| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/views/controls/menu/menu_controller.h" |
| |
| #include <algorithm> |
| #include <set> |
| #include <utility> |
| |
| #include "base/callback_list.h" |
| #include "base/check.h" |
| #include "base/containers/flat_set.h" |
| #include "base/debug/dump_without_crashing.h" |
| #include "base/functional/bind.h" |
| #include "base/i18n/case_conversion.h" |
| #include "base/i18n/rtl.h" |
| #include "base/memory/raw_ptr.h" |
| #include "base/numerics/safe_conversions.h" |
| #include "base/strings/utf_string_conversions.h" |
| #include "base/task/single_thread_task_runner.h" |
| #include "base/time/time.h" |
| #include "build/build_config.h" |
| #include "components/crash/core/common/crash_key.h" |
| #include "ui/base/dragdrop/drag_drop_types.h" |
| #include "ui/base/dragdrop/mojom/drag_drop_types.mojom.h" |
| #include "ui/base/dragdrop/os_exchange_data.h" |
| #include "ui/base/mojom/menu_source_type.mojom.h" |
| #include "ui/base/owned_window_anchor.h" |
| #include "ui/base/ui_base_types.h" |
| #include "ui/display/display.h" |
| #include "ui/display/screen.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/gfx/canvas.h" |
| #include "ui/gfx/geometry/point.h" |
| #include "ui/gfx/geometry/vector2d.h" |
| #include "ui/gfx/image/image.h" |
| #include "ui/gfx/image/image_skia.h" |
| #include "ui/gfx/image/image_skia_rep.h" |
| #include "ui/gfx/native_ui_types.h" |
| #include "ui/native_theme/native_theme.h" |
| #include "ui/views/accessibility/view_accessibility.h" |
| #include "ui/views/controls/button/menu_button.h" |
| #include "ui/views/controls/menu/menu_config.h" |
| #include "ui/views/controls/menu/menu_controller_delegate.h" |
| #include "ui/views/controls/menu/menu_host_root_view.h" |
| #include "ui/views/controls/menu/menu_item_view.h" |
| #include "ui/views/controls/menu/menu_pre_target_handler.h" |
| #include "ui/views/controls/menu/menu_scroll_view_container.h" |
| #include "ui/views/controls/menu/menu_types.h" |
| #include "ui/views/controls/menu/submenu_view.h" |
| #include "ui/views/drag_utils.h" |
| #include "ui/views/interaction/element_tracker_views.h" |
| #include "ui/views/mouse_constants.h" |
| #include "ui/views/style/platform_style.h" |
| #include "ui/views/view.h" |
| #include "ui/views/view_class_properties.h" |
| #include "ui/views/view_constants.h" |
| #include "ui/views/view_tracker.h" |
| #include "ui/views/view_utils.h" |
| #include "ui/views/views_delegate.h" |
| #include "ui/views/widget/root_view.h" |
| #include "ui/views/widget/tooltip_manager.h" |
| #include "ui/views/widget/widget.h" |
| |
| #if BUILDFLAG(IS_WIN) |
| #include "ui/aura/client/screen_position_client.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/aura/window_tree_host.h" |
| #include "ui/base/win/internal_constants.h" |
| #include "ui/display/win/screen_win.h" |
| #include "ui/views/win/hwnd_util.h" |
| #endif |
| |
| #if defined(USE_AURA) |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_delegate.h" |
| #endif |
| |
| #if BUILDFLAG(IS_OZONE) |
| #include "ui/ozone/public/ozone_platform.h" |
| #endif |
| |
| using ui::OSExchangeData; |
| |
| DEFINE_UI_CLASS_PROPERTY_TYPE(std::vector<views::ViewTracker>*) |
| |
| namespace views { |
| |
| namespace { |
| |
| // TODO(crbug.com/374313509): Remove once the investigation concludes and the |
| // clamp asserts are avoided. |
| int ClampWithCrashKeys(int value, |
| int low, |
| int high, |
| const gfx::Rect& anchor_bounds, |
| const gfx::Rect& menu_bounds, |
| const gfx::Rect& monitor_bounds, |
| const gfx::Insets& border_insets = {}) { |
| if (low > high) { |
| static crash_reporter::CrashKeyString<64> anchor_bounds_key( |
| "anchor_bounds"); |
| anchor_bounds_key.Set(anchor_bounds.ToString()); |
| static crash_reporter::CrashKeyString<64> menu_bounds_key("menu_bounds"); |
| menu_bounds_key.Set(menu_bounds.ToString()); |
| static crash_reporter::CrashKeyString<64> monitor_bounds_key( |
| "monitor_bounds"); |
| monitor_bounds_key.Set(monitor_bounds.ToString()); |
| static crash_reporter::CrashKeyString<64> border_insets_key( |
| "border_insets"); |
| border_insets_key.Set(border_insets.ToString()); |
| CHECK_LE(low, high); |
| } |
| return std::clamp(value, low, high); |
| } |
| |
| enum class MenuPartType { kNone, kMenuItem, kScrollUp, kScrollDown }; |
| |
| // The menu controller manages the AX index attributes inside menu items. This |
| // property maintains a vector of menu children that were last assigned such |
| // attributes by MenuController::SetSelectionIndices() so that the controller |
| // can update them if children change via MenuController::MenuChildrenChanged(). |
| DEFINE_OWNED_UI_CLASS_PROPERTY_KEY(std::vector<views::ViewTracker>, |
| kOrderedMenuChildren) |
| |
| #if BUILDFLAG(IS_MAC) |
| bool AcceleratorShouldCancelMenu(const ui::Accelerator& accelerator) { |
| // Since AcceleratorShouldCancelMenu() is called quite early in key |
| // event handling, it is actually invoked for modifier keys themselves |
| // changing. In that case, the key code reflects that the modifier key is |
| // being pressed/released. We should never treat those presses as |
| // accelerators, so bail out here. |
| // |
| // Also, we have to check for VKEY_SHIFT here even though we don't check |
| // IsShiftDown() - otherwise this sequence of keypresses will dismiss the |
| // menu: |
| // Press Cmd |
| // Press Shift |
| // Which makes it impossible to use menus that have Cmd-Shift accelerators. |
| if (accelerator.key_code() == ui::VKEY_CONTROL || |
| accelerator.key_code() == ui::VKEY_MENU || // aka Alt |
| accelerator.key_code() == ui::VKEY_COMMAND || |
| accelerator.key_code() == ui::VKEY_RIGHT_COMMAND || |
| accelerator.key_code() == ui::VKEY_SHIFT) { |
| return false; |
| } |
| |
| // Using an accelerator on Mac closes any open menu. Note that Mac behavior is |
| // different between context menus (which block use of accelerators) and other |
| // types of menus, which close when an accelerator is sent and do repost the |
| // accelerator. In MacViews, this happens naturally because context menus are |
| // (modal) Cocoa menus and other menus are Views menus, which will go through |
| // this code path. |
| return accelerator.IsCtrlDown() || accelerator.IsAltDown() || |
| accelerator.IsCmdDown(); |
| } |
| #endif |
| |
| bool ShouldIgnoreScreenBoundsForMenus() { |
| #if BUILDFLAG(IS_OZONE) |
| // Some platforms, such as Wayland, disallow client applications to manipulate |
| // global screen coordinates, requiring menus to be positioned relative to |
| // their parent windows. See comment in ozone_platform_wayland.cc. |
| return !ui::OzonePlatform::GetInstance() |
| ->GetPlatformProperties() |
| .supports_global_screen_coordinates; |
| #else |
| return false; |
| #endif |
| } |
| |
| bool PlatformSetsParentForNonTopLevelWindows() { |
| #if BUILDFLAG(IS_OZONE) |
| return ui::OzonePlatform::GetInstance() |
| ->GetPlatformProperties() |
| .set_parent_for_non_top_level_windows; |
| #else |
| return false; |
| #endif |
| } |
| |
| // The amount of time the mouse should be down before a mouse release is |
| // considered intentional. This is to prevent spurious mouse releases from |
| // activating controls, especially when some UI element is revealed under the |
| // source of the activation (ex. menus showing underneath menu buttons). |
| base::TimeDelta menu_selection_hold_time = base::Milliseconds(200); |
| |
| // Amount of time from when the drop exits the menu and the menu is hidden. |
| constexpr int kCloseOnExitTime = 1200; |
| |
| // If a context menu is invoked by touch, we shift the menu by this offset so |
| // that the finger does not obscure the menu. |
| constexpr int kTouchYPadding = 15; |
| |
| // The spacing offset for the bubble tip. |
| constexpr int kBubbleTipSizeLeftRight = 12; |
| constexpr int kBubbleTipSizeTopBottom = 11; |
| |
| // The maximum distance (in DIPS) that the mouse can be moved before it should |
| // trigger a mouse menu item activation (regardless of how long the menu has |
| // been showing). |
| constexpr float kMaximumLengthMovedToActivate = 4.0f; |
| |
| // Time to complete a cycle of the menu item alert animation. |
| constexpr base::TimeDelta kAlertAnimationThrobDuration = |
| base::Milliseconds(1000); |
| |
| // Returns true if the mnemonic of |menu| matches key. |
| bool MatchesMnemonic(MenuItemView* menu, char16_t key) { |
| return key != 0 && menu->GetMnemonic() == key; |
| } |
| |
| // Returns true if |menu| doesn't have a mnemonic and first character of the its |
| // title is |key|. |
| bool TitleMatchesMnemonic(MenuItemView* menu, char16_t key) { |
| if (menu->GetMnemonic()) { |
| return false; |
| } |
| |
| std::u16string lower_title = base::i18n::ToLower(menu->title()); |
| return !lower_title.empty() && lower_title[0] == key; |
| } |
| |
| // Returns the first descendant of |view| that is hot tracked. |
| Button* GetFirstHotTrackedView(View* view) { |
| if (!view) { |
| return nullptr; |
| } |
| Button* button = Button::AsButton(view); |
| if (button && button->IsHotTracked()) { |
| return button; |
| } |
| |
| for (View* child : view->children()) { |
| Button* hot_view = GetFirstHotTrackedView(child); |
| if (hot_view) { |
| return hot_view; |
| } |
| } |
| return nullptr; |
| } |
| |
| MenuPartType GetScrollButtonAt(SubmenuView* source, |
| const gfx::Point& location) { |
| MenuScrollViewContainer* scroll_view = source->GetScrollViewContainer(); |
| if (const View* child_under_mouse = |
| scroll_view->GetEventHandlerForPoint(location); |
| child_under_mouse && child_under_mouse->GetEnabled()) { |
| if (child_under_mouse == scroll_view->scroll_up_button()) { |
| return MenuPartType::kScrollUp; |
| } |
| if (child_under_mouse == scroll_view->scroll_down_button()) { |
| return MenuPartType::kScrollDown; |
| } |
| } |
| return MenuPartType::kNone; |
| } |
| |
| // Convenience wrappers for converting between screen coordinates and the |
| // coordinates of the submenu's root view. CAUTION: The latter is not the same |
| // as the coordinates of the submenu itself! Be careful which View you are |
| // treating coordinates as relative to! |
| gfx::Point ConvertFromScreen(const SubmenuView& submenu, |
| const gfx::Point& location) { |
| return View::ConvertPointFromScreen(submenu.GetWidget()->GetRootView(), |
| location); |
| } |
| gfx::Point ConvertToScreen(const SubmenuView& submenu, |
| const gfx::Point& location) { |
| return View::ConvertPointToScreen(submenu.GetWidget()->GetRootView(), |
| location); |
| } |
| |
| template <typename T> |
| T ConvertLocatedEventForRootView(const SubmenuView& submenu, |
| const MenuHostRootView& root_view, |
| const T& event) { |
| T converted_event = event; |
| if (submenu.GetWidget()->GetRootView() != &root_view) { |
| converted_event.set_location(View::ConvertPointFromScreen( |
| &root_view, ConvertToScreen(submenu, event.location()))); |
| } |
| return converted_event; |
| } |
| |
| const SubmenuView& GetRootMenu(const SubmenuView& submenu) { |
| return *submenu.GetMenuItem()->GetRootMenuItem()->GetSubmenu(); |
| } |
| |
| gfx::Point GetLocationInRootMenu(const SubmenuView& submenu, |
| const gfx::Point& location) { |
| // Because the root menu and `submenu` may not be in the same widget, we need |
| // to round-trip through screen coordinates. |
| return ConvertFromScreen(GetRootMenu(submenu), |
| ConvertToScreen(submenu, location)); |
| } |
| |
| bool Contains(const SubmenuView& submenu, const gfx::Point& location) { |
| return submenu.GetWidget()->GetRootView()->GetLocalBounds().Contains( |
| location); |
| } |
| |
| // Recurses through the child views of |view| returning the first view starting |
| // at |pos| that is focusable. Children are considered first to last. |
