| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND |
| * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
| * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE |
| * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY |
| * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH |
| * DAMAGE. |
| */ |
| |
| #ifndef THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DELAY_H_ |
| #define THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DELAY_H_ |
| |
| #include "third_party/blink/renderer/platform/audio/audio_array.h" |
| #include "third_party/blink/renderer/platform/platform_export.h" |
| |
| namespace blink { |
| |
| // Implementation of a generic delay line with no dependencies. It does not |
| // have any thread affinity and there is no consideration on thread safety. |
| class PLATFORM_EXPORT Delay final { |
| public: |
| Delay(double max_delay_time, |
| float sample_rate, |
| unsigned render_quantum_frames); |
| |
| // Handles k-rate processing. Call `SetDelayFrames()` or `SetDelayTime()` to |
| // set the delay before calling this function. |
| void ProcessKRate(const float* source, |
| float* destination, |
| uint32_t frames_to_process); |
| |
| // Handles a-rate processing. Fill the return value of `DelayTimes()` with |
| // the delay value for each frame before calling this function. |
| void ProcessARate(const float* source, |
| float* destination, |
| uint32_t frames_to_process); |
| |
| void Reset(); |
| |
| float MaxDelayTime() const { return max_delay_time_; } |
| |
| // Set the delay in frames for `ProcessKRate()` |
| void SetDelayFrames(double number_of_frames) { |
| desired_delay_frames_ = number_of_frames; |
| } |
| |
| // Set the delay in seconds for `ProcessKRate()` |
| void SetDelayTime(double seconds) { |
| desired_delay_frames_ = seconds * sample_rate_; |
| } |
| |
| // Fill the return value of this before calling `ProcessARate()` |
| base::span<float> DelayTimes() { return delay_times_.as_span(); } |
| |
| protected: |
| // Main processing loop for ProcessARate using scalar operations. Returns the |
| // new write_index. |
| int ProcessARateScalar(unsigned start, |
| int w_index, |
| float* destination, |
| uint32_t frames_to_process) const; |
| |
| // Vector version of ProcessARateScalar. Returns the number of samples |
| // process by this function and the updated wirte_index_. |
| std::tuple<unsigned, int> ProcessARateVector( |
| float* destination, |
| uint32_t frames_to_process) const; |
| |
| // Handle NaN values in `delay_times`. Replace NaN with `max_time`. |
| void HandleNaN(float* delay_times, |
| uint32_t frames_to_process, |
| float max_time); |
| |
| double DelayTime(float sample_rate); |
| |
| size_t BufferLengthForDelay(double delay_time, |
| double sample_rate, |
| unsigned render_quantum_frames) const; |
| |
| AudioFloatArray buffer_; |
| |
| // Time is usually best kept as a double, but AudioParams are inherently |
| // floats, so make this a float to keep everything consistent. |
| float max_delay_time_; |
| |
| int write_index_ = 0; |
| double desired_delay_frames_ = 0; |
| |
| AudioFloatArray delay_times_; |
| |
| // Temporary buffer used to hold the second sample for interpolation if |
| // needed. |
| AudioFloatArray temp_buffer_; |
| |
| float sample_rate_; |
| }; |
| |
| } // namespace blink |
| |
| #endif // THIRD_PARTY_BLINK_RENDERER_PLATFORM_AUDIO_DELAY_H_ |