| // Copyright 2011 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| // WARNING: You should probably be using Thread (thread.h) instead. Thread is | |
| // Chrome's message-loop based Thread abstraction, and if you are a | |
| // thread running in the browser, there will likely be assumptions | |
| // that your thread will have an associated message loop. | |
| // | |
| // This is a simple thread interface that backs to a native operating system | |
| // thread. You should use this only when you want a thread that does not have | |
| // an associated MessageLoop. Unittesting is the best example of this. | |
| // | |
| // The simplest interface to use is DelegateSimpleThread, which will create | |
| // a new thread, and execute the Delegate's virtual Run() in this new thread | |
| // until it has completed, exiting the thread. | |
| // | |
| // NOTE: You *MUST* call Join on the thread to clean up the underlying thread | |
| // resources. You are also responsible for destructing the SimpleThread object. | |
| // It is invalid to destroy a SimpleThread while it is running, or without | |
| // Start() having been called (and a thread never created). The Delegate | |
| // object should live as long as a DelegateSimpleThread. | |
| // | |
| // Thread Safety: A SimpleThread is not completely thread safe. It is safe to | |
| // access it from the creating thread or from the newly created thread. This | |
| // implies that the creator thread should be the thread that calls Join. | |
| // | |
| // Example: | |
| // class MyThreadRunner : public DelegateSimpleThread::Delegate { ... }; | |
| // MyThreadRunner runner; | |
| // DelegateSimpleThread thread(&runner, "good_name_here"); | |
| // thread.Start(); | |
| // // Start will return after the Thread has been successfully started and | |
| // // initialized. The newly created thread will invoke runner->Run(), and | |
| // // run until it returns. | |
| // thread.Join(); // Wait until the thread has exited. You *MUST* Join! | |
| // // The SimpleThread object is still valid, however you may not call Join | |
| // // or Start again. | |
| #ifndef BASE_THREADING_SIMPLE_THREAD_H_ | |
| #define BASE_THREADING_SIMPLE_THREAD_H_ | |
| #include <stddef.h> | |
| #include <memory> | |
| #include <string> | |
| #include <vector> | |
| #include "base/base_export.h" | |
| #include "base/compiler_specific.h" | |
| #include "base/containers/queue.h" | |
| #include "base/memory/raw_ptr.h" | |
| #include "base/synchronization/lock.h" | |
| #include "base/synchronization/waitable_event.h" | |
| #include "base/threading/platform_thread.h" | |
| namespace base { | |
| // This is the base SimpleThread. You can derive from it and implement the | |
| // virtual Run method, or you can use the DelegateSimpleThread interface. | |
| // SimpleThread should not be used to run a MessagePump, `base::Thread` must be | |
| // used for that. | |
| class BASE_EXPORT SimpleThread : public PlatformThread::Delegate { | |
| public: | |
| struct BASE_EXPORT Options { | |
| public: | |
| Options() = default; | |
| explicit Options(ThreadType thread_type) : thread_type(thread_type) {} | |
| ~Options() = default; | |
| // Allow copies. | |
| Options(const Options& other) = default; | |
| Options& operator=(const Options& other) = default; | |
| // A custom stack size, or 0 for the system default. | |
| size_t stack_size = 0; | |
| ThreadType thread_type = ThreadType::kDefault; | |
| // If false, the underlying thread's PlatformThreadHandle will not be kept | |
| // around and as such the SimpleThread instance will not be Join()able and | |
| // must not be deleted before Run() is invoked. After that, it's up to | |
| // the subclass to determine when it is safe to delete itself. | |
| bool joinable = true; | |
| }; | |
| // Creates a SimpleThread. |options| should be used to manage any specific | |
| // configuration involving the thread creation and management. | |
| // Every thread has a name, which is a display string to identify the thread. | |
| // The thread will not be created until Start() is called. | |
| explicit SimpleThread(const std::string& name); | |
| SimpleThread(const std::string& name, const Options& options); | |
| SimpleThread(const SimpleThread&) = delete; | |
| SimpleThread& operator=(const SimpleThread&) = delete; | |
| ~SimpleThread() override; | |
| // Starts the thread and returns only after the thread has started and | |
| // initialized (i.e. ThreadMain() has been called). | |
| void Start(); | |
| // Joins the thread. If StartAsync() was used to start the thread, then this | |
| // first waits for the thread to start cleanly, then it joins. | |
| void Join(); | |
| // Starts the thread, but returns immediately, without waiting for the thread | |
| // to have initialized first (i.e. this does not wait for ThreadMain() to have | |
| // been run first). | |
| void StartAsync(); | |
| // Subclasses should override the Run method. | |
| virtual void Run() = 0; | |
| // Returns the thread id, only valid after the thread has started. If the | |
