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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_STRIKE_DATABASE_STRIKE_DATABASE_H_
#define COMPONENTS_STRIKE_DATABASE_STRIKE_DATABASE_H_
#include <map>
#include <memory>
#include <string>
#include <vector>
#include "base/files/file_path.h"
#include "base/functional/callback_forward.h"
#include "base/gtest_prod_util.h"
#include "base/memory/weak_ptr.h"
#include "components/keyed_service/core/keyed_service.h"
#include "components/leveldb_proto/public/proto_database.h"
#include "components/leveldb_proto/public/proto_database_provider.h"
#include "components/strike_database/strike_database_base.h"
namespace autofill {
class FakeCreditCardServer;
} // namespace autofill
class StrikeDatabaseTester;
namespace strike_database {
extern const base::FilePath::StringViewType kStrikeDatabaseFileName;
// Manages data on whether different Autofill opportunities should be offered to
// the user. Projects can earn strikes in a number of ways; for instance, if a
// user ignores or declines a prompt, or if a user accepts a prompt but the task
// fails.
// This class is a Singleton which contains StrikeData information for all
// projects. It should not be used directly, but rather by implementing the
// StrikeDatabaseIntegratorBase (which contains a pointer to StrikeDatabase)
// for specific projects.
class StrikeDatabase : public StrikeDatabaseBase {
public:
using ClearStrikesCallback = base::RepeatingCallback<void(bool success)>;
using GetValueCallback =
base::RepeatingCallback<void(bool success,
std::unique_ptr<StrikeData> data)>;
using LoadKeysCallback =
base::RepeatingCallback<void(bool success,
std::unique_ptr<std::vector<std::string>>)>;
using SetValueCallback = base::RepeatingCallback<void(bool success)>;
using StrikesCallback = base::RepeatingCallback<void(int num_strikes)>;
using StrikeDataProto = leveldb_proto::ProtoDatabase<StrikeData>;
StrikeDatabase(leveldb_proto::ProtoDatabaseProvider* db_provider,
base::FilePath profile_path);
~StrikeDatabase() override;
// StrikeDatabaseBase:
int AddStrikes(int strikes_increase, const std::string& key) override;
int RemoveStrikes(int strikes_decrease, const std::string& key) override;
int GetStrikes(const std::string& key) override;
void ClearStrikes(const std::string& key) override;
std::vector<std::string> GetAllStrikeKeysForProject(
const std::string& project_prefix) override;
void ClearStrikesForKeys(
const std::vector<std::string>& keys_to_remove) override;
void ClearAllStrikesForProject(const std::string& project_prefix) override;
void ClearAllStrikes() override;
std::string GetPrefixFromKey(const std::string& key) const override;
void SetStrikeData(const std::string& key, int num_strikes) override;
base::Time GetLastUpdatedTimestamp(const std::string& key) override;
protected:
friend class StrikeDatabaseIntegratorBase;
// Constructor for testing that does not initialize a ProtoDatabase.
StrikeDatabase();
// StrikeDatabaseBase:
std::map<std::string, StrikeData>& GetStrikeCache() override;
// The persistent ProtoDatabase for storing strike information.
std::unique_ptr<leveldb_proto::ProtoDatabase<StrikeData>> db_;
// Cached StrikeDatabase entries.
std::map<std::string, StrikeData> strike_map_cache_;
// Whether or not the ProtoDatabase database has been initialized and entries
// have been loaded.
bool database_initialized_ = false;
// Number of attempts at initializing the ProtoDatabase.
int num_init_attempts_ = 0;
private:
FRIEND_TEST_ALL_PREFIXES(ChromeBrowsingDataRemoverDelegateTest,
StrikeDatabaseEmptyOnAutofillRemoveEverything);
FRIEND_TEST_ALL_PREFIXES(CreditCardSaveStrikeDatabaseTest,
GetKeyForCreditCardSaveTest);
FRIEND_TEST_ALL_PREFIXES(CreditCardSaveStrikeDatabaseTest,
GetIdForCreditCardSaveTest);
FRIEND_TEST_ALL_PREFIXES(CreditCardSaveStrikeDatabaseTest,
RemoveExpiredStrikesOnLoadTest);
friend autofill::FakeCreditCardServer;
friend StrikeDatabaseTester;
friend class StrikeDatabaseTest;
void OnDatabaseInit(leveldb_proto::Enums::InitStatus status);
void OnDatabaseLoadKeysAndEntries(
bool success,
std::unique_ptr<std::map<std::string, StrikeData>> entries);
// Passes the number of strikes for `key` to `outer_callback`. In the case
// that the database fails to retrieve the strike update or if no entry is
// found for `key`, 0 is passed.
virtual void GetProtoStrikes(const std::string& key,
const StrikesCallback& outer_callback);
// Removes all database entries, which ensures there will be no saved strikes
// the next time the cache is recreated from the underlying ProtoDatabase.
virtual void ClearAllProtoStrikes(const ClearStrikesCallback& outer_callback);
// Removes database entry for `key`, which ensures there will be no saved
// strikes the next time the cache is recreated from the underlying
// ProtoDatabase.
virtual void ClearAllProtoStrikesForKey(
const std::string& key,
const ClearStrikesCallback& outer_callback);
// Same as `ClearAllProtoStrikesForKey()` but for a vector of `keys`.
virtual void ClearAllProtoStrikesForKeys(
const std::vector<std::string>& keys,
const ClearStrikesCallback& outer_callback);
// Passes success status and StrikeData entry for `key` to `inner_callback`.
void GetProtoStrikeData(const std::string& key,
const GetValueCallback& inner_callback);
// Sets the entry for `key` to `strike_data`. Success status is passed to the
// callback.
void SetProtoStrikeData(const std::string& key,
const StrikeData& strike_data,
const SetValueCallback& inner_callback);
// Passes number of strikes to `outer_callback`.
static void OnGetProtoStrikes(StrikesCallback outer_callback,
bool success,
std::unique_ptr<StrikeData> strike_data);
// Used for testing.
void LoadKeys(const LoadKeysCallback& callback);
// Sets the entry for `key` in `strike_map_cache_` to `data`.
void UpdateCache(const std::string& key, const StrikeData& data);
base::WeakPtrFactory<StrikeDatabase> weak_ptr_factory_{this};
};
} // namespace strike_database
#endif // COMPONENTS_STRIKE_DATABASE_STRIKE_DATABASE_H_