| // Copyright 2016 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_INDEXED_BUFFER_BINDING_HOST_H_ | |
| #define GPU_COMMAND_BUFFER_SERVICE_INDEXED_BUFFER_BINDING_HOST_H_ | |
| #include <vector> | |
| #include "base/memory/ref_counted.h" | |
| #include "gpu/command_buffer/service/gl_utils.h" | |
| #include "gpu/gpu_gles2_export.h" | |
| namespace gpu { | |
| namespace gles2 { | |
| class Buffer; | |
| // This is a base class for indexed buffer bindings tracking. | |
| // TransformFeedback and Program should inherit from this base class, | |
| // for tracking indexed TRANSFORM_FEEDBACK_BUFFER / UNIFORM_BUFFER bindings. | |
| class GPU_GLES2_EXPORT IndexedBufferBindingHost | |
| : public base::RefCounted<IndexedBufferBindingHost> { | |
| public: | |
| // In theory |needs_emulation| needs to be true on Desktop GL 4.1 or lower. | |
| // However, we set it to true everywhere, not to trust drivers to handle | |
| // out-of-bounds buffer accesses. | |
| IndexedBufferBindingHost(uint32_t max_bindings, | |
| GLenum target, | |
| bool needs_emulation, | |
| bool round_down_uniform_bind_buffer_range_size); | |
| // The following two functions do state update and call the underlying GL | |
| // function. All validations have been done already and the GL function is | |
| // guaranteed to succeed. | |
| void DoBindBufferBase(GLuint index, Buffer* buffer); | |
| void DoBindBufferRange(GLuint index, | |
| Buffer* buffer, | |
| GLintptr offset, | |
| GLsizeiptr size); | |
| // This is called on the active host when glBufferData is called and buffer | |
| // size might change. | |
| void OnBufferData(Buffer* buffer); | |
| void RemoveBoundBuffer(GLenum target, | |
| Buffer* buffer, | |
| Buffer* target_generic_bound_buffer, | |
| bool have_context); | |
| void SetIsBound(bool bound); | |
| virtual bool AttachedBuffersAreLocked() const; | |
| Buffer* GetBufferBinding(GLuint index) const; | |
| // Returns |size| set by glBindBufferRange; 0 if set by glBindBufferBase. | |
| GLsizeiptr GetBufferSize(GLuint index) const; | |
| // For glBindBufferBase, return the actual buffer size when this function is | |
| // called, not when glBindBufferBase is called. | |
| // For glBindBufferRange, return the |size| set by glBindBufferRange minus | |
| // the range that's beyond the buffer. | |
| GLsizeiptr GetEffectiveBufferSize(GLuint index) const; | |
| GLintptr GetBufferStart(GLuint index) const; | |
| // This is used only for UNIFORM_BUFFER bindings in context switching. | |
| void RestoreBindings(IndexedBufferBindingHost* prev); | |
| // Check if |buffer| is currently bound to one of the indexed binding point | |
| // from 0 to |used_binding_count| - 1. | |
| bool UsesBuffer(size_t used_binding_count, const Buffer* buffer) const; | |
| protected: | |
| friend class base::RefCounted<IndexedBufferBindingHost>; | |
| virtual ~IndexedBufferBindingHost(); | |
| void ForceUnbindBuffers(); | |
| // Whether this object is currently bound into the context. | |
| bool is_bound_; | |
| // Whether or not to call Buffer::OnBind/OnUnbind whenever bindings change. | |
| // This is only necessary for WebGL contexts to implement | |
| // https://crbug.com/696345 | |
| bool do_buffer_refcounting_; | |
| private: | |
| enum class IndexedBufferBindingType { | |
| kBindBufferBase, | |
| kBindBufferRange, | |
| kBindBufferNone | |
| }; | |
| struct IndexedBufferBinding { | |
| IndexedBufferBindingType type; | |
| scoped_refptr<Buffer> buffer; | |
| // The following fields are only used if |type| is kBindBufferRange. | |
| GLintptr offset; | |
| GLsizeiptr size; | |
| // The full buffer size at the last successful glBindBufferRange call. | |
| GLsizeiptr effective_full_buffer_size; | |
| IndexedBufferBinding(); | |
| IndexedBufferBinding(const IndexedBufferBinding& other); | |
| ~IndexedBufferBinding(); | |
| bool operator==(const IndexedBufferBinding& other) const; | |
| void SetBindBufferBase(Buffer* _buffer); | |
| void SetBindBufferRange( | |
| Buffer* _buffer, GLintptr _offset, GLsizeiptr _size); | |
| void Reset(); | |
| }; | |
| // This is called when |needs_emulation_| is true, where the range | |
| // (offset + size) can't go beyond the buffer's size. | |
| static void DoAdjustedBindBufferRange( | |
| GLenum target, | |
| GLuint index, | |
| GLuint service_id, | |
| GLintptr offset, | |
| GLsizeiptr size, | |
| GLsizeiptr full_buffer_size, | |
| bool round_down_uniform_bind_buffer_range_size); | |
| void UpdateMaxNonNullBindingIndex(size_t changed_index); | |
| std::vector<IndexedBufferBinding> buffer_bindings_; | |
| bool needs_emulation_; | |
| bool round_down_uniform_bind_buffer_range_size_; | |
| // This is used for optimization purpose in context switching. | |
| size_t max_non_null_binding_index_plus_one_; | |
| // The GL binding point that this host manages | |
| // (e.g. GL_TRANSFORM_FEEDBACK_BUFFER). | |
| GLenum target_; | |
| }; | |
| } // namespace gles2 | |
| } // namespace gpu | |
| #endif // GPU_COMMAND_BUFFER_SERVICE_INDEXED_BUFFER_BINDING_HOST_H_ |