| // TODO(crbug.com/41447095): This can also return |view|, which seems |
| // incorrect. |
| View* GetFirstFocusableViewForward(View* view, |
| View::Views::const_iterator pos) { |
| for (auto i = pos; i != view->children().cend(); ++i) { |
| View* deepest = GetFirstFocusableViewForward(*i, (*i)->children().cbegin()); |
| if (deepest) { |
| return deepest; |
| } |
| } |
| return view->IsFocusable() ? view : nullptr; |
| } |
| |
| // As GetFirstFocusableViewForward(), but children are considered last to first. |
| View* GetFirstFocusableViewBackward(View* view, |
| View::Views::const_reverse_iterator pos) { |
| for (auto i = pos; i != view->children().crend(); ++i) { |
| View* deepest = |
| GetFirstFocusableViewBackward(*i, (*i)->children().crbegin()); |
| if (deepest) { |
| return deepest; |
| } |
| } |
| return view->IsFocusable() ? view : nullptr; |
| } |
| |
| // Returns the first child of |start| that is focusable. |
| View* GetInitialFocusableView(View* start, bool forward) { |
| const auto& children = start->children(); |
| return forward ? GetFirstFocusableViewForward(start, children.cbegin()) |
| : GetFirstFocusableViewBackward(start, children.crbegin()); |
| } |
| |
| // Returns the next view after |start_at| that is focusable. Returns null if |
| // there are no focusable children of |ancestor| after |start_at|. |
| View* GetNextFocusableView(View* ancestor, View* start_at, bool forward) { |
| DCHECK(ancestor->Contains(start_at)); |
| View* parent = start_at; |
| do { |
| View* new_parent = parent->parent(); |
| const auto pos = new_parent->FindChild(parent); |
| // Subtle: make_reverse_iterator() will result in an iterator that refers to |
| // the element before its argument, which is what we want. |
| View* next = forward |
| ? GetFirstFocusableViewForward(new_parent, std::next(pos)) |
| : GetFirstFocusableViewBackward( |
| new_parent, std::make_reverse_iterator(pos)); |
| if (next) { |
| return next; |
| } |
| parent = new_parent; |
| } while (parent != ancestor); |
| return nullptr; |
| } |
| |
| #if BUILDFLAG(IS_WIN) |
| // Determines the correct coordinates and window to repost |event| to, if it is |
| // a mouse or touch event. |
| static void RepostEventImpl(const ui::LocatedEvent* event, |
| const gfx::Point& screen_loc, |
| gfx::NativeView native_view, |
| gfx::NativeWindow window) { |
| if (!event->IsMouseEvent() && !event->IsTouchEvent()) { |
| // TODO(rbyers): Gesture event repost is tricky to get right |
| // crbug.com/170987. |
| DCHECK(event->IsGestureEvent()); |
| return; |
| } |
| |
| if (!native_view) { |
| return; |
| } |
| |
| gfx::Point screen_loc_pixels = |
| display::win::GetScreenWin()->DIPToScreenPoint(screen_loc); |
| HWND target_window = ::WindowFromPoint(screen_loc_pixels.ToPOINT()); |
| // If we don't find a native window for the HWND at the current location, |
| // then attempt to find a native window from its parent if one exists. |
| // There are HWNDs created outside views, which don't have associated |
| // native windows. |
| if (!window) { |
| HWND parent = ::GetParent(target_window); |
| if (parent) { |
| aura::WindowTreeHost* host = |
| aura::WindowTreeHost::GetForAcceleratedWidget(parent); |
| if (host) { |
| target_window = parent; |
| window = host->window(); |
| } |
| } |
| } |
| // Convert screen_loc to pixels for the Win32 API's like WindowFromPoint, |
| // PostMessage/SendMessage to work correctly. These API's expect the |
| // coordinates to be in pixels. |
| if (event->IsMouseEvent()) { |
| HWND source_window = HWNDForNativeView(native_view); |
| if (!target_window || !source_window || |
| GetWindowThreadProcessId(source_window, nullptr) != |
| GetWindowThreadProcessId(target_window, nullptr)) { |
| // Even though we have mouse capture, windows generates a mouse event if |
| // the other window is in a separate thread. Only repost an event if |
| // |target_window| and |source_window| were created on the same thread, |
| // else double events can occur and lead to bad behavior. |
| return; |
| } |
| |
| // Determine whether the click was in the client area or not. |
| // NOTE: WM_NCHITTEST coordinates are relative to the screen. |
| LPARAM coords = MAKELPARAM(screen_loc_pixels.x(), screen_loc_pixels.y()); |
| LRESULT nc_hit_result = SendMessage(target_window, WM_NCHITTEST, 0, coords); |
| const bool client_area = nc_hit_result == HTCLIENT; |
| |
| int window_x = screen_loc_pixels.x(); |
| int window_y = screen_loc_pixels.y(); |
| if (client_area) { |
| POINT pt = {window_x, window_y}; |
| ScreenToClient(target_window, &pt); |
| window_x = pt.x; |
| window_y = pt.y; |
| } |
| |
| WPARAM target = client_area ? event->native_event().wParam |
| : static_cast<WPARAM>(nc_hit_result); |
| LPARAM window_coords = MAKELPARAM(window_x, window_y); |
| PostMessage(target_window, event->native_event().message, target, |
| window_coords); |
| return; |
| } |
| |
| if (!window) { |
| return; |
| } |
| |
| aura::Window* root = window->GetRootWindow(); |
| aura::client::ScreenPositionClient* spc = |
| aura::client::GetScreenPositionClient(root); |
| if (!spc) { |
| return; |
| } |
| |
| gfx::Point root_loc(screen_loc); |
| spc->ConvertPointFromScreen(root, &root_loc); |
| |
| std::unique_ptr<ui::Event> clone = event->Clone(); |
| std::unique_ptr<ui::LocatedEvent> located_event( |
| static_cast<ui::LocatedEvent*>(clone.release())); |
| located_event->set_location(root_loc); |
| located_event->set_root_location(root_loc); |
| |
| root->GetHost()->dispatcher()->RepostEvent(located_event.get()); |
| } |
| #endif // BUILDFLAG(IS_WIN) |
| |
| } // namespace |
| |
| // MenuController:MenuPart --------------------------------------------------- |
| |
| struct MenuController::MenuPart { |
| // Convenience for testing type == kScrollDown or type == kScrollUp. |
| bool is_scroll() const { |
| return type == MenuPartType::kScrollDown || type == MenuPartType::kScrollUp; |
| } |
| |
| // Type of part. |
| MenuPartType type = MenuPartType::kNone; |
| |
| // If type is kMenuItem, this is the menu item the mouse is over, otherwise |
| // this is null. |
| // NOTE: if type is kMenuItem and the mouse is not over a valid menu item |
| // but is over a menu (for example, the mouse is over a separator or |
| // empty menu), this is null and parent is the menu the mouse was |
| // clicked on. |
| raw_ptr<MenuItemView, DanglingUntriaged> menu = nullptr; |
| |
| // If type is kMenuItem but the mouse is not over a menu item this is the |
| // parent of the menu item the user clicked on. Otherwise this is null. |
| raw_ptr<MenuItemView, DanglingUntriaged> parent = nullptr; |
| |
| // This is the submenu the mouse is over. |
| raw_ptr<SubmenuView, DanglingUntriaged> submenu = nullptr; |
| |
| // Whether the controller should apply SELECTION_OPEN_SUBMENU to this item. |
| bool should_submenu_show = false; |
| }; |
| |
| // MenuScrollTask -------------------------------------------------------------- |
| |
| // MenuScrollTask is used when the SubmenuView does not all fit on screen and |
| // the mouse is over the scroll up/down buttons. MenuScrollTask schedules |
| // itself with a RepeatingTimer. When Run is invoked MenuScrollTask scrolls |
| // appropriately. |
| |
| class MenuController::MenuScrollTask { |
| public: |
| MenuScrollTask() = default; |
| |
| MenuScrollTask(const MenuScrollTask&) = delete; |
| MenuScrollTask& operator=(const MenuScrollTask&) = delete; |
| |
| void Update(const MenuController::MenuPart& part) { |
| if (!part.is_scroll()) { |
| StopScrolling(); |
| return; |
| } |
| |
| SubmenuView* const new_menu = part.submenu; |
| CHECK(new_menu); |
| const bool new_is_up = part.type == MenuPartType::kScrollUp; |
| if (new_menu == submenu_ && is_scrolling_up_ == new_is_up) { |
| return; |
| } |
| |
| start_scroll_time_ = base::Time::Now(); |
| submenu_ = new_menu; |
| pixels_per_second_ = submenu_->GetPreferredItemHeight() * 20; |
| start_y_ = submenu_->GetVisibleBounds().y(); |
| is_scrolling_up_ = new_is_up; |
| if (!scrolling_timer_.IsRunning()) { |
| scrolling_timer_.Start(FROM_HERE, base::Hertz(60), this, |
| &MenuScrollTask::Run); |
| } |
| } |
| |
| void StopScrolling() { |
| if (scrolling_timer_.IsRunning()) { |
| scrolling_timer_.Stop(); |
| submenu_ = nullptr; |
| } |
| } |
| |
| // The menu being scrolled. Returns null if not scrolling. |
| const SubmenuView* submenu() const { return submenu_; } |
| |
| private: |
| void Run() { |
| CHECK(submenu_); |
| gfx::Rect vis_rect = submenu_->GetVisibleBounds(); |
| const int delta_y = |
| base::ClampRound((base::Time::Now() - start_scroll_time_).InSecondsF() * |
| pixels_per_second_); |
| vis_rect.set_y(is_scrolling_up_ |
| ? std::max(0, start_y_ - delta_y) |
| : std::min(submenu_->height() - vis_rect.height(), |
| start_y_ + delta_y)); |
| submenu_->ScrollRectToVisible(vis_rect); |
| } |
| |
| // SubmenuView being scrolled. |
| raw_ptr<SubmenuView> submenu_ = nullptr; |
| |
| // Direction scrolling. |
| bool is_scrolling_up_ = false; |
| |
| // Timer to periodically scroll. |
| base::RepeatingTimer scrolling_timer_; |
| |
| // Time we started scrolling at. |
| base::Time start_scroll_time_; |
| |
| // How many pixels to scroll per second. |
| int pixels_per_second_; |
| |
| // Y-coordinate of submenu_view_ when scrolling started. |
| int start_y_ = 0; |
| }; |
| |
| // MenuController:SelectByCharDetails ---------------------------------------- |
| |
| struct MenuController::SelectByCharDetails { |
| SelectByCharDetails() = default; |
| |
| // Index of the first menu with the specified mnemonic. |
| std::optional<size_t> first_match; |
| |
| // If true there are multiple menu items with the same mnemonic. |
| bool has_multiple = false; |
| |
| // Index of the selected item; may remain nullopt. |
| std::optional<size_t> index_of_item; |
| |
| // If there are multiple matches this is the index of the item after the |
| // currently selected item whose mnemonic matches. This may remain nullopt |
| // even though there are matches. |
| std::optional<size_t> next_match; |
| }; |
| |
| // MenuController:State ------------------------------------------------------ |
| |
| MenuController::State::State() = default; |
| |
| MenuController::State::State(const State& other) = default; |
| |
| MenuController::State::~State() = default; |
| |
| // MenuController ------------------------------------------------------------ |
| |
| // static |
| MenuController* MenuController::active_instance_ = nullptr; |
| |
| // static |
| MenuController* MenuController::GetActiveInstance() { |
| return active_instance_; |
| } |
| |
| void MenuController::OnWidgetShowStateChanged(Widget* widget) { |
| CHECK_EQ(owner_, widget); |
| |
| // See crbug.com/40914555. Whenever browser widget has show state change close |
| // all the open menus, unless the widget is not visible, which can happen in |
| // menu creation tests, which in turn results in menu gets canceled |
| // immediately. |
| if (widget->IsVisible()) { |
| Cancel(ExitType::kAll); |
| } |
| } |
| |
| void MenuController::Run(Widget* parent, |
| MenuButtonController* button_controller, |
| MenuItemView* root, |
| const gfx::Rect& anchor_bounds, |
| MenuAnchorPosition position, |
| ui::mojom::MenuSourceType source_type, |
| MenuType menu_type, |
| bool is_nested_drag, |
| gfx::NativeView native_view_for_gestures) { |
| exit_type_ = ExitType::kNone; |
| possible_drag_ = false; |
| drag_in_progress_ = false; |
| closing_event_time_ = base::TimeTicks(); |
| menu_start_time_ = base::TimeTicks::Now(); |
| // In some cases, the context menu is asynchronously created after the "mouse |
| // pressed event" is dispatched, so `RootView::current_event()` below is null. |
