| // Copyright 2017 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_BASE_FRAME_BUFFER_POOL_H_ |
| #define MEDIA_BASE_FRAME_BUFFER_POOL_H_ |
| |
| #include <stdint.h> |
| |
| #include <vector> |
| |
| #include "base/containers/span.h" |
| #include "base/functional/callback_forward.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/synchronization/lock.h" |
| #include "base/time/default_tick_clock.h" |
| #include "base/trace_event/memory_dump_provider.h" |
| #include "media/base/media_export.h" |
| |
| namespace media { |
| |
| // FrameBufferPool is a pool of simple CPU memory. This class needs to be ref- |
| // counted since frames created using this memory may live beyond the lifetime |
| // of the caller to this class. This class is thread-safe. |
| class MEDIA_EXPORT FrameBufferPool |
| : public base::RefCountedThreadSafe<FrameBufferPool> { |
| public: |
| REQUIRE_ADOPTION_FOR_REFCOUNTED_TYPE(); |
| |
| // Must be called on the same thread that `Shutdown()` is called on. If |
| // `zero_initialize_memory` is true, then initial allocations will be |
| // cleared. This does not affect reused buffers, which are never cleared. |
| explicit FrameBufferPool(bool zero_initialize_memory = false); |
| |
| FrameBufferPool(const FrameBufferPool&) = delete; |
| FrameBufferPool& operator=(const FrameBufferPool&) = delete; |
| |
| // Called when a frame buffer allocation is needed. Upon return |fb_priv| will |
| // be set to a private value used to identify the buffer in future calls and a |
| // buffer of at least |min_size| will be returned. |
| // |
| // WARNING: To release the FrameBuffer, clients must either call Shutdown() or |
| // ReleaseFrameBuffer() in addition to any callbacks returned by |
| // CreateFrameCallback() (if any are created). |
| base::span<uint8_t> GetFrameBuffer(size_t min_size, void** fb_priv); |
| |
| // Called when a frame buffer allocation is no longer needed. |
| void ReleaseFrameBuffer(void* fb_priv); |
| |
| // Allocates (or reuses) room for an alpha plane on a given frame buffer. |
| // |fb_priv| must be a value previously returned by GetFrameBuffer(). |
| base::span<uint8_t> AllocateAlphaPlaneForFrameBuffer(size_t min_size, |
| void* fb_priv); |
| |
| // Generates a "no_longer_needed" closure that holds a reference to this pool; |
| // |fb_priv| must be a value previously returned by GetFrameBuffer(). The |
| // callback may be called on any thread. |
| base::OnceClosure CreateFrameCallback(void* fb_priv); |
| |
| size_t get_pool_size_for_testing() const { |
| base::AutoLock lock(lock_); |
| return frame_buffers_.size(); |
| } |
| |
| void set_tick_clock_for_testing(const base::TickClock* tick_clock) { |
| base::AutoLock lock(lock_); |
| tick_clock_ = tick_clock; |
| } |
| |
| void force_allocation_error_for_testing() { |
| base::AutoLock lock(lock_); |
| force_allocation_error_ = true; |
| } |
| |
| // Called when no more GetFrameBuffer() calls are expected. All unused memory |
| // is released at this time. As frames are returned their memory is released. |
| // This should not be called until anything that might call GetFrameBuffer() |
| // has been destroyed. Must be called on the same thread as the ctor. |
| void Shutdown(); |
| |
| enum { kStaleFrameLimitSecs = 10 }; |
| |
| private: |
| friend class base::RefCountedThreadSafe<FrameBufferPool>; |
| ~FrameBufferPool(); |
| |
| // Internal structure holding memory for decoding. |
| struct FrameBuffer; |
| |
| // base::MemoryDumpProvider. |
| bool OnMemoryDump(const base::trace_event::MemoryDumpArgs& args, |
| base::trace_event::ProcessMemoryDump* pmd); |
| |
| // Not safe to concurrent modifications to `buf`. While the method is static, |
| // it's expected, but unchecked, that the caller holds `locked_` to prevent |
| // any modifications to `buf` during this call. |
| static bool IsUsedLocked(const FrameBuffer* buf); |
| |
| // Drop all entries in |frame_buffers_| that report !IsUsedLocked(). Must be |
| // called with `lock_` held. |
| void EraseUnusedResourcesLocked(); |
| |
| // Method that gets called when a VideoFrame that references this pool gets |
| // destroyed. |
| void OnVideoFrameDestroyed(FrameBuffer* frame_buffer); |
| |
| // Should we allocate memory and clear it, or just allocate it? Note that |
| // memory is never cleared when reusing a previously returned buffer; only |
| // the initial allocation is affected. |
| const bool zero_initialize_memory_ = false; |
| |
| // Here at the framebuffer cafe, all our dining philosophers share one fork. |
| mutable base::Lock lock_; |
| |
| // Allocated frame buffers. |
| std::vector<std::unique_ptr<FrameBuffer>> frame_buffers_ GUARDED_BY(lock_); |
| |
| bool in_shutdown_ GUARDED_BY(lock_) = false; |
| |
| bool force_allocation_error_ GUARDED_BY(lock_) = false; |
| |
| // |tick_clock_| is always a DefaultTickClock outside of testing. |
| raw_ptr<const base::TickClock> tick_clock_ GUARDED_BY(lock_); |
| |
| // Maintains ownership of the memory dumping infrastructure. Holds a ref on |
| // FrameBufferPool until Shutdown(). |
| class FrameBufferMemoryDumpProviderImpl; |
| std::unique_ptr<FrameBufferMemoryDumpProviderImpl> memory_dump_impl_ |
| GUARDED_BY(lock_); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_BASE_FRAME_BUFFER_POOL_H_ |