allow ANGLE
>   to use VMA 3.0.
>   * This parameter is added temporarily. When ANGLE removes support for
>     VMA 2.3, it can be removed.
>
> Bug: b/295208838
> Change-Id: I7a0592291d8d0d9902942d39f83e338647753521
> Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4794544
> Reviewed-by: Peng Huang <penghuang@chromium.org>
> Reviewed-by: Thomas Anderson <thomasanderson@chromium.org>
> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
> Cr-Commit-Position: refs/heads/main@{#1186061}

Cq-Include-Trybots: luci.chromium.try:linux_chromium_msan_rel_ng
Bug: b/295208838
Change-Id: I0e1b36cded6557a717bfb633eed783c1888d3607
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4803803
Reviewed-by: Thomas Anderson <thomasanderson@chromium.org>
Reviewed-by: Peng Huang <penghuang@chromium.org>
Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com>
Cr-Commit-Position: refs/heads/main@{#1188566}
NOKEYCHECK=True
GitOrigin-RevId: 048603b3375064d2f34773bea1eb796882068848
1 file changed
tree: 2245cc81a50e898067d9a5007dc1a61375bfe697
  1. angle.gni
  2. build.gni
  3. dawn.gni
  4. glslang.gni
  5. gtest.gni
  6. ipcz.gni
  7. OWNERS
  8. partition_alloc.gni
  9. pdfium.gni
  10. README.md
  11. spirv_tools.gni
  12. swiftshader.gni
  13. tint.gni
  14. vulkan_common.gni
  15. vulkan_headers.gni
  16. vulkan_loader.gni
  17. vulkan_tools.gni
  18. vulkan_validation_layers.gni
  19. wayland.gni
README.md

Build overrides in GN

This directory is used to allow different products to customize settings for repos that are DEPS'ed in or shared.

For example: V8 could be built on its own (in a “standalone” configuration), and it could be built as part of Chromium. V8 might define a top-level target, //v8:d8 (a simple executable), that should only be built in the standalone configuration. To figure out whether or not it should be in a standalone configuration, v8 can create a file, build_overrides/v8.gni, that contains a variable, build_standalone_d8 = true. and import it (as import(“//build_overrides/v8.gni”) from its top-level BUILD.gn file.

Chromium, on the other hand, might not need to build d8, and so it would create its own build_overrides/v8.gni file, and in it set build_standalone_d8 = false.

The two files should define the same set of variables, but the values can vary as appropriate to the needs of the two different builds.

The build.gni file provides a way for projects to override defaults for variables used in //build itself (which we want to be shareable between projects).

TODO(crbug.com/588513): Ideally //build_overrides and, in particular, //build_overrides/build.gni should go away completely in favor of some mechanism that can re-use other required files like //.gn, so that we don't have to keep requiring projects to create a bunch of different files to use GN.