| // The mouse press location must be taken from the `anchor_bounds` for these |
| // cases. |
| menu_start_mouse_press_loc_ = source_type == ui::mojom::MenuSourceType::kMouse |
| ? anchor_bounds.origin() |
| : gfx::Point(); |
| |
| ui::Event* event = nullptr; |
| bool direction_is_down = true; |
| MenuItemView* to_select = nullptr; |
| if (parent) { |
| View* root_view = parent->GetRootView(); |
| if (root_view) { |
| event = static_cast<internal::RootView*>(root_view)->current_event(); |
| bool is_key_event = event && event->IsKeyEvent(); |
| if (event && event->type() == ui::EventType::kMousePressed) { |
| menu_start_mouse_press_loc_ = View::ConvertPointToScreen( |
| static_cast<View*>(event->target()), |
| static_cast<const ui::MouseEvent*>(event)->location()); |
| } else if constexpr (views::PlatformStyle:: |
| kAutoSelectFirstMenuItemFromKeyboard) { |
| if (!IsEditableCombobox() && |
| (source_type == ui::mojom::MenuSourceType::kKeyboard || |
| is_key_event)) { |
| // On Windows, we want to select the first menu item when the menu is |
| // opened via keyboard. This is because NVDA expects the focus to be |
| // on a menu item when the menu is opened via keyboard. |
| direction_is_down = |
| !(is_key_event && event->AsKeyEvent()->key_code() == ui::VKEY_UP); |
| to_select = FindInitialSelectableMenuItem( |
| root, direction_is_down ? INCREMENT_SELECTION_DOWN |
| : INCREMENT_SELECTION_UP); |
| } |
| } |
| } |
| } |
| |
| // If we are already showing, this new menu is being nested. Such as context |
| // menus on top of normal menus. |
| if (showing_) { |
| // Nesting (context menus) is not used for drag and drop. |
| DCHECK(!for_drop_); |
| |
| state_.hot_button = hot_button_; |
| hot_button_ = nullptr; |
| // We're already showing, push the current state. |
| menu_stack_.emplace_back(state_, std::move(pressed_lock_)); |
| |
| // The context menu should be owned by the same parent. |
| DCHECK_EQ(owner_, parent); |
| } else { |
| showing_ = true; |
| |
| if (owner_) { |
| owner_->RemoveObserver(this); |
| } |
| owner_ = parent; |
| if (owner_) { |
| owner_->AddObserver(this); |
| } |
| |
| native_view_for_gestures_ = native_view_for_gestures; |
| |
| // Only create a MenuPreTargetHandler for non-nested menus. Nested menus |
| // will use the existing one. |
| menu_pre_target_handler_ = MenuPreTargetHandler::Create(this, owner_); |
| } |
| |
| #if BUILDFLAG(IS_MAC) |
| menu_cocoa_watcher_ = std::make_unique<MenuCocoaWatcherMac>(base::BindOnce( |
| &MenuController::Cancel, this->AsWeakPtr(), ExitType::kAll)); |
| #endif |
| |
| // Reset current state. |
| pending_state_ = State(); |
| state_ = State(); |
| UpdateInitialLocation(anchor_bounds, position, menu_type); |
| |
| if (views::PlatformStyle::kAutoSelectFirstMenuItemFromKeyboard && to_select) { |
| // If menu is opened via keyboard, set focus on first selectable menu item, |
| // but don't open the submenu automatically to maintain the behavior a |
| // down arrow would have (focusing a menu item from the keyboard doesn't |
| // open the submenu). |
| SetSelection(to_select, SELECTION_UPDATE_IMMEDIATELY); |
| // If the first menu item is a container, we want to select the first button |
| // inside it as well. |
| if (!to_select->children().empty() && to_select->IsContainer()) { |
| Button* hot_button = Button::AsButton( |
| GetInitialFocusableView(to_select, direction_is_down)); |
| if (hot_button) { |
| SetHotTrackedButton(hot_button); |
| } |
| } |
| |
| // This prevents the selection set above from overridden by simulated mouse |
| // events fired upon opening the menu. See `MenuController::OnMouseMoved` |
| // for more details. |
| menu_open_mouse_loc_ = |
| ConvertFromScreen(*to_select->GetRootMenuItem()->GetSubmenu(), |
| display::Screen::Get()->GetCursorScreenPoint()); |
| } else { |
| // Set the selection, which opens the initial menu. |
| SetSelection(root, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| } |
| |
| if (button_controller) { |
| pressed_lock_ = button_controller->TakeLock( |
| false, ui::LocatedEvent::FromIfValid(event)); |
| } |
| |
| if (for_drop_) { |
| if (!is_nested_drag) { |
| // Start the timer to hide the menu. This is needed as we get no |
| // notification when the drag has finished. |
| StartCancelAllTimer(); |
| } |
| return; |
| } |
| |
| // Make sure Chrome doesn't attempt to shut down while the menu is showing. |
| ViewsDelegate::GetInstance()->AddRef(); |
| } |
| |
| void MenuController::Cancel(ExitType type) { |
| #if BUILDFLAG(IS_MAC) |
| menu_closure_animation_.reset(); |
| #endif |
| |
| // If the menu has already been destroyed, no further cancellation is |
| // needed. We especially don't want to set the |exit_type_| to a lesser |
| // value. |
| if (exit_type_ == ExitType::kDestroyed || exit_type_ == type) { |
| return; |
| } |
| |
| if (!showing_) { |
| // This occurs if we're in the process of notifying the delegate for a drop |
| // and the delegate cancels us. Or if the releasing of ViewsDelegate causes |
| // an immediate shutdown. |
| return; |
| } |
| |
| MenuItemView* selected = state_.item; |
| SetExitType(type); |
| |
| SendMouseCaptureLostToActiveView(); |
| |
| // Hide windows immediately. |
| SetSelection(nullptr, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); |
| |
| if (for_drop_) { |
| // If we didn't block the caller we need to notify the menu, which |
| // triggers deleting us. |
| DCHECK(selected); |
| showing_ = false; |
| delegate_->OnMenuClosed(internal::MenuControllerDelegate::NOTIFY_DELEGATE, |
| selected->GetRootMenuItem(), accept_event_flags_); |
| // WARNING: the call to MenuClosed deletes us. |
| return; |
| } |
| |
| // If |type| is ExitType::kAll we update the state of the menu to not showing. |
| // For dragging this ensures that the correct visual state is reported until |
| // the drag operation completes. For non-dragging cases it is possible that |
| // the release of ViewsDelegate leads immediately to shutdown, which can |
| // trigger nested calls to Cancel. We want to reject these to prevent |
| // attempting a nested tear down of this and |delegate_|. |
| if (type == ExitType::kAll) { |
| showing_ = false; |
| } |
| |
| // On Windows and Linux the destruction of this menu's Widget leads to the |
| // teardown of the platform specific drag-and-drop Widget. Do not shutdown |
| // while dragging, leave the Widget hidden until drag-and-drop has completed, |
| // at which point all menus will be destroyed. |
| if (!drag_in_progress_) { |
| ExitMenu(); |
| } |
| } |
| |
| void MenuController::AddNestedDelegate( |
| internal::MenuControllerDelegate* delegate) { |
| delegate_stack_.push_back(delegate); |
| delegate_ = delegate; |
| } |
| |
| bool MenuController::IsCombobox() const { |
| return IsEditableCombobox() || IsReadonlyCombobox(); |
| } |
| |
| bool MenuController::IsEditableCombobox() const { |
| return combobox_type_ == ComboboxType::kEditable; |
| } |
| |
| bool MenuController::IsReadonlyCombobox() const { |
| return combobox_type_ == ComboboxType::kReadonly; |
| } |
| |
| bool MenuController::IsContextMenu() const { |
| return state_.menu_type == MenuType::kContextMenu || |
| state_.menu_type == MenuType::kMenuItemContextMenu; |
| } |
| |
| void MenuController::SelectItemAndOpenSubmenu(MenuItemView* item) { |
| DCHECK(item); |
| SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| |
| // If `item` has not a submenu, hot track `item`'s initial focusable button |
| // if any. |
| if (!item->HasSubmenu()) { |
| View* hot_view = GetInitialFocusableView(item, /*forward=*/true); |
| SetHotTrackedButton(Button::AsButton(hot_view)); |
| } |
| } |
| |
| bool MenuController::OnMousePressed(SubmenuView* source, |
| const ui::MouseEvent& event) { |
| // We should either have no current_mouse_event_target_, or should have a |
| // pressed state stored. |
| DCHECK(!current_mouse_event_target_ || current_mouse_pressed_state_); |
| |
| // Find the root view to check. If any buttons were previously pressed, this |
| // is the same root view we've been forwarding to. Otherwise, it's the root |
| // view of the target. |
| MenuHostRootView* forward_to_root = |
| current_mouse_pressed_state_ ? current_mouse_event_target_.get() |
| : GetRootView(source, event.location()); |
| |
| current_mouse_pressed_state_ |= event.changed_button_flags(); |
| |
| if (forward_to_root) { |
| // Reset hot-tracking if a different view is getting a mouse press. |
| const ui::MouseEvent event_for_root = |
| ConvertLocatedEventForRootView(*source, *forward_to_root, event); |
| View* view = |
| forward_to_root->GetEventHandlerForPoint(event_for_root.location()); |
| Button* button = Button::AsButton(view); |
| if (hot_button_ != button) { |
| SetHotTrackedButton(button); |
| } |
| |
| // Empty menu items are always handled by the menu controller. |
| if (!IsViewClass<EmptyMenuMenuItem>(view)) { |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| bool processed = forward_to_root->ProcessMousePressed(event_for_root); |
| // This object may be destroyed as a result of a mouse press event (some |
| // item may close the menu). |
| if (!this_ref) { |
| return true; |
| } |
| |
| // If the event was processed, the root view becomes our current mouse |
| // handler... |
| if (processed && !current_mouse_event_target_) { |
| current_mouse_event_target_ = forward_to_root; |
| } |
| |
| // ...and we always return the result of the current handler. |
| if (current_mouse_event_target_) { |
| return processed; |
| } |
| } |
| } |
| |
| // Otherwise, the menu handles this click directly. |
| SetSelectionOnPointerDown(source, &event); |
| return true; |
| } |
| |
| bool MenuController::OnMouseDragged(SubmenuView* source, |
| const ui::MouseEvent& event) { |
| if (current_mouse_event_target_) { |
| return current_mouse_event_target_->ProcessMouseDragged( |
| ConvertLocatedEventForRootView(*source, *current_mouse_event_target_, |
| event)); |
| } |
| |
| MenuPart part = GetMenuPart(source, event.location()); |
| UpdateScrolling(part); |
| |
| if (for_drop_) { |
| return false; |
| } |
| |
| if (possible_drag_) { |
| if (View::ExceededDragThreshold(event.location() - press_pt_)) { |
| StartDrag(source, press_pt_); |
| } |
| return true; |
| } |
| MenuItemView* mouse_menu = nullptr; |
| if (part.type == MenuPartType::kMenuItem) { |
| // If there is no menu target, but a submenu target, then we are interacting |
| // with an empty menu item within a submenu. These cannot become selection |
| // targets for mouse interaction, so do not attempt to update selection. |
| if (part.menu || !part.submenu) { |
| if (!part.menu) { |
| part.menu = source->GetMenuItem(); |
| } else { |
| mouse_menu = part.menu; |
| } |
| SetSelection(part.menu ? part.menu.get() : state_.item.get(), |
| SELECTION_OPEN_SUBMENU); |
| } |
| } else if (part.type == MenuPartType::kNone) { |
| // If there is a sibling menu, show it. Otherwise, if the user has selected |
| // a menu item with no accompanying sibling menu or submenu, move selection |
| // back to the parent menu item. |
| if (!ShowSiblingMenu(source, event.location())) { |
| if (!part.is_scroll() && pending_state_.item && |
| pending_state_.item->GetParentMenuItem() && |
| !pending_state_.item->SubmenuIsShowing()) { |
| SetSelection(pending_state_.item->GetParentMenuItem(), |
| SELECTION_OPEN_SUBMENU); |
| } |
| } |
| } |
| UpdateActiveMouseView(source, event, mouse_menu); |
| |
| return true; |
| } |
| |
| void MenuController::OnMouseReleased(SubmenuView* source, |
| const ui::MouseEvent& event) { |
| current_mouse_pressed_state_ &= ~event.changed_button_flags(); |
| |
| if (current_mouse_event_target_) { |
| // If this was the final mouse button, then remove the forwarding target. |
