| // Copyright 2016 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <GLES2/gl2chromium.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <GLES2/gl2extchromium.h> | |
| #include <GLES3/gl3.h> | |
| #include <stdint.h> | |
| #include "gpu/command_buffer/tests/gl_manager.h" | |
| #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| #include "testing/gmock/include/gmock/gmock.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace gpu { | |
| class ObjectBindingsTest : public testing::Test { | |
| protected: | |
| void SetUp() override { | |
| GLManager::Options options; | |
| options.context_type = CONTEXT_TYPE_OPENGLES3; | |
| gl_.Initialize(options); | |
| } | |
| void TearDown() override { gl_.Destroy(); } | |
| bool IsApplicable() const { return gl_.IsInitialized(); } | |
| GLManager gl_; | |
| }; | |
| TEST_F(ObjectBindingsTest, Buffers) { | |
| if (!IsApplicable()) { | |
| return; | |
| } | |
| const std::pair<GLenum, GLenum> buffer_bindings[] = { | |
| {GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING}, | |
| {GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING}, | |
| {GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING}, | |
| {GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING}, | |
| {GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING}, | |
| {GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING}, | |
| {GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING}, | |
| {GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING}, | |
| }; | |
| for (auto binding : buffer_bindings) { | |
| GLuint buffer = 0; | |
| glGenBuffers(1, &buffer); | |
| glBindBuffer(binding.first, buffer); | |
| { | |
| GLint result = 0; | |
| glGetIntegerv(binding.second, &result); | |
| EXPECT_EQ(static_cast<GLuint>(result), buffer); | |
| } | |
| { | |
| GLfloat result = 0; | |
| glGetFloatv(binding.second, &result); | |
| EXPECT_EQ(static_cast<GLuint>(result), buffer); | |
| } | |
| glBindBuffer(binding.first, 0); | |
| glDeleteBuffers(1, &buffer); | |
| } | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| TEST_F(ObjectBindingsTest, FramebufferAttachments) { | |
| if (!IsApplicable()) { | |
| return; | |
| } | |
| GLuint texture = 0; | |
| glGenTextures(1, &texture); | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, | |
| nullptr); | |
| GLuint renderbuffer = 0; | |
| glGenRenderbuffers(1, &renderbuffer); | |
| glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer); | |
| glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 1); | |
| GLuint framebuffer = 0; | |
| glGenFramebuffers(1, &framebuffer); | |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| texture, 0); | |
| { | |
| GLint result = 0; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | |
| &result); | |
| EXPECT_EQ(static_cast<GLuint>(result), texture); | |
| } | |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_RENDERBUFFER, renderbuffer); | |
| { | |
| GLint result = 0; | |
| glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | |
| GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, | |
| &result); | |
| EXPECT_EQ(static_cast<GLuint>(result), renderbuffer); | |
| } | |
| GLTestHelper::CheckGLError("no errors", __LINE__); | |
| } | |
| } // namespace gpu |