blob: 24398dc16636a32084c7bc607160f04b7c92e3bf [file] [log] [blame]
/*
* Copyright (C) 2014-2017 Eitan Isaacson
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see: <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <emscripten.h>
#include "speak_lib.h"
static int gSamplerate = 0;
class eSpeakNGWorker {
public:
eSpeakNGWorker() : rate(espeakRATE_NORMAL), pitch(50), current_voice(NULL) {
if (!gSamplerate) {
gSamplerate = espeak_Initialize(
AUDIO_OUTPUT_SYNCHRONOUS, 100, NULL, espeakINITIALIZE_DONT_EXIT);
}
samplerate = gSamplerate;
voices = espeak_ListVoices(NULL);
}
void synth_(const char* aText, void* aCallback) {
t_espeak_callback* cb = reinterpret_cast<t_espeak_callback*>(aCallback);
espeak_SetSynthCallback(cb);
espeak_SetParameter(espeakPITCH, pitch, 0);
espeak_SetParameter(espeakRATE, rate, 0);
if (current_voice)
espeak_SetVoiceByProperties(current_voice);
else
espeak_SetVoiceByName("default");
espeak_Synth(aText, 0, 0, POS_CHARACTER, 0, 0, NULL, NULL);
// Reset callback so other instances will work too.
espeak_SetSynthCallback(NULL);
}
int synth_ipa_(const char* aText, const char* virtualFileName) {
/* phoneme_mode
bit 1: 0=eSpeak's ascii phoneme names, 1= International Phonetic Alphabet (as UTF-8 characters).
bit 7: use (bits 8-23) as a tie within multi-letter phonemes names
bits 8-23: separator character, between phoneme names
*/
espeak_SetSynthCallback(NULL);
int phoneme_options = (1 << 1); // Use IPA
int use_custom_phoneme_separator = (0 << 7);
int phonemes_separator = ' '; // Use a default value
int phoneme_conf = phoneme_options | (phonemes_separator << 8);
FILE* f_phonemes_out = fopen(virtualFileName,"wb");
if(!f_phonemes_out)
return -1;
//espeak_ng_InitializeOutput(ENOUTPUT_MODE_SYNCHRONOUS, 0, NULL);
espeak_SetPhonemeTrace(phoneme_conf, f_phonemes_out);
espeak_Synth(aText, 0, 0, POS_CHARACTER, 0, 0, NULL, NULL);
espeak_SetPhonemeTrace(0, NULL);
fclose(f_phonemes_out);
return 0;
}
long set_voice(
const char* aName,
const char* aLang=NULL,
unsigned char aGender=0,
unsigned char aAge=0,
unsigned char aVariant = 0
) {
long result = 0;
if (aLang || aGender || aAge || aVariant) {
espeak_VOICE props = { 0 };
props.name = aName;
props.languages = aLang;
props.gender = aGender;
props.age = aAge;
props.variant = aVariant;
result = espeak_SetVoiceByProperties(&props);
} else {
result = espeak_SetVoiceByName(aName);
}
// This way we don't need to allocate the name/lang strings to the heap.
// Instead, we store the actual global voice.
current_voice = espeak_GetCurrentVoice();
return result;
}
int getSizeOfEventStruct_() {
return sizeof(espeak_EVENT);
}
const espeak_VOICE** voices;
int samplerate;
int rate;
int pitch;
private:
espeak_VOICE* current_voice;
};
#include <glue.cpp>