| // We need to do this *before* dispatching the event to the root view |
| // because there's a chance that the event will open a nested (and blocking) |
| // menu, and we need to not have a forwarded root view. |
| MenuHostRootView* cached_event_target = current_mouse_event_target_; |
| if (!current_mouse_pressed_state_) { |
| current_mouse_event_target_ = nullptr; |
| } |
| cached_event_target->ProcessMouseReleased( |
| ConvertLocatedEventForRootView(*source, *cached_event_target, event)); |
| return; |
| } |
| |
| // The menu should ignore mouse release events and refrain from closing if a |
| // drag operation is in progress or has been recently canceled without |
| // immediate notification. |
| if (drag_in_progress_ || for_drop_) { |
| return; |
| } |
| |
| DCHECK(state_.item); |
| possible_drag_ = false; |
| MenuPart part = GetMenuPart(source, event.location()); |
| if (event.IsRightMouseButton() && part.type == MenuPartType::kMenuItem) { |
| MenuItemView* menu = part.menu; |
| // |menu| is null means this event is from an empty menu or a separator. |
| // If it is from an empty menu, use parent context menu instead of that. |
| if (!menu && part.submenu->children().size() == 1 && |
| IsViewClass<EmptyMenuMenuItem>(part.submenu->children().front())) { |
| menu = part.parent; |
| } |
| |
| if (menu) { |
| if (ShowContextMenu(menu, ConvertToScreen(*source, event.location()), |
| ui::mojom::MenuSourceType::kMouse)) { |
| return; |
| } |
| } |
| } |
| |
| if (!part.is_scroll() && part.menu && |
| part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) { |
| if (active_mouse_view_tracker_->view()) { |
| SendMouseReleaseToActiveView(source, event); |
| return; |
| } |
| // If a mouse release was received quickly after showing. |
| base::TimeDelta time_shown = base::TimeTicks::Now() - menu_start_time_; |
| if (time_shown < menu_selection_hold_time) { |
| // And it wasn't far from the mouse press location. |
| const gfx::Vector2d moved = ConvertToScreen(*source, event.location()) - |
| menu_start_mouse_press_loc_; |
| if (moved.Length() < kMaximumLengthMovedToActivate) { |
| // Ignore the mouse release as it was likely this menu was shown under |
| // the mouse and the action was just a normal click. |
| return; |
| } |
| } |
| const int command = part.menu->GetCommand(); |
| if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu( |
| command, event)) { |
| part.menu->GetDelegate()->ExecuteCommand(command, event.flags()); |
| return; |
| } |
| if ((!part.menu->NonIconChildViewsCount() || |
| part.menu->GetTriggerActionWithNonIconChildViews()) && |
| part.menu->GetDelegate()->IsTriggerableEvent(part.menu, event)) { |
| Accept(part.menu, event.flags()); |
| return; |
| } |
| } else if (part.type == MenuPartType::kMenuItem) { |
| // User either clicked on empty space, or a menu that has children. |
| SetSelection(part.menu ? part.menu.get() : state_.item.get(), |
| SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| } |
| SendMouseCaptureLostToActiveView(); |
| MaybeForwardToAnnotation(source, event); |
| } |
| |
| void MenuController::OnMouseMoved(SubmenuView* source, |
| const ui::MouseEvent& event) { |
| if (current_mouse_event_target_) { |
| current_mouse_event_target_->ProcessMouseMoved( |
| ConvertLocatedEventForRootView(*source, *current_mouse_event_target_, |
| event)); |
| return; |
| } |
| |
| // Opening a submenu can trigger mouse move events at the current mouse |
| // position (e.g. due to Aura synthesizing them on window visibility changes). |
| // Ignore these. This ensures submenus opened with the keyboard don't |
| // incorrectly show a mouse selection before the mouse moves. |
| if (menu_open_mouse_loc_ && |
| *menu_open_mouse_loc_ == |
| GetLocationInRootMenu(*source, event.location())) { |
| return; |
| } |
| |
| menu_open_mouse_loc_.reset(); |
| MenuHostRootView* root_view = GetRootView(source, event.location()); |
| Button* new_hot_tracked_button = nullptr; |
| if (root_view) { |
| root_view->ProcessMouseMoved(event); |
| |
| // Update hot-tracked button when a button state is changed with a mouse |
| // event. It is necessary to track it for accurate hot-tracking when both |
| // mouse and keyboard are used to navigate the menu. |
| View* view = root_view->GetEventHandlerForPoint( |
| ConvertLocatedEventForRootView(*source, *root_view, event).location()); |
| new_hot_tracked_button = Button::AsButton(view); |
| } |
| |
| HandleMouseLocation(source, event.location()); |
| |
| // Updating the hot tracked button should be after `HandleMouseLocation()` |
| // which may reset the current hot tracked button. |
| if (new_hot_tracked_button) { |
| SetHotTrackedButton(new_hot_tracked_button); |
| } |
| |
| MaybeForwardToAnnotation(source, event); |
| } |
| |
| void MenuController::OnMouseEntered(SubmenuView* source, |
| const ui::MouseEvent& event) { |
| // MouseEntered is always followed by a mouse moved, so don't need to |
| // do anything here. |
| } |
| |
| bool MenuController::OnMouseWheel(SubmenuView* source, |
| const ui::MouseWheelEvent& event) { |
| // Stop scrolling via scroll button to prevent flickering. |
| StopScrollingViaButton(); |
| |
| MenuPart part = GetMenuPart(source, event.location()); |
| |
| SetSelection(part.menu ? part.menu.get() : state_.item.get(), |
| SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| |
| return part.submenu && part.submenu->OnMouseWheel(event); |
| } |
| |
| void MenuController::OnGestureEvent(SubmenuView* source, |
| ui::GestureEvent* event) { |
| if (owner_ && send_gesture_events_to_owner()) { |
| #if defined(USE_AURA) |
| gfx::NativeView target = native_view_for_gestures_ |
| ? native_view_for_gestures_ |
| : owner()->GetNativeWindow(); |
| event->ConvertLocationToTarget(source->GetWidget()->GetNativeWindow(), |
| target); |
| target->delegate()->OnGestureEvent(event); |
| #else |
| owner()->OnGestureEvent(event); |
| #endif // defined(USE_AURA) |
| // Reset |send_gesture_events_to_owner_| when the first gesture ends. |
| if (event->type() == ui::EventType::kGestureEnd) { |
| send_gesture_events_to_owner_ = false; |
| } |
| return; |
| } |
| |
| MenuHostRootView* root_view = GetRootView(source, event->location()); |
| if (root_view) { |
| // Reset hot-tracking if a different view is getting a touch event. |
| View* view = root_view->GetEventHandlerForPoint( |
| ConvertLocatedEventForRootView(*source, *root_view, *event).location()); |
| Button* button = Button::AsButton(view); |
| if (hot_button_ && hot_button_ != button) { |
| SetHotTrackedButton(nullptr); |
| } |
| } |
| |
| MenuPart part = GetMenuPart(source, event->location()); |
| if (event->type() == ui::EventType::kGestureTapDown) { |
| SetSelectionOnPointerDown(source, event); |
| event->StopPropagation(); |
| } else if (event->type() == ui::EventType::kGestureLongPress) { |
| if (part.type == MenuPartType::kMenuItem && part.menu) { |
| if (ShowContextMenu(part.menu, |
| ConvertToScreen(*source, event->location()), |
| ui::mojom::MenuSourceType::kTouch)) { |
| event->StopPropagation(); |
| } |
| } |
| } else if (event->type() == ui::EventType::kGestureTap) { |
| if (!part.is_scroll() && part.menu && |
| !(part.should_submenu_show && part.menu->HasSubmenu())) { |
| const int command = part.menu->GetCommand(); |
| if (part.menu->GetDelegate()->ShouldExecuteCommandWithoutClosingMenu( |
| command, *event)) { |
| item_selected_by_touch_ = true; |
| part.menu->GetDelegate()->ExecuteCommand(command, 0); |
| } else if (part.menu->GetDelegate()->IsTriggerableEvent(part.menu, |
| *event)) { |
| item_selected_by_touch_ = true; |
| Accept(part.menu, event->flags()); |
| } |
| event->StopPropagation(); |
| } else if (part.type == MenuPartType::kMenuItem) { |
| // User either tapped on empty space, or a menu that has children. |
| SetSelection(part.menu ? part.menu.get() : state_.item.get(), |
| SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| event->StopPropagation(); |
| } |
| } else if (event->type() == ui::EventType::kGestureTapCancel && part.menu && |
| part.type == MenuPartType::kMenuItem) { |
| // Move the selection to the parent menu so that the selection in the |
| // current menu is unset. Make sure the submenu remains open by sending the |
| // appropriate SetSelectionTypes flags. |
| SetSelection(part.menu->GetParentMenuItem(), |
| SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| event->StopPropagation(); |
| } |
| |
| if (event->stopped_propagation()) { |
| return; |
| } |
| |
| if (!part.submenu) { |
| return; |
| } |
| part.submenu->OnGestureEvent(event); |
| } |
| |
| void MenuController::OnTouchEvent(SubmenuView* source, ui::TouchEvent* event) { |
| // Bail if owner wants the current active gesture sequence. |
| if (owner_ && send_gesture_events_to_owner()) { |
| return; |
| } |
| |
| if (event->type() == ui::EventType::kTouchPressed) { |
| MenuPart part = GetMenuPart(source, event->location()); |
| if (part.type == MenuPartType::kNone) { |
| if (MaybeForwardToAnnotation(source, *event)) { |
| event->SetHandled(); |
| return; |
| } |
| |
| RepostEventAndCancel(source, event); |
| event->SetHandled(); |
| } |
| } else { |
| MaybeForwardToAnnotation(source, *event); |
| } |
| } |
| |
| View* MenuController::GetTooltipHandlerForPoint(SubmenuView* source, |
| const gfx::Point& point) { |
| MenuHostRootView* root_view = GetRootView(source, point); |
| return root_view ? root_view->ProcessGetTooltipHandlerForPoint(point) |
| : nullptr; |
| } |
| |
| void MenuController::ViewHierarchyChanged( |
| SubmenuView* source, |
| const ViewHierarchyChangedDetails& details) { |
| if (!details.is_add) { |
| // If the current mouse handler is removed, remove it as the handler. |
| if (details.child == current_mouse_event_target_) { |
| current_mouse_event_target_ = nullptr; |
| current_mouse_pressed_state_ = 0; |
| } |
| // Update |hot_button_| (both in |this| and in |menu_stack_| if it gets |
| // removed while a menu is up. |
| if (details.child == hot_button_) { |
| hot_button_ = nullptr; |
| for (auto& nested_state : menu_stack_) { |
| State& state = nested_state.first; |
| if (details.child == state.hot_button) { |
| state.hot_button = nullptr; |
| } |
| } |
| } |
| } |
| } |
| |
| bool MenuController::GetDropFormats( |
| SubmenuView* source, |
| int* formats, |
| std::set<ui::ClipboardFormatType>* format_types) { |
| return source->GetMenuItem()->GetDelegate()->GetDropFormats( |
| source->GetMenuItem(), formats, format_types); |
| } |
| |
| bool MenuController::AreDropTypesRequired(SubmenuView* source) { |
| return source->GetMenuItem()->GetDelegate()->AreDropTypesRequired( |
| source->GetMenuItem()); |
| } |
| |
| bool MenuController::CanDrop(SubmenuView* source, const OSExchangeData& data) { |
| return source->GetMenuItem()->GetDelegate()->CanDrop(source->GetMenuItem(), |
| data); |
| } |
| |
| void MenuController::OnDragEntered(SubmenuView* source, |
| const ui::DropTargetEvent& event) { |
| valid_drop_coordinates_ = false; |
| } |
| |
| int MenuController::OnDragUpdated(SubmenuView* source, |
| const ui::DropTargetEvent& event) { |
| StopCancelAllTimer(); |
| |
| const gfx::Point screen_loc = |
| View::ConvertPointToScreen(source, event.location()); |
| if (valid_drop_coordinates_ && screen_loc == drop_pt_) { |
| return last_drop_operation_; |
| } |
| drop_pt_ = screen_loc; |
| valid_drop_coordinates_ = true; |
| |
| MenuItemView* menu_item = GetMenuItemAt(source, event.location()); |
| bool over_empty_menu = false; |
| if (!menu_item) { |
| // See if we're over an empty menu. `GetMenuItemAt` fails in this case |
| // because it uses `GetEventHandlerForPoint`, which requires an enabled |
| // `View`, while `EmptyMenuMenuItem`s are disabled. |
| // `GetTooltipHandlerForPoint` does not have this restriction. |
