| // Copyright 2012 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "gpu/command_buffer/service/gpu_switches.h" | |
| namespace switches { | |
| // Always return success when compiling a shader. Linking will still fail. | |
| const char kCompileShaderAlwaysSucceeds[] = "compile-shader-always-succeeds"; | |
| // Disable the GL error log limit. | |
| const char kDisableGLErrorLimit[] = "disable-gl-error-limit"; | |
| // Disable the GLSL translator. | |
| const char kDisableGLSLTranslator[] = "disable-glsl-translator"; | |
| // Turn off user-defined name hashing in shaders. | |
| const char kDisableShaderNameHashing[] = "disable-shader-name-hashing"; | |
| // Turn on Logging GPU commands. | |
| const char kEnableGPUCommandLogging[] = "enable-gpu-command-logging"; | |
| // Turn on Calling GL Error after every command. | |
| const char kEnableGPUDebugging[] = "enable-gpu-debugging"; | |
| // Enable GPU service logging. Note: This is the same switch as the one in | |
| // gl_switches.cc. It's defined here again to avoid dependencies between | |
| // dlls. | |
| const char kEnableGPUServiceLoggingGPU[] = "enable-gpu-service-logging"; | |
| // Enable logging of GPU driver debug messages. | |
| const char kEnableGPUDriverDebugLogging[] = "enable-gpu-driver-debug-logging"; | |
| // Enforce GL minimums. | |
| const char kEnforceGLMinimums[] = "enforce-gl-minimums"; | |
| // Sets the maximum GPU memory to use for discardable caches. | |
| const char kForceGpuMemDiscardableLimitMb[] = | |
| "force-gpu-mem-discardable-limit-mb"; | |
| // Sets the maximum texture size in pixels. | |
| const char kForceMaxTextureSize[] = "force-max-texture-size"; | |
| // Sets the maximum size of the in-memory gpu program cache, in kb | |
| const char kGpuProgramCacheSizeKb[] = "gpu-program-cache-size-kb"; | |
| // Simulates shared textures when share groups are not available. Not available | |
| // everywhere. | |
| const char kEnableThreadedTextureMailboxes[] = | |
| "enable-threaded-texture-mailboxes"; | |
| // Include ANGLE's intermediate representation (AST) output in shader | |
| // compilation info logs. | |
| const char kGLShaderIntermOutput[] = "gl-shader-interm-output"; | |
| // Enable Vulkan support and select Vulkan implementation, must also have | |
| // ENABLE_VULKAN defined. This only initializes Vulkan, the flag | |
| // --enable-features=Vulkan must also be used to select Vulkan for compositing | |
| // and rasterization. | |
| const char kUseVulkan[] = "use-vulkan"; | |
| const char kVulkanImplementationNameNative[] = "native"; | |
| const char kVulkanImplementationNameSwiftshader[] = "swiftshader"; | |
| // Disables VK_KHR_surface extension. Instead of using swapchain, bitblt will be | |
| // used for present render result on screen. | |
| const char kDisableVulkanSurface[] = "disable-vulkan-surface"; | |
| // Disable DumpWithoutCrashing on ANGLE portability messages. | |
| // This should be used by GPU integration tests to avoid failures on bots. | |
| const char kDisableDumpWithoutCrashingOnAnglePortabilityMessages[] = | |
| "disable-dump-without-crashing-on-angle-portability-messages"; | |
| } // namespace switches |