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/**************************************************************************/ /*!
@File
@Title Temporary Device Memory 2 stuff
@Copyright Copyright (c) Imagination Technologies Ltd. All Rights Reserved
@Description Device memory management
@License Dual MIT/GPLv2
The contents of this file are subject to the MIT license as set out below.
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of this software and associated documentation files (the "Software"), to deal
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
Alternatively, the contents of this file may be used under the terms of
the GNU General Public License Version 2 ("GPL") in which case the provisions
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not delete the provisions above, a recipient may use your version of this file
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"MIT-COPYING".
EXCEPT AS OTHERWISE STATED IN A NEGOTIATED AGREEMENT: (A) THE SOFTWARE IS
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*/ /***************************************************************************/
#ifndef __DEVICEMEMHEAPCFG_H__
#define __DEVICEMEMHEAPCFG_H__
#include <powervr/mem_types.h>
#include "img_types.h"
#include "pvrsrv_error.h"
/* FIXME: Find a better way of defining _PVRSRV_DEVICE_NODE_ */
struct _PVRSRV_DEVICE_NODE_;
/* FIXME: Find a better way of defining _CONNECTION_DATA_ */
struct _CONNECTION_DATA_;
/*
A "heap config" is a blueprint to be used for initial setting up of
heaps when a device memory context is created.
We define a data structure to define this, but it's really down to
the caller to populate it. This is all expected to be in-kernel.
We provide an API that client code can use to enquire about the
blueprint, such that it may do the heap setup during the context
creation call on behalf of the user */
/* blueprint for a single heap */
typedef struct _DEVMEM_HEAP_BLUEPRINT_
{
/* Name of this heap - for debug purposes, and perhaps for lookup
by name? */
const IMG_CHAR *pszName;
/* Virtual address of the beginning of the heap. This _must_ be a
multiple of the data page size for the heap. It is
_recommended_ that it be coarser than that - especially, it
should begin on a boundary appropriate to the MMU for the
device. For Rogue, this is a Page Directory boundary, or 1GB
(virtual address a multiple of 0x0040000000). */
IMG_DEV_VIRTADDR sHeapBaseAddr;
/* Length of the heap. Given that the END address of the heap has
a similar restriction to that of the _beginning_ of the heap.
That is the heap length _must_ be a whole number of data pages.
Again, the recommendation is that it ends on a 1GB boundary.
Again, this is not essential, but we do know that (at the time
of writing) the current implementation of mmu_common.c is such
that no two heaps may share a page directory, thus the
remaining virtual space would be wasted if the length were not
a multiple of 1GB */
IMG_DEVMEM_SIZE_T uiHeapLength;
/* Data page size. This is the page size that is going to get
programmed into the MMU, so it needs to be a valid one for the
device. Importantly, the start address and length _must_ be
multiples of this page size. Note that the page size is
specified as the log 2 relative to 1 byte (e.g. 12 indicates
4kB) */
IMG_UINT32 uiLog2DataPageSize;
/* Import alignment. Force imports to this heap to be
aligned to at least this value */
IMG_UINT32 uiLog2ImportAlignment;
/* Tiled heaps have an optimum byte-stride, this can be derived from
the heap alignment and tiling mode. This is abstracted here such that
Log2ByteStride = Log2Alignment - Log2TilingStrideFactor */
IMG_UINT32 uiLog2TilingStrideFactor;
} DEVMEM_HEAP_BLUEPRINT;
/* entire named heap config */
typedef struct _DEVMEM_HEAP_CONFIG_
{
/* Name of this heap config - for debug and maybe lookup */
const IMG_CHAR *pszName;
/* Number of heaps in this config */
IMG_UINT32 uiNumHeaps;
/* Array of individual heap blueprints as defined above */
DEVMEM_HEAP_BLUEPRINT *psHeapBlueprintArray;
} DEVMEM_HEAP_CONFIG;
extern PVRSRV_ERROR
HeapCfgHeapConfigCount(struct _CONNECTION_DATA_ * psConnection,
const struct _PVRSRV_DEVICE_NODE_ *psDeviceNode,
IMG_UINT32 *puiNumHeapConfigsOut
);
extern PVRSRV_ERROR
HeapCfgHeapCount(struct _CONNECTION_DATA_ * psConnection,
const struct _PVRSRV_DEVICE_NODE_ *psDeviceNode,
IMG_UINT32 uiHeapConfigIndex,
IMG_UINT32 *puiNumHeapsOut
);
extern PVRSRV_ERROR
HeapCfgHeapConfigName(struct _CONNECTION_DATA_ * psConnection,
const struct _PVRSRV_DEVICE_NODE_ *psDeviceNode,
IMG_UINT32 uiHeapConfigIndex,
IMG_UINT32 uiHeapConfigNameBufSz,
IMG_CHAR *pszHeapConfigNameOut
);
extern PVRSRV_ERROR
HeapCfgHeapDetails(struct _CONNECTION_DATA_ * psConnection,
const struct _PVRSRV_DEVICE_NODE_ *psDeviceNode,
IMG_UINT32 uiHeapConfigIndex,
IMG_UINT32 uiHeapIndex,
IMG_UINT32 uiHeapNameBufSz,
IMG_CHAR *pszHeapNameOut,
IMG_DEV_VIRTADDR *psDevVAddrBaseOut,
IMG_DEVMEM_SIZE_T *puiHeapLengthOut,
IMG_UINT32 *puiLog2DataPageSizeOut,
IMG_UINT32 *puiLog2ImportAlignmentOut
);
#endif