| // Copyright 2017 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_ | |
| #define GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_ | |
| #include <stdint.h> | |
| #include <string> | |
| #include "base/containers/span.h" | |
| #include "gpu/command_buffer/service/gpu_command_buffer_service_export.h" | |
| #include "gpu/ipc/common/gpu_disk_cache_type.h" | |
| #include "ui/gl/gpu_preference.h" | |
| #include "url/gurl.h" | |
| namespace gpu { | |
| class GPU_COMMAND_BUFFER_SERVICE_EXPORT DecoderClient { | |
| public: | |
| virtual ~DecoderClient() = default; | |
| // Prints a message (error/warning) to the console. | |
| virtual void OnConsoleMessage(int32_t id, const std::string& message) = 0; | |
| // Cache a blob (i.e. shader intermediates, shader bytecodes, pipelines, etc) | |
| // to persistent storage. | |
| virtual void CacheBlob(gpu::GpuDiskCacheType type, | |
| const std::string& key, | |
| const std::string& blob) = 0; | |
| // Called when the decoder releases a fence sync. Allows the client to | |
| // reschedule waiting decoders. | |
| virtual void OnFenceSyncRelease(uint64_t release) = 0; | |
| // Called when the decoder needs to be descheduled while waiting for a fence | |
| // completion. The client is responsible for descheduling the command buffer | |
| // before returning, and then calling PerformPollingWork periodically to test | |
| // for the fence completion and possibly reschedule. | |
| virtual void OnDescheduleUntilFinished() = 0; | |
| // Called from PerformPollingWork when the decoder needs to be rescheduled | |
| // because the fence completed. | |
| virtual void OnRescheduleAfterFinished() = 0; | |
| // Notifies the client that the shared GrContext may have been used by this | |
| // decoder and its GPU memory should be cleaned up. | |
| virtual void ScheduleGrContextCleanup() = 0; | |
| virtual void SetActiveURL(GURL url) {} | |
| // Called by the decoder to pass a variable-size block of data to the client. | |
| virtual void HandleReturnData(base::span<const uint8_t> data) = 0; | |
| }; | |
| } // namespace gpu | |
| #endif // GPU_COMMAND_BUFFER_SERVICE_DECODER_CLIENT_H_ |