| menu_item = AsViewClass<EmptyMenuMenuItem>( |
| source->GetTooltipHandlerForPoint(event.location())); |
| if (menu_item) { |
| over_empty_menu = true; |
| } |
| } |
| MenuDelegate::DropPosition drop_position = MenuDelegate::DropPosition::kNone; |
| int drop_operation = ui::DragDropTypes::DRAG_NONE; |
| if (menu_item) { |
| gfx::Point menu_item_loc(event.location()); |
| View::ConvertPointToTarget(source, menu_item, &menu_item_loc); |
| MenuItemView* query_menu_item; |
| if (!over_empty_menu) { |
| int menu_item_height = menu_item->height(); |
| if (menu_item->HasSubmenu() && |
| (menu_item_loc.y() > kDropBetweenPixels && |
| menu_item_loc.y() < (menu_item_height - kDropBetweenPixels))) { |
| drop_position = MenuDelegate::DropPosition::kOn; |
| } else { |
| drop_position = (menu_item_loc.y() < menu_item_height / 2) |
| ? MenuDelegate::DropPosition::kBefore |
| : MenuDelegate::DropPosition::kAfter; |
| } |
| query_menu_item = menu_item; |
| } else { |
| query_menu_item = menu_item->GetParentMenuItem(); |
| drop_position = MenuDelegate::DropPosition::kOn; |
| } |
| drop_operation = |
| static_cast<int>(menu_item->GetDelegate()->GetDropOperation( |
| query_menu_item, event, &drop_position)); |
| |
| // If the menu has a submenu, schedule the submenu to open. |
| SetSelection(menu_item, menu_item->HasSubmenu() ? SELECTION_OPEN_SUBMENU |
| : SELECTION_DEFAULT); |
| |
| if (drop_position == MenuDelegate::DropPosition::kNone || |
| drop_operation == ui::DragDropTypes::DRAG_NONE) { |
| menu_item = nullptr; |
| } |
| } else { |
| SetSelection(source->GetMenuItem(), SELECTION_OPEN_SUBMENU); |
| } |
| SetDropMenuItem(menu_item, drop_position); |
| last_drop_operation_ = drop_operation; |
| return drop_operation; |
| } |
| |
| void MenuController::OnDragExited(SubmenuView* source) { |
| StartCancelAllTimer(); |
| |
| if (drop_target_) { |
| StopShowTimer(); |
| SetDropMenuItem(nullptr, MenuDelegate::DropPosition::kNone); |
| } |
| } |
| |
| views::View::DropCallback MenuController::GetDropCallback( |
| SubmenuView* source, |
| const ui::DropTargetEvent& event) { |
| DCHECK(drop_target_); |
| |
| MenuItemView* item = state_.item; |
| DCHECK(item); |
| |
| // If over an empty menu item, drop occurs on the parent. |
| if (IsViewClass<EmptyMenuMenuItem>(drop_target_)) { |
| drop_target_ = drop_target_->GetParentMenuItem(); |
| } |
| |
| MenuItemView* drop_target = drop_target_; |
| MenuDelegate::DropPosition drop_position = drop_position_; |
| |
| if (for_drop_) { |
| // Close all menus, including any nested menus. |
| SetSelection(nullptr, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); |
| CloseAllNestedMenus(); |
| |
| // Set state such that we exit. |
| showing_ = false; |
| SetExitType(ExitType::kAll); |
| |
| delegate_->OnMenuClosed( |
| internal::MenuControllerDelegate::DONT_NOTIFY_DELEGATE, |
| item->GetRootMenuItem(), accept_event_flags_); |
| } |
| |
| // WARNING: the call to MenuClosed deletes us. |
| |
| return drop_target->GetDelegate()->GetDropCallback(drop_target, drop_position, |
| event); |
| } |
| |
| void MenuController::OnDragEnteredScrollButton(SubmenuView* source, |
| bool is_up) { |
| MenuPart part; |
| part.type = is_up ? MenuPartType::kScrollUp : MenuPartType::kScrollDown; |
| part.submenu = source; |
| UpdateScrolling(part); |
| |
| // Do this to force the selection to hide. |
| SetDropMenuItem(source->GetMenuItemAt(0), MenuDelegate::DropPosition::kNone); |
| |
| StopCancelAllTimer(); |
| } |
| |
| void MenuController::OnDragExitedScrollButton(SubmenuView* source) { |
| StartCancelAllTimer(); |
| SetDropMenuItem(nullptr, MenuDelegate::DropPosition::kNone); |
| StopScrollingViaButton(); |
| } |
| |
| void MenuController::OnDragWillStart() { |
| DCHECK(!drag_in_progress_); |
| drag_in_progress_ = true; |
| } |
| |
| void MenuController::OnDragComplete(bool should_close) { |
| DCHECK(drag_in_progress_); |
| drag_in_progress_ = false; |
| // During a drag, mouse events are processed directly by the widget, and not |
| // sent to the MenuController. At drag completion, reset pressed state and |
| // the event target. |
| current_mouse_pressed_state_ = 0; |
| current_mouse_event_target_ = nullptr; |
| possible_drag_ = false; |
| |
| // TODO(crbug.com/375959961): On X11, the native widget's mouse button state |
| // is not updated when the mouse button is released to end a drag. Therefore, |
| // all subsequent mouse movements will be delivered as "MouseDragged" events. |
| // Until this is fixed, the menu should be closed. |
| #if BUILDFLAG(IS_OZONE_X11) |
| should_close = true; |
| #endif |
| |
| if (!should_close) { |
| StopCancelAllTimer(); |
| return; |
| } |
| |
| if (showing_) { |
| // During a drag operation there are several ways in which this can be |
| // canceled and deleted. Verify that this is still active before closing |
| // the widgets. |
| if (GetActiveInstance() == this) { |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| CloseAllNestedMenus(); |
| Cancel(ExitType::kAll); |
| // The above may have deleted us. If not perform a full shutdown. |
| if (!this_ref) { |
| return; |
| } |
| ExitMenu(); |
| } |
| } else if (exit_type_ == ExitType::kAll) { |
| // We may have been canceled during the drag. If so we still need to fully |
| // shutdown. |
| ExitMenu(); |
| } |
| } |
| |
| ui::PostDispatchAction MenuController::OnWillDispatchKeyEvent( |
| ui::KeyEvent* event) { |
| if (exit_type() == ExitType::kAll || exit_type() == ExitType::kDestroyed) { |
| // If the event has arrived after the menu's exit type has changed but |
| // before its Widgets have been destroyed, the event will continue its |
| // normal propagation for the following reason: |
| // If the user accepts a menu item in a nested menu, and the menu item |
| // action starts a base::RunLoop; IDC_BOOKMARK_BAR_OPEN_ALL sometimes opens |
| // a modal dialog. The modal dialog starts a base::RunLoop and keeps the |
| // base::RunLoop running for the duration of its lifetime. |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| if (event->type() == ui::EventType::kKeyPressed) { |
| bool key_handled = false; |
| #if BUILDFLAG(IS_MAC) |
| // Special handling for Option-Up and Option-Down, which should behave like |
| // Home and End respectively in menus. |
| if ((event->flags() & ui::EF_ALT_DOWN)) { |
| ui::KeyEvent rewritten_event(*event); |
| if (event->key_code() == ui::VKEY_UP) { |
| rewritten_event.set_key_code(ui::VKEY_HOME); |
| } else if (event->key_code() == ui::VKEY_DOWN) { |
| rewritten_event.set_key_code(ui::VKEY_END); |
| } |
| key_handled = OnKeyPressed(rewritten_event); |
| } else { |
| key_handled = OnKeyPressed(*event); |
| } |
| #else |
| key_handled = OnKeyPressed(*event); |
| #endif |
| |
| if (key_handled) { |
| event->StopPropagation(); |
| } |
| |
| // Key events can lead to this being deleted. |
| if (!this_ref) { |
| event->StopPropagation(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| |
| if (!IsEditableCombobox() && !event->stopped_propagation()) { |
| // Do not check mnemonics if the Alt or Ctrl modifiers are pressed. For |
| // example Ctrl+<T> is an accelerator, but <T> only is a mnemonic. |
| const int kKeyFlagsMask = |
| ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN; |
| const int flags = event->flags(); |
| if (exit_type() == ExitType::kNone && (flags & kKeyFlagsMask) == 0) { |
| char16_t c = event->GetCharacter(); |
| SelectByChar(c); |
| // SelectByChar can lead to this being deleted. |
| if (!this_ref) { |
| event->StopPropagation(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| } |
| } |
| } |
| |
| ui::Accelerator accelerator(*event); |
| |
| #if BUILDFLAG(IS_MAC) |
| if (AcceleratorShouldCancelMenu(accelerator)) { |
| Cancel(ExitType::kAll); |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| #endif |
| |
| ViewsDelegate::ProcessMenuAcceleratorResult result = |
| ViewsDelegate::GetInstance()->ProcessAcceleratorWhileMenuShowing( |
| accelerator); |
| // Above can lead to |this| being deleted. |
| if (!this_ref) { |
| event->StopPropagation(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| |
| if (result == ViewsDelegate::ProcessMenuAcceleratorResult::CLOSE_MENU) { |
| Cancel(ExitType::kAll); |
| event->StopPropagation(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| |
| if (IsEditableCombobox()) { |
| const base::flat_set<ui::KeyboardCode> kKeysThatDontPropagate = { |
| ui::VKEY_DOWN, ui::VKEY_UP, ui::VKEY_ESCAPE, ui::VKEY_F4, |
| ui::VKEY_RETURN}; |
| if (kKeysThatDontPropagate.find(event->key_code()) == |
| kKeysThatDontPropagate.end()) { |
| return ui::POST_DISPATCH_PERFORM_DEFAULT; |
| } |
| } |
| event->SetSkipped(); |
| return ui::POST_DISPATCH_NONE; |
| } |
| |
| void MenuController::UpdateSubmenuSelection(SubmenuView* submenu) { |
| if (submenu->IsShowing()) { |
| HandleMouseLocation( |
| submenu, |
| ConvertFromScreen(GetRootMenu(*submenu), |
| display::Screen::Get()->GetCursorScreenPoint())); |
| } |
| } |
| |
| void MenuController::OnWidgetDestroying(Widget* widget) { |
| DCHECK_EQ(owner_, widget); |
| owner_->RemoveObserver(this); |
| owner_ = nullptr; |
| native_view_for_gestures_ = gfx::NativeView(); |
| |
| #if BUILDFLAG(IS_MAC) |
| menu_closure_animation_.reset(); |
| #endif |
| |
| // Exit menu to ensure that we are not holding on to resources when the |
| // widget has been destroyed. |
| ExitMenu(); |
| } |
| |
| bool MenuController::IsCancelAllTimerRunningForTest() { |
| return cancel_all_timer_.IsRunning(); |
| } |
| |
| void MenuController::ClearStateForTest() { |
| state_ = State(); |
| pending_state_ = State(); |
| } |
| |
| // static |
| void MenuController::TurnOffMenuSelectionHoldForTest() { |
| menu_selection_hold_time = base::TimeDelta(); |
| } |
| |
| ui::ColorId MenuController::GetSeparatorColorId() const { |
| #if BUILDFLAG(IS_CHROMEOS) |
| if (use_ash_system_ui_layout_) { |
| return ui::kColorAshSystemUIMenuSeparator; |
| } |
| #endif |
| return ui::kColorMenuSeparator; |
| } |
| |
| void MenuController::OnMenuItemDestroying(MenuItemView* menu_item) { |
| #if BUILDFLAG(IS_MAC) |
| if (menu_closure_animation_ && menu_closure_animation_->item() == menu_item) { |
| menu_closure_animation_.reset(); |
| } |
| #endif |
| UnregisterAlertedItem(menu_item); |
| |
| bool found_in_pending_state = false; |
| bool found_in_current_state = false; |
| int menu_stack_matches = 0; |
| |
| if (pending_state_.item == menu_item) { |
| pending_state_.item = nullptr; |
| found_in_pending_state = true; |
| } |
| if (state_.item == menu_item) { |
| state_.item = nullptr; |
| found_in_current_state = true; |
| } |
| |
| for (auto& menu_state_pair : menu_stack_) { |
| if (menu_state_pair.first.item == menu_item) { |
| menu_state_pair.first.item = nullptr; |
| menu_stack_matches++; |
| } |
| } |
| |
| if (found_in_pending_state || found_in_current_state || |
| menu_stack_matches > 0) { |
| // This indicates a lifecycle management issue - MenuItemView destroyed |
| // while still referenced by MenuController. |
| // Remove this DumpWithoutCrashing once we get enough information. |
| base::debug::DumpWithoutCrashing(); |
| } |
| } |
| |
| void MenuController::AnimationProgressed(const gfx::Animation* animation) { |
| DCHECK_EQ(animation, &alert_animation_); |
| |
| // Schedule paints at each alerted menu item. The menu items pull the |
| // animation's current value in their OnPaint methods. |
| for (MenuItemView* item : alerted_items_) { |
| if (item->GetParentMenuItem()->SubmenuIsShowing()) { |
| item->SchedulePaint(); |
| } |
| } |
| } |
| |
| void MenuController::SetSelection(MenuItemView* menu_item, |
| int selection_types) { |
| size_t paths_differ_at = 0; |
| std::vector<MenuItemView*> current_path; |
| std::vector<MenuItemView*> new_path; |
