Resubmit #2: Enable WebGPU for Android builds

Non-component Android builds were being blocked by ANGLE producing
multiple .so files, but a previous Dawn change has temporarily
disabled ANGLE in Dawn on Android, clearing the way for this change.

Also activates the "Enable Unsafe WebGPU" and "WebGPU Developer
Features" flags in about:flags.

Previously reverted due to some failing gl_tests. Fixed in:
https://chromium-review.googlesource.com/c/chromium/src/+/4209568

Another test failure was found after landing the previous iteration of
this CL. The fix is contained within this CL directly.

Additionally there were some Vulkan crashes that occured while it
was enabled. Fixed in:
https://dawn-review.googlesource.com/c/dawn/+/117594

This commit is expected to increase the binary size of Chrome on Android
by about 1.5Mb. This is mostly due to the new inclusion of the Dawn
library, which provides Chrome's cross-platform implementation of the
WebGPU API. Because WebGPU is a large new feature a proportional size
increase is to be expected. By comparison a roughly equivalent library,
ANGLE, also adds approximately the same amount to the binary size.

See https://groups.google.com/a/google.com/g/webgpu-developers/c/g2NB5rR2R2A/m/73b9HQC2AgAJ
for further discussion about the size impact.

Bug: dawn:286
Change-Id: Ie9377a6c64324141ddfad1ace36135881ea34f27
Binary-Size: Added a new library to enable large feature.
Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/4212140
Reviewed-by: Andrew Grieve <agrieve@chromium.org>
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
Cr-Commit-Position: refs/heads/main@{#1100089}
NOKEYCHECK=True
GitOrigin-RevId: e9e3257cc233916311b8f6713f618cebc9fc95cc
1 file changed
tree: 7bd7337945e0564eb4b370034fdde09f2883785a
  1. angle.gni
  2. build.gni
  3. dawn.gni
  4. glslang.gni
  5. gtest.gni
  6. ipcz.gni
  7. OWNERS
  8. partition_alloc.gni
  9. pdfium.gni
  10. README.md
  11. spirv_tools.gni
  12. swiftshader.gni
  13. tint.gni
  14. vulkan_common.gni
  15. vulkan_headers.gni
  16. vulkan_loader.gni
  17. vulkan_tools.gni
  18. vulkan_validation_layers.gni
  19. wayland.gni
README.md

Build overrides in GN

This directory is used to allow different products to customize settings for repos that are DEPS'ed in or shared.

For example: V8 could be built on its own (in a “standalone” configuration), and it could be built as part of Chromium. V8 might define a top-level target, //v8:d8 (a simple executable), that should only be built in the standalone configuration. To figure out whether or not it should be in a standalone configuration, v8 can create a file, build_overrides/v8.gni, that contains a variable, build_standalone_d8 = true. and import it (as import(“//build_overrides/v8.gni”) from its top-level BUILD.gn file.

Chromium, on the other hand, might not need to build d8, and so it would create its own build_overrides/v8.gni file, and in it set build_standalone_d8 = false.

The two files should define the same set of variables, but the values can vary as appropriate to the needs of the two different builds.

The build.gni file provides a way for projects to override defaults for variables used in //build itself (which we want to be shareable between projects).

TODO(crbug.com/588513): Ideally //build_overrides and, in particular, //build_overrides/build.gni should go away completely in favor of some mechanism that can re-use other required files like //.gn, so that we don't have to keep requiring projects to create a bunch of different files to use GN.