| // thread was started using Start(), then this will be valid after the call to | |
| // Start(). If StartAsync() was used to start the thread, then this must not | |
| // be called before HasBeenStarted() returns True. | |
| PlatformThreadId tid(); | |
| // Returns True if the thread has been started and initialized (i.e. if | |
| // ThreadMain() has run). If the thread was started with StartAsync(), but it | |
| // hasn't been initialized yet (i.e. ThreadMain() has not run), then this will | |
| // return False. | |
| bool HasBeenStarted(); | |
| // Returns True if Join() has ever been called. | |
| bool HasBeenJoined() const { return joined_; } | |
| // Returns true if Start() or StartAsync() has been called. | |
| bool HasStartBeenAttempted() { return start_called_; } | |
| // Overridden from PlatformThread::Delegate: | |
| void ThreadMain() override; | |
| private: | |
| // This is called just before the thread is started. This is called regardless | |
| // of whether Start() or StartAsync() is used to start the thread. | |
| virtual void BeforeStart() {} | |
| // This is called just after the thread has been initialized and just before | |
| // Run() is called. This is called on the newly started thread. | |
| virtual void BeforeRun() {} | |
| // This is called just before the thread is joined. The thread is started and | |
| // has been initialized before this is called. | |
| virtual void BeforeJoin() {} | |
| const std::string name_; | |
| const Options options_; | |
| PlatformThreadHandle thread_; // PlatformThread handle, reset after Join. | |
| WaitableEvent event_; // Signaled if Start() was ever called. | |
| PlatformThreadId tid_ = kInvalidThreadId; // The backing thread's id. | |
| bool joined_ = false; // True if Join has been called. | |
| // Set to true when the platform-thread creation has started. | |
| bool start_called_ = false; | |
| }; | |
| // A SimpleThread which delegates Run() to its Delegate. Non-joinable | |
| // DelegateSimpleThread are safe to delete after Run() was invoked, their | |
| // Delegates are also safe to delete after that point from this class' point of | |
| // view (although implementations must of course make sure that Run() will not | |
| // use their Delegate's member state after its deletion). | |
| class BASE_EXPORT DelegateSimpleThread : public SimpleThread { | |
| public: | |
| class BASE_EXPORT Delegate { | |
| public: | |
| virtual ~Delegate() = default; | |
| virtual void Run() = 0; | |
| }; | |
| DelegateSimpleThread(Delegate* delegate, const std::string& name_prefix); | |
| DelegateSimpleThread(Delegate* delegate, | |
| const std::string& name_prefix, | |
| const Options& options); | |
| DelegateSimpleThread(const DelegateSimpleThread&) = delete; | |
| DelegateSimpleThread& operator=(const DelegateSimpleThread&) = delete; | |
| ~DelegateSimpleThread() override; | |
| void Run() override; | |
| private: | |
| raw_ptr<Delegate> delegate_; | |
| }; | |
| // DelegateSimpleThreadPool allows you to start up a fixed number of threads, | |
| // and then add jobs which will be dispatched to the threads. This is | |
| // convenient when you have a lot of small work that you want done | |
| // multi-threaded, but don't want to spawn a thread for each small bit of work. | |
| // | |
| // You just call AddWork() to add a delegate to the list of work to be done. | |
| // JoinAll() will make sure that all outstanding work is processed, and wait | |
| // for everything to finish. You can reuse a pool, so you can call Start() | |
| // again after you've called JoinAll(). | |
| class BASE_EXPORT DelegateSimpleThreadPool | |
| : public DelegateSimpleThread::Delegate { | |
| public: | |
| typedef DelegateSimpleThread::Delegate Delegate; | |
| DelegateSimpleThreadPool(const std::string& name_prefix, size_t num_threads); | |
| DelegateSimpleThreadPool(const DelegateSimpleThreadPool&) = delete; | |
| DelegateSimpleThreadPool& operator=(const DelegateSimpleThreadPool&) = delete; | |
| ~DelegateSimpleThreadPool() override; | |
| // Start up all of the underlying threads, and start processing work if we | |
| // have any. | |
| void Start(); | |
| // Make sure all outstanding work is finished, and wait for and destroy all | |
| // of the underlying threads in the pool. | |
| void JoinAll(); | |
| // It is safe to AddWork() any time, before or after Start(). | |
| // Delegate* should always be a valid pointer, NULL is reserved internally. | |
| void AddWork(Delegate* work, size_t repeat_count = 1); | |
| // We implement the Delegate interface, for running our internal threads. | |
| void Run() override; | |
| private: | |
| const std::string name_prefix_; | |
| size_t num_threads_; | |
| std::vector<std::unique_ptr<DelegateSimpleThread>> threads_; | |
| base::queue<raw_ptr<Delegate, CtnExperimental>> delegates_; | |
| base::Lock lock_; // Locks delegates_ | |
| WaitableEvent dry_; // Not signaled when there is no work to do. | |
| }; | |
| } // namespace base | |
| #endif // BASE_THREADING_SIMPLE_THREAD_H_ |