| // Copyright 2019 The Chromium Authors | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <GLES2/gl2chromium.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <stddef.h> | |
| #include <stdint.h> | |
| #include "gpu/GLES2/gl2extchromium.h" | |
| #include "gpu/command_buffer/client/gles2_implementation.h" | |
| #include "gpu/command_buffer/client/gles2_lib.h" | |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | |
| #include "gpu/command_buffer/tests/gl_manager.h" | |
| #include "gpu/command_buffer/tests/gl_test_utils.h" | |
| #include "testing/gmock/include/gmock/gmock.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| #include "ui/gl/gl_share_group.h" | |
| namespace gpu { | |
| class GLUnallocatedTextureTest : public testing::Test { | |
| protected: | |
| void SetUp() override { gl_.Initialize(GLManager::Options()); } | |
| void TearDown() override { gl_.Destroy(); } | |
| GLuint MakeProgram(const char* fragment_shader) { | |
| constexpr const char kVertexShader[] = | |
| "void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }"; | |
| GLuint program = GLTestHelper::LoadProgram(kVertexShader, fragment_shader); | |
| if (!program) | |
| return 0; | |
| glUseProgram(program); | |
| GLint location_sampler = glGetUniformLocation(program, "sampler"); | |
| glUniform1i(location_sampler, 0); | |
| return program; | |
| } | |
| // Creates a texture on target, setting up filters but without setting any | |
| // level image. | |
| GLuint MakeUninitializedTexture(GLenum target) { | |
| GLuint texture = 0; | |
| glGenTextures(1, &texture); | |
| glBindTexture(target, texture); | |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| return texture; | |
| } | |
| GLManager gl_; | |
| }; | |
| // Test that we can render with GL_TEXTURE_2D textures that are unallocated. | |
| // This should not generate errors or assert. | |
| TEST_F(GLUnallocatedTextureTest, RenderUnallocatedTexture2D) { | |
| constexpr const char kFragmentShader[] = | |
| "uniform sampler2D sampler;\n" | |
| "void main() { gl_FragColor = texture2D(sampler, vec2(0.0, 0.0)); }\n"; | |
| GLuint program = MakeProgram(kFragmentShader); | |
| ASSERT_TRUE(program); | |
| GLuint texture = MakeUninitializedTexture(GL_TEXTURE_2D); | |
| glDrawArrays(GL_TRIANGLES, 0, 3); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glDeleteTextures(1, &texture); | |
| glDeleteProgram(program); | |
| } | |
| // Test that we can render with GL_TEXTURE_EXTERNAL_OES textures that are | |
| // unallocated. This should not generate errors or assert. | |
| TEST_F(GLUnallocatedTextureTest, RenderUnallocatedTextureExternal) { | |
| if (!gl_.GetCapabilities().egl_image_external) { | |
| LOG(INFO) << "GL_OES_EGL_image_external not supported, skipping test"; | |
| return; | |
| } | |
| constexpr const char kFragmentShader[] = | |
| "#extension GL_OES_EGL_image_external : enable\n" | |
| "uniform samplerExternalOES sampler;\n" | |
| "void main() { gl_FragColor = texture2D(sampler, vec2(0.0, 0.0)); }\n"; | |
| GLuint program = MakeProgram(kFragmentShader); | |
| ASSERT_TRUE(program); | |
| GLuint texture = MakeUninitializedTexture(GL_TEXTURE_EXTERNAL_OES); | |
| glDrawArrays(GL_TRIANGLES, 0, 3); | |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | |
| glDeleteTextures(1, &texture); | |
| glDeleteProgram(program); | |
| } | |
| } // namespace gpu |