In order to use any of the more interesting high-level support libraries like the System APIs or Bindings APIs, a process must first initialize Mojo Core. This is a one-time initialization which remains active for the remainder of the process's lifetime. There are two ways to initialize Mojo Core: via the Embedder API, or through a dynamically linked library.
Many processes to be interconnected via Mojo are embedders, meaning that they statically link against the
//mojo/core/embedder target and initialize Mojo support within each process by calling
mojo::core::Init(). See Mojo Core Embedder API for more details.
This is a reasonable option when you can guarantee that all interconnected process binaries are linking against precisely the same revision of Mojo Core. This includes Chromium itself as well as any developer tools and test executables built within the tree.
To support other scenarios, use dynamic linking.
On some platforms, it's also possible for applications to rely on a dynamically-linked Mojo Core library (
mojo_core.dll) instead of statically linking against Mojo Core.
In order to take advantage of this mechanism, the library's binary must be present in either:
Instead of calling
mojo::core::Init() as embedders do, an application using dynamic Mojo Core instead calls
MojoInitialize() from the C System API. This call will attempt to locate (see above) and load the Mojo Core library to support subsequent Mojo API usage within the process.
Note that the Mojo Core shared library presents a stable C ABI designed with both forward- and backward-compatibility in mind. Thus old applications will work with new versions of the shared library, and new applications can work with old versions of the shared library (modulo any dependency on newer features, whose absence can be gracefully detected at runtime).
Once Mojo is initialized within a process, the public C System API is usable on any thread for the remainder of the process‘s lifetime. This encapsulates Mojo Core’s stable ABI and comprises the total public API surface of the Mojo Core library.
The C System library‘s only dependency (apart from the system libc and e.g. pthreads) is Mojo Core itself. As such, it’s possible build a fully-featured multiprocess system using only Mojo Core and its exposed C API. It exposes the fundamental cross-platform capabilities to create and manipulate Mojo primitives like message pipes, data pipes, and shared buffers, as well as APIs to help bootstrap connections among processes.
Despite this, it's rare for applications to use the C API directly. Instead this API acts as a stable foundation upon which several higher-level and more ergonomic Mojo libraries are built.
Mojo provides a small collection of abstractions around platform-specific IPC primitives to facilitate bootstrapping Mojo IPC between two processes. See the Platform API documentation for details.
There is a relatively small, higher-level system API for each supported language, built upon the low-level C API. Like the C API, direct usage of these system APIs is rare compared to the bindings APIs, but it is sometimes desirable or necessary.
These APIs provide wrappers around low-level system API concepts, presenting interfaces that are more idiomatic for the target language:
The mojom Interface Definition Language (IDL) is used to generate interface bindings for various languages to send and receive mojom interface messages using Mojo message pipes. The generated code is supported by a language-specific bindings API:
Note that the C++ bindings see the broadest usage in Chromium and are thus naturally the most feature-rich, including support for things like associated interfaces, synchronous calls, and type-mapping.
There are number of potentially decent answers to this question, but the deal-breaker is that a useful IPC mechanism must support transfer of native object handles (e.g. file descriptors) across process boundaries. Other non-new IPC things that do support this capability (e.g. D-Bus) have their own substantial deficiencies.
No. As an implementation detail, creating a message pipe is essentially generating two random numbers and stuffing them into a hash table, along with a few tiny heap allocations.
Yes! Nobody will mind. Create millions if you like. (OK but maybe don't.)
Compared to the old IPC in Chrome, making a Mojo call is about 1/3 faster and uses 1/3 fewer context switches. The full data is available here.
Yes, and message pipe usage is identical regardless of whether the pipe actually crosses a process boundary -- in fact the location of the other end of a pipe is intentionally obscured, in part for the sake of efficiency, and in part to discourage tight coupling of application logic to such details.
Message pipes which don't cross a process boundary are efficient: sent messages are never copied, and a write on one end will synchronously modify the message queue on the other end. When working with generated C++ bindings, for example, the net result is that an
InterfacePtr on one thread sending a message to a
Binding on another thread (or even the same thread) is effectively a
PostTask to the
TaskRunner with the added -- but often small -- costs of serialization, deserialization, validation, and some internal routing logic.
Please post questions to
email@example.com! The list is quite responsive.