| // Copyright 2016 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef GPU_COMMAND_BUFFER_SERVICE_TRANSFORM_FEEDBACK_MANAGER_H_ | |
| #define GPU_COMMAND_BUFFER_SERVICE_TRANSFORM_FEEDBACK_MANAGER_H_ | |
| #include <unordered_map> | |
| #include <vector> | |
| #include "base/memory/raw_ptr.h" | |
| #include "base/memory/scoped_refptr.h" | |
| #include "gpu/command_buffer/service/gl_utils.h" | |
| #include "gpu/command_buffer/service/indexed_buffer_binding_host.h" | |
| #include "gpu/gpu_gles2_export.h" | |
| namespace gpu { | |
| namespace gles2 { | |
| class Buffer; | |
| class Program; | |
| class TransformFeedbackManager; | |
| // Info about TransformFeedbacks currently in the system. | |
| class GPU_GLES2_EXPORT TransformFeedback : public IndexedBufferBindingHost { | |
| public: | |
| TransformFeedback(TransformFeedbackManager* manager, | |
| GLuint client_id, | |
| GLuint service_id); | |
| // All the following functions do state update and call the underlying GL | |
| // function. All validations have been done already and the GL function is | |
| // guaranteed to succeed. | |
| void DoBindTransformFeedback(GLenum target, | |
| TransformFeedback* last_bound_transform_feedback, | |
| Buffer* bound_transform_feedback_buffer); | |
| void DoBeginTransformFeedback(GLenum primitive_mode); | |
| void DoEndTransformFeedback(); | |
| void DoPauseTransformFeedback(); | |
| void DoResumeTransformFeedback(); | |
| GLuint client_id() const { | |
| return client_id_; | |
| } | |
| GLuint service_id() const { | |
| return service_id_; | |
| } | |
| bool has_been_bound() const { | |
| return has_been_bound_; | |
| } | |
| bool active() const { | |
| return active_; | |
| } | |
| bool paused() const { | |
| return paused_; | |
| } | |
| bool AttachedBuffersAreLocked() const override; | |
| void SetActiveProgram(Program* program); | |
| void ClearActiveProgram(); | |
| Program* active_program() const { return active_program_.get(); } | |
| GLenum primitive_mode() const { | |
| return primitive_mode_; | |
| } | |
| // Calculates the number of vertices that this draw call will write to the | |
| // transform feedback buffer, plus the number of vertices that were previously | |
| // written since the last call to BeginTransformFeedback (because vertices are | |
| // written starting just after the last vertex written by the previous draw), | |
| // plus |pending_vertices_drawn|. The pending vertices are used to iteratively | |
| // validate and accumulate the number of vertices drawn for multiple draws. | |
| // This is used to calculate whether there is enough space in the transform | |
| // feedback buffers. Returns false on integer overflow. | |
| bool GetVerticesNeededForDraw(GLenum mode, | |
| GLsizei count, | |
| GLsizei primcount, | |
| GLsizei pending_vertices_drawn, | |
| GLsizei* vertices_out) const; | |
| // This must be called every time a transform feedback draw happens to keep | |
| // track of how many vertices have been written to the transform feedback | |
| // buffers. | |
| void OnVerticesDrawn(GLsizei vertices_drawn); | |
| private: | |
| ~TransformFeedback() override; | |
| // The manager that owns this Buffer. | |
| raw_ptr<TransformFeedbackManager> manager_; | |
| GLuint client_id_; | |
| GLuint service_id_; | |
| bool has_been_bound_; | |
| bool active_; | |
| bool paused_; | |
| GLenum primitive_mode_; | |
| GLsizei vertices_drawn_; | |
| scoped_refptr<Program> active_program_; | |
| }; | |
| class GPU_GLES2_EXPORT ScopedPauseResumeTransformFeedback { | |
| public: | |
| explicit ScopedPauseResumeTransformFeedback( | |
| TransformFeedback* transform_feedback); | |
| ScopedPauseResumeTransformFeedback( | |
| const ScopedPauseResumeTransformFeedback&) = delete; | |
| ScopedPauseResumeTransformFeedback& operator=( | |
| const ScopedPauseResumeTransformFeedback&) = delete; | |
| ~ScopedPauseResumeTransformFeedback(); | |
| private: | |
| raw_ptr<TransformFeedback> transform_feedback_; | |
| }; | |
| // This class keeps tracks of the transform feedbacks and their states. | |
| class GPU_GLES2_EXPORT TransformFeedbackManager { | |
| public: | |
| // In theory |needs_emulation| needs to be true on Desktop GL 4.1 or lower. | |
| // However, we set it to true everywhere, not to trust drivers to handle | |
| // out-of-bounds buffer accesses. | |
| TransformFeedbackManager(GLuint max_transform_feedback_separate_attribs, | |
| bool needs_emulation); | |
| TransformFeedbackManager(const TransformFeedbackManager&) = delete; | |
| TransformFeedbackManager& operator=(const TransformFeedbackManager&) = delete; | |
| ~TransformFeedbackManager(); | |
| void MarkContextLost() { | |
| lost_context_ = true; | |
| } | |
| // Must call before destruction. | |
| void Destroy(); | |
| // Creates a TransformFeedback from the given client/service IDs and | |
| // insert it into the list. | |
| TransformFeedback* CreateTransformFeedback( | |
| GLuint client_id, GLuint service_id); | |
| TransformFeedback* GetTransformFeedback(GLuint client_id); | |
| // Removes a TransformFeedback info for the given client ID. | |
| void RemoveTransformFeedback(GLuint client_id); | |
| GLuint max_transform_feedback_separate_attribs() const { | |
| return max_transform_feedback_separate_attribs_; | |
| } | |
| bool needs_emulation() const { | |
| return needs_emulation_; | |
| } | |
| bool lost_context() const { | |
| return lost_context_; | |
| } | |
| private: | |
| // Info for each transform feedback in the system. | |
| std::unordered_map<GLuint, scoped_refptr<TransformFeedback>> | |
| transform_feedbacks_; | |
| GLuint max_transform_feedback_separate_attribs_; | |
| bool needs_emulation_; | |
| bool lost_context_; | |
| }; | |
| } // namespace gles2 | |
| } // namespace gpu | |
| #endif // GPU_COMMAND_BUFFER_SERVICE_TRANSFORM_FEEDBACK_MANAGER_H_ |