| <?xml version="1.0" encoding="UTF-8"?> |
| <!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> |
| <pkgmetadata> |
| <maintainer type="project"> |
| <email>games@gentoo.org</email> |
| <name>Gentoo Games Project</name> |
| </maintainer> |
| <longdescription lang="en"> |
| Mercator is primarily aimed at terrain for multiplayer online games and forms |
| one of the WorldForge core libraries. It is intended to be used as a terrain |
| library on the client, while a subset of features are useful on the server. |
| |
| Mercator is designed in such a way that individual tiles can be generated |
| on-the-fly from a very small source data set. Each tile uses a fast |
| deterministic random number generation to ensure that identical results are |
| produced "anytime, anywhere". This enables transmission of terrain across low |
| bandwidth links as part of the standard data stream, or server side collision |
| detection with the same terrain that the player sees. |
| |
| The use of tiles means that there is inherently a large degree of gross control |
| of the shape of the terrain. Finer control is implemented by allowing geometric |
| modifications - for example, a polygonal area might be flattened, or a crater |
| could be applied. |
| </longdescription> |
| <upstream> |
| <remote-id type="sourceforge">worldforge</remote-id> |
| </upstream> |
| </pkgmetadata> |