| BuildPathsAndCalculateDiff(pending_state_.item, menu_item, ¤t_path, |
| &new_path, &paths_differ_at); |
| |
| size_t current_size = current_path.size(); |
| size_t new_size = new_path.size(); |
| |
| // ACTIONABLE_SUBMENUs can change without changing the pending item, this |
| // occurs when selection moves from the COMMAND area to the SUBMENU area of |
| // the ACTIONABLE_SUBMENU. |
| const bool pending_item_changed = |
| pending_state_.item != menu_item || |
| pending_state_.submenu_open != |
| !!(selection_types & SELECTION_OPEN_SUBMENU); |
| |
| if (pending_item_changed && pending_state_.item) { |
| SetHotTrackedButton(nullptr); |
| } |
| |
| auto this_ref = AsWeakPtr(); |
| // Notify an accessibility focus event on all menu items except for the root. |
| bool ensure_focus_within_popup = |
| menu_item && pending_item_changed && |
| (MenuDepth(menu_item) != 1 || |
| menu_item->GetType() != MenuItemView::Type::kSubMenu || |
| (menu_item->GetType() == MenuItemView::Type::kActionableSubMenu && |
| (selection_types & SELECTION_OPEN_SUBMENU) == 0)); |
| if (ensure_focus_within_popup) { |
| // The selection event is now fired when the selected state is set on the |
| // accessibility cache when the MenuItem is selected. Before firing the |
| // selection event, ensure that focus appears to be within the popup. This |
| // is helpful for ATs on some platforms, specifically on Windows, where |
| // selection events in a list are mapped to focus events. Without this call, |
| // the focus appears to be elsewhere. |
| menu_item->GetViewAccessibility().SetPopupFocusOverride(); |
| } |
| // Possible fix for https:://crbug.com/443019015, in case menu_controller is |
| // getting deleted as a side effect of accessibility code above. The crash |
| // happens when accessibility has been turned on around the same time as |
| // opening the menu. |
| if (!this_ref) { |
| return; |
| } |
| // Notify the old path it isn't selected. |
| MenuDelegate* current_delegate = |
| current_path.empty() ? nullptr : current_path.front()->GetDelegate(); |
| for (size_t i = paths_differ_at; i < current_size; ++i) { |
| if (current_delegate && |
| (current_path[i]->GetType() == MenuItemView::Type::kSubMenu || |
| current_path[i]->GetType() == |
| MenuItemView::Type::kActionableSubMenu)) { |
| current_delegate->WillHideMenu(current_path[i]); |
| } |
| current_path[i]->SetSelected(false); |
| } |
| |
| // Notify the new path it is selected. |
| for (size_t i = paths_differ_at; i < new_size; ++i) { |
| new_path[i]->ScrollRectToVisible(new_path[i]->GetLocalBounds()); |
| new_path[i]->SetSelected(true); |
| if (new_path[i]->GetType() == MenuItemView::Type::kActionableSubMenu) { |
| new_path[i]->SetSelectionOfActionableSubmenu( |
| (selection_types & SELECTION_OPEN_SUBMENU) != 0); |
| } |
| } |
| if (menu_item && |
| menu_item->GetType() == MenuItemView::Type::kActionableSubMenu) { |
| menu_item->SetSelectionOfActionableSubmenu( |
| (selection_types & SELECTION_OPEN_SUBMENU) != 0); |
| } |
| |
| DCHECK(menu_item || (selection_types & SELECTION_EXIT) != 0); |
| |
| pending_state_.item = menu_item; |
| pending_state_.submenu_open = (selection_types & SELECTION_OPEN_SUBMENU) != 0; |
| |
| // Stop timers. |
| StopCancelAllTimer(); |
| // Resets show timer only when pending menu item is changed. |
| if (pending_item_changed) { |
| StopShowTimer(); |
| } |
| |
| if (selection_types & SELECTION_UPDATE_IMMEDIATELY) { |
| CommitPendingSelection(); |
| } else if (pending_item_changed) { |
| StartShowTimer(); |
| } |
| |
| if (ensure_focus_within_popup) { |
| // Notify an accessibility selected children changed event on the parent |
| // submenu. |
| if (menu_item->GetParentMenuItem() && |
| menu_item->GetParentMenuItem()->GetSubmenu()) { |
| menu_item->GetParentMenuItem() |
| ->GetSubmenu() |
| ->NotifyAccessibilityEventDeprecated( |
| ax::mojom::Event::kSelectedChildrenChanged, |
| /*send_native_event=*/true); |
| } |
| } |
| } |
| |
| void MenuController::SetSelectionOnPointerDown(SubmenuView* source, |
| const ui::LocatedEvent* event) { |
| if (for_drop_) { |
| return; |
| } |
| |
| DCHECK(!active_mouse_view_tracker_->view()); |
| |
| MenuPart part = GetMenuPart(source, event->location()); |
| if (part.is_scroll()) { |
| return; // Ignore presses on scroll buttons. |
| } |
| |
| // When this menu is opened through a touch event, a simulated right-click |
| // is sent before the menu appears. Ignore it. |
| if ((event->flags() & ui::EF_RIGHT_MOUSE_BUTTON) && |
| (event->flags() & ui::EF_FROM_TOUCH)) { |
| return; |
| } |
| |
| if (part.type == MenuPartType::kNone || |
| (part.type == MenuPartType::kMenuItem && part.menu && |
| part.menu->GetRootMenuItem() != state_.item->GetRootMenuItem())) { |
| // See if this event was located within a menu annotation. |
| if (MaybeForwardToAnnotation(source, *event)) { |
| return; |
| } |
| |
| // Remember the time stamp of the current (press down) event. The owner can |
| // then use this to figure out if this menu was finished with the same click |
| // which is sent to it thereafter. |
| closing_event_time_ = event->time_stamp(); |
| // Event wasn't pressed over any menu, or the active menu, cancel. |
| RepostEventAndCancel(source, event); |
| // Do not repost events for Linux Aura because this behavior is more |
| // consistent with the behavior of other Linux apps. |
| return; |
| } |
| |
| // On a press we immediately commit the selection, that way a submenu |
| // pops up immediately rather than after a delay. |
| int selection_types = SELECTION_UPDATE_IMMEDIATELY; |
| if (!part.menu) { |
| part.menu = part.parent; |
| selection_types |= SELECTION_OPEN_SUBMENU; |
| } else { |
| if (part.menu->GetDelegate()->CanDrag(part.menu)) { |
| possible_drag_ = true; |
| press_pt_ = event->location(); |
| } |
| if (part.menu->HasSubmenu() && part.should_submenu_show) { |
| selection_types |= SELECTION_OPEN_SUBMENU; |
| } |
| } |
| SetSelection(part.menu, selection_types); |
| } |
| |
| void MenuController::StartDrag(SubmenuView* source, |
| const gfx::Point& location) { |
| MenuItemView* item = state_.item; |
| DCHECK(item); |
| // Points are in the coordinates of the submenu, need to map to that of |
| // the selected item. Additionally source may not be the parent of |
| // the selected item, so need to map to screen first then to item. |
| const gfx::Point press_loc = |
| View::ConvertPointFromScreen(item, ConvertToScreen(*source, location)); |
| gfx::Point widget_loc = press_loc; |
| View::ConvertPointToWidget(item, &widget_loc); |
| |
| float raster_scale = ScaleFactorForDragFromWidget(source->GetWidget()); |
| gfx::Canvas canvas(item->size(), raster_scale, false /* opaque */); |
| item->PaintForDrag(&canvas); |
| gfx::ImageSkia image = |
| gfx::ImageSkia::CreateFromBitmap(canvas.GetBitmap(), raster_scale); |
| |
| std::unique_ptr<OSExchangeData> data(std::make_unique<OSExchangeData>()); |
| item->GetDelegate()->WriteDragData(item, data.get()); |
| data->provider().SetDragImage(image, press_loc.OffsetFromOrigin()); |
| |
| StopScrollingViaButton(); |
| int drag_ops = item->GetDelegate()->GetDragOperations(item); |
| bool had_capture = source->host()->HasCapture(); |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| // TODO(varunjain): Properly determine and send DragEventSource below. |
| item->GetWidget()->RunShellDrag(nullptr, std::move(data), widget_loc, |
| drag_ops, ui::mojom::DragEventSource::kMouse); |
| if (!this_ref) { |
| return; |
| } |
| if (showing_ && had_capture) { |
| // We don't need to add a view as the delegate because the MenuHost widget |
| // will forward mouse events to the MenuController through the root view. |
| source->host()->SetCapture(nullptr); |
| } |
| } |
| |
| bool MenuController::OnKeyPressed(const ui::KeyEvent& event) { |
| DCHECK_EQ(event.type(), ui::EventType::kKeyPressed); |
| |
| // Do not process while performing drag-and-drop. |
| if (for_drop_) { |
| return false; |
| } |
| |
| bool handled_key_code = false; |
| |
| const ui::KeyboardCode key_code = event.key_code(); |
| switch (key_code) { |
| case ui::VKEY_HOME: |
| if (IsEditableCombobox()) { |
| break; |
| } |
| MoveSelectionToFirstOrLastItem(INCREMENT_SELECTION_DOWN); |
| break; |
| |
| case ui::VKEY_END: |
| if (IsEditableCombobox()) { |
| break; |
| } |
| MoveSelectionToFirstOrLastItem(INCREMENT_SELECTION_UP); |
| break; |
| |
| case ui::VKEY_UP: |
| case ui::VKEY_PRIOR: |
| IncrementSelection(INCREMENT_SELECTION_UP); |
| break; |
| |
| case ui::VKEY_DOWN: |
| case ui::VKEY_NEXT: |
| IncrementSelection(INCREMENT_SELECTION_DOWN); |
| break; |
| |
| // Handling of VK_RIGHT and VK_LEFT is different depending on the UI |
| // layout. |
| case ui::VKEY_RIGHT: |
| if (IsEditableCombobox()) { |
| break; |
| } |
| if (base::i18n::IsRTL()) { |
| CloseSubmenu(); |
| } else { |
| OpenSubmenuChangeSelectionIfCan(); |
| } |
| break; |
| |
| case ui::VKEY_LEFT: |
| if (IsEditableCombobox()) { |
| break; |
| } |
| if (base::i18n::IsRTL()) { |
| OpenSubmenuChangeSelectionIfCan(); |
| } else { |
| CloseSubmenu(); |
| } |
| break; |
| |
| // On Mac, treat space the same as return. |
| #if !BUILDFLAG(IS_MAC) |
| case ui::VKEY_SPACE: |
| SendAcceleratorToHotTrackedView(event.flags()); |
| break; |
| #endif |
| |
| case ui::VKEY_F4: |
| if (!IsCombobox()) { |
| break; |
| } |
| // Fallthrough to accept or dismiss combobox menus on F4, like windows. |
| [[fallthrough]]; |
| case ui::VKEY_RETURN: |
| #if BUILDFLAG(IS_MAC) |
| case ui::VKEY_SPACE: |
| #endif |
| // An odd special case: if a prefix selection is in flight, space should |
| // add to that selection rather than activating the menu. This is |
| // important for allowing the user to select between items that have the |
| // same first word. |
| if (key_code == ui::VKEY_SPACE && |
| MenuConfig::instance().all_menus_use_prefix_selection && |
| ShouldContinuePrefixSelection()) { |
| break; |
| } |
| if (pending_state_.item) { |
| if (pending_state_.item->HasSubmenu()) { |
| if ((key_code == ui::VKEY_F4 || |
| (key_code == ui::VKEY_RETURN && IsEditableCombobox())) && |
| pending_state_.item->GetSubmenu()->IsShowing()) { |
| Cancel(ExitType::kAll); |
| } else { |
| OpenSubmenuChangeSelectionIfCan(); |
| } |
| } else { |
| handled_key_code = true; |
| if (!SendAcceleratorToHotTrackedView(event.flags()) && |
| pending_state_.item->GetEnabled()) { |
| const int command = pending_state_.item->GetCommand(); |
| if (pending_state_.item->GetDelegate() |
| ->ShouldExecuteCommandWithoutClosingMenu(command, event)) { |
| pending_state_.item->GetDelegate()->ExecuteCommand(command, 0); |
| } else { |
| Accept(pending_state_.item, event.flags()); |
| } |
| } |
| } |
| } |
| break; |
| |
| case ui::VKEY_ESCAPE: |
| if (!state_.item->GetParentMenuItem() || |
| (!state_.item->GetParentMenuItem()->GetParentMenuItem() && |
| (!state_.item->SubmenuIsShowing()))) { |
| // User pressed escape and current menu has no submenus. If we are |
| // nested, close the current menu on the stack. Otherwise fully exit the |
| // menu. |
| Cancel(delegate_stack_.size() > 1 ? ExitType::kOutermost |
| : ExitType::kAll); |
| break; |
| } |
| CloseSubmenu(); |
| break; |
| |
| #if !BUILDFLAG(IS_MAC) |
| case ui::VKEY_APPS: { |
| Button* hot_view = GetFirstHotTrackedView(pending_state_.item); |
| if (hot_view) { |
| hot_view->ShowContextMenu(hot_view->GetKeyboardContextMenuLocation(), |
| ui::mojom::MenuSourceType::kKeyboard); |
| } else if (pending_state_.item->GetEnabled() && |
| pending_state_.item->GetRootMenuItem() != |
| pending_state_.item) { |
| // Show the context menu for the given menu item. We don't try to show |
| // the menu for the (boundless) root menu item. This can happen, e.g., |
| // when the user hits the APPS key after opening the menu, when no item |
