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  1. b85052b renderer: bind objects in single loop by Dave Airlie · 5 weeks ago master
  2. e235801 renderer: refactor draw time const binding. by Dave Airlie · 5 weeks ago
  3. d7f23b2 renderer: refactor draw time ubo binding by Dave Airlie · 5 weeks ago
  4. b624bc6 renderer: refactor draw time sampler binding. by Dave Airlie · 5 weeks ago
  5. 9c902a9 renderer: refactor binding into one loop over shaders by Dave Airlie · 5 weeks ago
  6. d2171aa renderer: refactor ubo location binding by Dave Airlie · 5 weeks ago
  7. aa4654b renderer: refactor constant location binding. by Dave Airlie · 5 weeks ago
  8. 20e3ba9 renderer: refactor sample location setting by Dave Airlie · 5 weeks ago
  9. 25957f8 tgsi: update for images/buffers/memory support by Dave Airlie · 5 weeks ago
  10. bb81476 shader: enable ints for instanceid by Dave Airlie · 5 weeks ago
  11. aabfa38 shader: enable ints if an integer sampler view is seen. by Dave Airlie · 5 weeks ago
  12. 2ec172f renderer: make iov.c more consistent by Ramin Azarmehr · 5 weeks ago
  13. 9729c16 renderer: fix memory corruption when using glBufferSubData by Ramin Azarmehr · 5 weeks ago
  14. a01122f shader: get maximum number of render targets dynamically by Ramin Azarmehr · 5 weeks ago
  15. 50d7d36 vrend_renderer.h: include epoxy/gl.h because it is actually needed here (v2) by Gert Wollny · 5 weeks ago
  16. 77a42bc virglrenderer: Add method to import EGLImageKHRs as resources. by David Riley · 5 weeks ago
  17. 6cf9b5e egl: add virgl_renderer_get_fd_for_texture2() by Marc-André Lureau · 5 weeks ago
  18. 3bb6a9a vrend: Work around multi-sample glBlitFramebuffer limitations on GLES by Gert Wollny · 5 weeks ago
  19. 167e3cc vrend: extract functions from vrend_renderer_resource_create by Gert Wollny · 5 weeks ago
  20. 041c6f5 renderer: prevent losing condvar signals for fence_cond by Ramin Azarmehr · 5 weeks ago