| // is selected, but showing a context menu for an implicitly-selected |
| // and invisible item doesn't make sense. |
| ShowContextMenu(pending_state_.item, |
| pending_state_.item->GetKeyboardContextMenuLocation(), |
| ui::mojom::MenuSourceType::kKeyboard); |
| } |
| break; |
| } |
| #endif |
| |
| #if BUILDFLAG(IS_WIN) |
| // On Windows, pressing Alt and F10 keys should hide the menu to match the |
| // OS behavior. |
| case ui::VKEY_MENU: |
| case ui::VKEY_F10: |
| Cancel(ExitType::kAll); |
| break; |
| #endif |
| |
| default: |
| break; |
| } |
| return handled_key_code; |
| } |
| |
| MenuController::MenuController(bool for_drop, |
| internal::MenuControllerDelegate* delegate) |
| : for_drop_(for_drop), |
| result_(nullptr), |
| drop_target_(nullptr), |
| active_mouse_view_tracker_(std::make_unique<ViewTracker>()), |
| delegate_(delegate), |
| alert_animation_(this) { |
| delegate_stack_.push_back(delegate_.get()); |
| active_instance_ = this; |
| } |
| |
| MenuController::~MenuController() { |
| DCHECK(!showing_); |
| if (owner_) { |
| owner_->RemoveObserver(this); |
| } |
| if (active_instance_ == this) { |
| active_instance_ = nullptr; |
| } |
| StopShowTimer(); |
| StopCancelAllTimer(); |
| CHECK(!IsInObserverList()); |
| } |
| |
| bool MenuController::SendAcceleratorToHotTrackedView(int event_flags) { |
| Button* hot_view = GetFirstHotTrackedView(pending_state_.item); |
| if (!hot_view) { |
| return false; |
| } |
| |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| ui::Accelerator accelerator(ui::VKEY_RETURN, event_flags); |
| hot_view->AcceleratorPressed(accelerator); |
| // An accelerator may have canceled the menu after activation. |
| if (this_ref) { |
| Button* button = static_cast<Button*>(hot_view); |
| SetHotTrackedButton(button); |
| } |
| return true; |
| } |
| |
| void MenuController::UpdateInitialLocation(const gfx::Rect& anchor_bounds, |
| MenuAnchorPosition position, |
| MenuType menu_type) { |
| pending_state_.menu_type = menu_type; |
| pending_state_.initial_bounds = anchor_bounds; |
| pending_state_.anchor = AdjustAnchorPositionForRtl(position); |
| |
| // Calculate the bounds of the monitor we'll show menus on. Do this once to |
| // avoid repeated system queries for the info. |
| const display::Display display = |
| display::Screen::Get()->GetDisplayNearestPoint(anchor_bounds.origin()); |
| pending_state_.monitor_bounds = display.work_area(); |
| |
| if (!pending_state_.monitor_bounds.Contains(anchor_bounds)) { |
| // Use the monitor area if the work area doesn't contain the bounds. This |
| // handles showing a menu from the launcher. |
| if (display.bounds().Contains(anchor_bounds)) { |
| pending_state_.monitor_bounds = display.bounds(); |
| } |
| } |
| } |
| |
| // static |
| MenuAnchorPosition MenuController::AdjustAnchorPositionForRtl( |
| MenuAnchorPosition position) { |
| if (!base::i18n::IsRTL()) { |
| return position; |
| } |
| // Reverse anchor position for RTL languages. |
| switch (position) { |
| case MenuAnchorPosition::kTopLeft: |
| return MenuAnchorPosition::kTopRight; |
| case MenuAnchorPosition::kTopRight: |
| return MenuAnchorPosition::kTopLeft; |
| case MenuAnchorPosition::kBubbleTopLeft: |
| return MenuAnchorPosition::kBubbleTopRight; |
| case MenuAnchorPosition::kBubbleTopRight: |
| return MenuAnchorPosition::kBubbleTopLeft; |
| case MenuAnchorPosition::kBubbleLeft: |
| return MenuAnchorPosition::kBubbleRight; |
| case MenuAnchorPosition::kBubbleRight: |
| return MenuAnchorPosition::kBubbleLeft; |
| case MenuAnchorPosition::kBubbleBottomLeft: |
| return MenuAnchorPosition::kBubbleBottomRight; |
| case MenuAnchorPosition::kBubbleBottomRight: |
| return MenuAnchorPosition::kBubbleBottomLeft; |
| case MenuAnchorPosition::kBottomCenter: |
| return position; |
| } |
| } |
| |
| void MenuController::Accept(MenuItemView* item, int event_flags) { |
| // This counts as activation of a menu item. We don't put this logic in |
| // ReallyAccept() because we expect activation to happen while the element is |
| // visible to the user, but ReallyAccept() is called on Mac *after* the menu |
| // is closed. |
| if (item) { |
| const ui::ElementIdentifier id = item->GetProperty(kElementIdentifierKey); |
| if (id) { |
| views::ElementTrackerViews::GetInstance()->NotifyViewActivated(id, item); |
| } |
| } |
| |
| // EndPopupFocusOverride before closing the menu, the focus should move on |
| // after closing the menu. |
| item->GetViewAccessibility().EndPopupFocusOverride(); |
| |
| // Setting `result_` now means that a future Cancel() call will include that |
| // `result_` in its delegate notification, and thus the clicked command will |
| // still be executed even if the menu is canceled during the close animation. |
| // See crbug.com/1251450. Note that we don't set the exit type at this point, |
| // because we want the Cancel's exit type to take precedence. |
| result_ = item; |
| accept_event_flags_ = event_flags; |
| |
| #if BUILDFLAG(IS_MAC) |
| menu_closure_animation_ = std::make_unique<MenuClosureAnimationMac>( |
| item, item->GetParentMenuItem()->GetSubmenu(), |
| base::BindOnce(&MenuController::ReallyAccept, base::Unretained(this))); |
| menu_closure_animation_->Start(); |
| #else |
| ReallyAccept(); |
| #endif |
| } |
| |
| void MenuController::ReallyAccept() { |
| DCHECK(!for_drop_); |
| #if BUILDFLAG(IS_MAC) |
| // Reset the closure animation since it's now finished - this also unblocks |
| // input events for the menu. |
| menu_closure_animation_.reset(); |
| #endif |
| |
| if (result_ && !menu_stack_.empty() && |
| !result_->GetDelegate()->ShouldCloseAllMenusOnExecute( |
| result_->GetCommand())) { |
| SetExitType(ExitType::kOutermost); |
| } else { |
| SetExitType(ExitType::kAll); |
| } |
| |
| ExitMenu(); |
| } |
| |
| bool MenuController::ShowSiblingMenu(SubmenuView* source, |
| const gfx::Point& mouse_location) { |
| if (!menu_stack_.empty() || !pressed_lock_.get()) { |
| return false; |
| } |
| |
| if (Contains(*source, mouse_location)) { |
| // The mouse is over the menu, no need to continue. |
| return false; |
| } |
| |
| // TODO(oshima): Replace with views only API. |
| if (!owner_ || |
| !display::Screen::Get()->IsWindowUnderCursor(owner_->GetNativeWindow())) { |
| return false; |
| } |
| |
| // The user moved the mouse outside the menu and over the owning window. See |
| // if there is a sibling menu we should show. |
| const gfx::Point screen_point = ConvertToScreen(*source, mouse_location); |
| MenuAnchorPosition anchor; |
| bool has_mnemonics; |
| MenuButton* button = nullptr; |
| MenuItemView* alt_menu = source->GetMenuItem()->GetDelegate()->GetSiblingMenu( |
| source->GetMenuItem()->GetRootMenuItem(), screen_point, &anchor, |
| &has_mnemonics, &button); |
| if (!alt_menu || |
| (state_.item && state_.item->GetRootMenuItem() == alt_menu)) { |
| return false; |
| } |
| |
| delegate_->SiblingMenuCreated(alt_menu); |
| |
| // If the delegate returns a menu, they must also return a button. |
| CHECK(button); |
| |
| // There is a sibling menu, update the button state, hide the current menu |
| // and show the new one. |
| pressed_lock_ = button->button_controller()->TakeLock(true, nullptr); |
| // Need to reset capture when we show the menu again, otherwise we aren't |
| // going to get any events. |
| did_capture_ = false; |
| |
| // It is currently not possible to show a submenu recursively in a bubble. |
| DCHECK(!MenuItemView::IsBubble(anchor)); |
| UpdateInitialLocation(button->GetBoundsInScreen(), anchor, state_.menu_type); |
| alt_menu->PrepareForRun( |
| has_mnemonics, source->GetMenuItem()->GetRootMenuItem()->show_mnemonics_); |
| alt_menu->controller_ = AsWeakPtr(); |
| SetSelection(alt_menu, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| return true; |
| } |
| |
| bool MenuController::ShowContextMenu(MenuItemView* menu_item, |
| const gfx::Point& screen_location, |
| ui::mojom::MenuSourceType source_type) { |
| // Set the selection immediately, making sure the submenu is only open |
| // if it already was. |
| int selection_types = SELECTION_UPDATE_IMMEDIATELY; |
| if (state_.item == pending_state_.item && state_.submenu_open) { |
| selection_types |= SELECTION_OPEN_SUBMENU; |
| } |
| SetSelection(pending_state_.item, selection_types); |
| |
| if (menu_item->GetDelegate()->ShowContextMenu( |
| menu_item, menu_item->GetCommand(), screen_location, source_type)) { |
| SendMouseCaptureLostToActiveView(); |
| return true; |
| } |
| return false; |
| } |
| |
| void MenuController::CloseAllNestedMenus() { |
| for (auto& nested_menu : menu_stack_) { |
| State& state = nested_menu.first; |
| MenuItemView* last_item = state.item; |
| for (MenuItemView* item = last_item; item; |
| item = item->GetParentMenuItem()) { |
| CloseMenu(item); |
| last_item = item; |
| } |
| state.submenu_open = false; |
| state.item = last_item; |
| } |
| } |
| |
| MenuItemView* MenuController::GetMenuItemAt(View* source, |
| const gfx::Point& location) { |
| // Walk the view hierarchy until we find a menu item (or the root). |
| View* child_under_mouse = source->GetEventHandlerForPoint(location); |
| while (child_under_mouse && !IsViewClass<MenuItemView>(child_under_mouse)) { |
| child_under_mouse = child_under_mouse->parent(); |
| } |
| return (child_under_mouse && child_under_mouse->GetEnabled()) |
| ? AsViewClass<MenuItemView>(child_under_mouse) |
| : nullptr; |
| } |
| |
| MenuController::MenuPart MenuController::GetMenuPart( |
| SubmenuView* source, |
| const gfx::Point& source_loc) { |
| return GetMenuPartByScreenCoordinateUsingMenu( |
| state_.item, ConvertToScreen(*source, source_loc)); |
| } |
| |
| MenuController::MenuPart MenuController::GetMenuPartByScreenCoordinateUsingMenu( |
| MenuItemView* item, |
| const gfx::Point& screen_loc) { |
| MenuPart part; |
| for (; item; item = item->GetParentMenuItem()) { |
| if (item->SubmenuIsShowing() && |
| GetMenuPartByScreenCoordinateImpl(item->GetSubmenu(), screen_loc, |
| &part)) { |
| return part; |
| } |
| } |
| return part; |
| } |
| |
| bool MenuController::GetMenuPartByScreenCoordinateImpl( |
| SubmenuView* menu, |
| const gfx::Point& screen_loc, |
| MenuPart* part) { |
| gfx::Point menu_loc = ConvertFromScreen(*menu, screen_loc); |
| if (!Contains(*menu, menu_loc)) { |
| return false; |
| } |
| |
| // Is the mouse over the scroll buttons? |
| const MenuPartType scroll_type = GetScrollButtonAt(menu, menu_loc); |
| if (scroll_type != MenuPartType::kNone) { |
| part->type = scroll_type; |
| part->submenu = menu; |
| return true; |
| } |
| |
| // Not over the scroll button. Check the actual menu. |
| menu_loc = View::ConvertPointFromScreen(menu, screen_loc); |
| if (menu->GetVisibleBounds().Contains(menu_loc)) { |
| part->menu = GetMenuItemAt(menu, menu_loc); |
| part->type = MenuPartType::kMenuItem; |
| part->submenu = menu; |
| part->should_submenu_show = |
| part->submenu && part->menu && |
| (part->menu->GetType() == MenuItemView::Type::kSubMenu || |
| IsLocationOverSubmenuAreaOfActionableSubmenu(part->menu, screen_loc)); |
| if (!part->menu) { |
| part->parent = menu->GetMenuItem(); |
| } |
| return true; |
| } |
| |
| // Return false for points on ash system UI menu shadows, to search parent |
| // menus. |
| if (use_ash_system_ui_layout_) { |
| return false; |
| } |
| |
| // While the mouse isn't over a menu item or the scroll buttons of menu, it |
| // is contained by menu and so we return true. If we didn't return true other |
| // menus would be searched, even though they are likely obscured by us. |
| return true; |
| } |
| |
| MenuHostRootView* MenuController::GetRootView(SubmenuView* submenu, |
| const gfx::Point& source_loc) { |
| MenuPart part = GetMenuPart(submenu, source_loc); |
| SubmenuView* view = part.submenu; |
| return view && view->GetWidget() |
| ? static_cast<MenuHostRootView*>(view->GetWidget()->GetRootView()) |
| : nullptr; |
| } |
| |
| bool MenuController::IsLocationOverSubmenuAreaOfActionableSubmenu( |
| MenuItemView* item, |
| const gfx::Point& screen_loc) const { |
| if (!item || item->GetType() != MenuItemView::Type::kActionableSubMenu) { |
| return false; |
| } |
| |
| gfx::Point view_loc = View::ConvertPointFromScreen(item, screen_loc); |
| if (base::i18n::IsRTL()) { |
| view_loc.set_x(item->GetMirroredXInView(view_loc.x())); |
| } |
| return item->GetSubmenuAreaOfActionableSubmenu().Contains(view_loc); |
| } |
| |
| void MenuController::CommitPendingSelection() { |
| StopShowTimer(); |
| |
| size_t paths_differ_at = 0; |
| std::vector<MenuItemView*> current_path; |
| std::vector<MenuItemView*> new_path; |
| BuildPathsAndCalculateDiff(state_.item, pending_state_.item, ¤t_path, |
| &new_path, &paths_differ_at); |
| |
| // Hide the old menu. |
| for (size_t i = paths_differ_at; i < current_path.size(); ++i) { |
| CloseMenu(current_path[i]); |
| } |
| |
| state_ = pending_state_; |
| |
| if (!state_.item) { |
| // Nothing to select. |
| StopScrollingViaButton(); |
| return; |
| } |
| |
| // Open all the submenus preceeding the last menu item (last menu item is |
| // handled next). |
| if (new_path.size() > 1) { |
| for (auto i = new_path.begin(); i != new_path.end() - 1; ++i) { |
| OpenMenu(*i); |
| } |
| } |
| |
| if (state_.submenu_open) { |
| // The submenu should be open, open the submenu if the item has a submenu. |
| if (state_.item->HasSubmenu()) { |
| OpenMenu(state_.item); |
| } else { |
| state_.submenu_open = false; |
| } |
| } else if (state_.item->SubmenuIsShowing()) { |
| state_.item->GetSubmenu()->Hide(); |
| } |
| |
| if (scroll_task_.get() && scroll_task_->submenu()) { |
| // Stop the scrolling if none of the elements of the selection contain |
| // the menu being scrolled. |
| bool found = false; |
| for (MenuItemView* item = state_.item; item && !found; |
| item = item->GetParentMenuItem()) { |
| found = (item->SubmenuIsShowing() && |
| item->GetSubmenu() == scroll_task_->submenu()); |
| } |
| if (!found) { |
| StopScrollingViaButton(); |
| } |
| } |
| } |
| |
| void MenuController::CloseMenu(MenuItemView* item) { |
| DCHECK(item); |
| if (!item->HasSubmenu()) { |
| return; |
| } |
| |
| for (MenuItemView* subitem : item->GetSubmenu()->GetMenuItems()) { |
| UnregisterAlertedItem(subitem); |
| } |
| |
| item->GetSubmenu()->Hide(); |
| } |
| |
| void MenuController::OpenMenu(MenuItemView* item) { |
| DCHECK(item); |
| if (item->GetSubmenu()->IsShowing()) { |
| return; |
| } |
| |
| OpenMenuImpl(item, true); |
| did_capture_ = true; |
| } |
| |
| void MenuController::OpenMenuImpl(MenuItemView* item, bool show) { |
| // TODO(oshima|sky): Don't show the menu if drag is in progress and |
| // this menu doesn't support drag drop. See crbug.com/110495. |
| if (show) { |
| item->GetDelegate()->WillShowMenu(item); |
| item->UpdateEmptyMenusAndMetrics(); |
| } |
| const MenuConfig& menu_config = MenuConfig::instance(); |
| const size_t menu_depth = MenuDepth(item); |
| const MenuOpenDirection preferred_open_direction = |
| GetChildMenuOpenDirectionAtDepth(menu_depth); |
| MenuOpenDirection resulting_direction; |
| // Anchor for calculated bounds. Can be alternatively used by a system |
| // compositor for better positioning. |
| ui::OwnedWindowAnchor anchor; |
| const bool calculate_as_bubble_menu = |
| MenuItemView::IsBubble(state_.anchor) || |
| menu_config.ShouldUseBubbleBorderForMenu(this); |
| gfx::Rect bounds = |
| calculate_as_bubble_menu |
| ? CalculateBubbleMenuBounds(item, preferred_open_direction, |
| &resulting_direction, &anchor) |
| : CalculateMenuBounds(item, preferred_open_direction, |
| &resulting_direction, &anchor); |
| |
| SetChildMenuOpenDirectionAtDepth(menu_depth, resulting_direction); |
| bool do_capture = (!did_capture_ && !for_drop_ && !IsEditableCombobox()); |
| showing_submenu_ = true; |
| |
| // Register alerted MenuItemViews so we can animate them. We do this here to |
| // handle both newly-opened submenus and submenus that have changed. |
| for (MenuItemView* subitem : item->GetSubmenu()->GetMenuItems()) { |
| if (subitem->is_alerted()) { |
| RegisterAlertedItem(subitem); |
| } |
| } |
| |
| if (show) { |
| MenuHost::InitParams params; |
| params.parent = owner_; |
| params.bounds = bounds; |
| params.do_capture = do_capture; |
| params.native_view_for_gestures = native_view_for_gestures_; |
| params.owned_window_anchor = anchor; |
| if (item->GetParentMenuItem()) { |
| params.context = item->GetWidget(); |
| // (crbug.com/1414232) The item to be open is a submenu. Make sure |
| // params.context is set. |
| DCHECK(params.context); |
| } else if (IsContextMenu()) { |
| if (!menu_stack_.empty()) { |
| auto* last_menu_item = menu_stack_.back().first.item.get(); |
| if (state_.menu_type == MenuType::kContextMenu && |
| last_menu_item->SubmenuIsShowing()) { |
| params.context = last_menu_item->GetSubmenu()->GetWidget(); |
| } else { |
| if (state_.menu_type == MenuType::kMenuItemContextMenu && |
| PlatformSetsParentForNonTopLevelWindows() && |
| last_menu_item->SubmenuIsShowing()) { |
| // Before showing the new menu, ensure submenu of the last menu item |
| // is hidden on platforms like Linux Wayland where destroyed popup |
| // needs to be topmost. Without this, clicking on an item in the new |
| // menu leads to a crash. |
| last_menu_item->GetSubmenu()->Hide(); |
| } |
| params.context = last_menu_item->GetWidget(); |
| } |
| } else { |
| params.context = owner_; |
| } |
| } else { |
| params.context = owner_; |
| } |
| item->GetSubmenu()->ShowAt(params); |
| |
| // Figure out if the mouse is under the menu; if so, remember the mouse |
| // location so we can ignore the first mouse move event(s) with that |
| // location. We do this after `ShowAt` because `ConvertFromScreen` doesn't |
| // work correctly if the widget isn't shown. |
| if (item->GetSubmenu()->GetWidget()) { |
| const gfx::Point mouse_pos = ConvertFromScreen( |
| *item->submenu_, display::Screen::Get()->GetCursorScreenPoint()); |
| MenuPart part_under_mouse = GetMenuPart(item->submenu_.get(), mouse_pos); |
| if (part_under_mouse.type != MenuPartType::kNone) { |
| menu_open_mouse_loc_ = |
| GetLocationInRootMenu(*item->submenu_, mouse_pos); |
| } |
| } |
| |
| item->GetSubmenu()->GetWidget()->SetNativeWindowProperty( |
| TooltipManager::kGroupingPropertyKey, |
| reinterpret_cast<void*>(MenuConfig::kMenuControllerGroupingId)); |
| |
| // Set the selection indices for this menu level based on traversal order. |
| SetSelectionIndices(item); |
| } else { |
| item->GetSubmenu()->Reposition(bounds, anchor); |
| } |
| showing_submenu_ = false; |
| } |
| |
| void MenuController::MenuChildrenChanged(MenuItemView* item) { |
| DCHECK(item); |
| // Menu shouldn't be updated during drag operation. |
| DCHECK(!active_mouse_view_tracker_->view()); |
| |
| // If needed, refresh the AX index assignments. |
| if (item->GetProperty(kOrderedMenuChildren)) { |
| SetSelectionIndices(item); |
| } |
| |
| // If the current item or pending item is a descendant of the item |
| // that changed, move the selection back to the changed item. |
| const MenuItemView* ancestor = state_.item; |
| while (ancestor && ancestor != item) { |
| ancestor = ancestor->GetParentMenuItem(); |
| } |
| if (!ancestor) { |
| ancestor = pending_state_.item; |
| while (ancestor && ancestor != item) { |
| ancestor = ancestor->GetParentMenuItem(); |
| } |
| if (!ancestor) { |
| return; |
| } |
| } |
| SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| if (item->HasSubmenu()) { |
| OpenMenuImpl(item, false); |
| } |
| } |
| |
| void MenuController::BuildPathsAndCalculateDiff( |
| MenuItemView* old_item, |
| MenuItemView* new_item, |
| std::vector<MenuItemView*>* old_path, |
| std::vector<MenuItemView*>* new_path, |
| size_t* first_diff_at) { |
| DCHECK(old_path); |
| DCHECK(new_path); |
| DCHECK(first_diff_at); |
| BuildMenuItemPath(old_item, old_path); |
| BuildMenuItemPath(new_item, new_path); |
| |
| *first_diff_at = static_cast<size_t>(std::distance( |
| old_path->begin(), std::ranges::mismatch(*old_path, *new_path).in1)); |
| } |
| |
| void MenuController::BuildMenuItemPath(MenuItemView* item, |
| std::vector<MenuItemView*>* path) { |
| if (!item) { |
| return; |
| } |
| BuildMenuItemPath(item->GetParentMenuItem(), path); |
| path->push_back(item); |
| } |
| |
| void MenuController::StartShowTimer() { |
| show_timer_.Start(FROM_HERE, |
| base::Milliseconds(MenuConfig::instance().show_delay), this, |
| &MenuController::CommitPendingSelection); |
| } |
| |
| void MenuController::StopShowTimer() { |
| show_timer_.Stop(); |
| } |
| |
| void MenuController::StartCancelAllTimer() { |
| cancel_all_timer_.Start( |
| FROM_HERE, base::Milliseconds(kCloseOnExitTime), |
| base::BindOnce(&MenuController::Cancel, base::Unretained(this), |
| ExitType::kAll)); |
| } |
| |
| void MenuController::StopCancelAllTimer() { |
| cancel_all_timer_.Stop(); |
| } |
| |
| gfx::Rect MenuController::CalculateMenuBounds( |
| MenuItemView* item, |
| MenuOpenDirection preferred_open_direction, |
| MenuOpenDirection* resulting_direction, |
| ui::OwnedWindowAnchor* anchor) { |
| DCHECK(item); |
| DCHECK(anchor); |
| |
| SubmenuView* submenu = item->GetSubmenu(); |
| DCHECK(submenu); |
| |
| // For the first menu, anchor_rect is initial bounds. Otherwise, it is the top |
| // of the menu item that spawned this menu. |
| // TODO(pkasting): Not clear to me why we want to set the height to 1 dip. |
| const bool is_child_menu = !!item->GetParentMenuItem(); |
| gfx::Rect anchor_bounds = |
| is_child_menu ? item->GetBoundsInScreen() : state_.initial_bounds; |
| if (is_child_menu) { |
| anchor_bounds.set_height(1); |
| } |
| anchor->anchor_rect = anchor_bounds; |
| |
| SetAnchorParametersForItem(item, anchor_bounds.origin(), anchor); |
| |
| const auto* const scroll_view_container = submenu->GetScrollViewContainer(); |
| gfx::Rect menu_bounds = |
| gfx::Rect(scroll_view_container->GetPreferredSize({})); |
| |
| const gfx::Rect& monitor_bounds = state_.monitor_bounds; |
| |
| // For comboboxes, ensure the menu is at least as wide as the anchor. |
| if (IsCombobox()) { |
| menu_bounds.set_width(std::max(menu_bounds.width(), anchor_bounds.width())); |
| } |
| |
| // Don't let the menu go too wide or too tall. |
| menu_bounds.set_width(std::min( |
| menu_bounds.width(), item->GetDelegate()->GetMaxWidthForMenu(item))); |
| if (!monitor_bounds.IsEmpty()) { |
| menu_bounds.set_width( |
| std::min(menu_bounds.width(), monitor_bounds.width())); |
| menu_bounds.set_height( |
| std::min(menu_bounds.height(), monitor_bounds.height())); |
| } |
| |
| // Assume we can honor preferred_open_direction. |
| *resulting_direction = preferred_open_direction; |
| |
| const MenuConfig& menu_config = MenuConfig::instance(); |
| |
| // Not the first menu; position it relative to the bounds of its parent menu |
| // item. |
| if (is_child_menu) { |
| // We must make sure we take into account the UI layout. If the layout is |
| // RTL, then a 'leading' menu is positioned to the left of the parent menu |
| // item and not to the right. |
| const bool layout_is_rtl = base::i18n::IsRTL(); |
| const bool create_on_right = |
| layout_is_rtl ? preferred_open_direction == MenuOpenDirection::kTrailing |
| : preferred_open_direction == MenuOpenDirection::kLeading; |
| |
| const int left_of_parent = anchor_bounds.x() - menu_bounds.width() + |
| menu_config.submenu_horizontal_overlap; |
| const int right_of_parent = |
| anchor_bounds.right() - menu_config.submenu_horizontal_overlap; |
| |
| menu_bounds.set_y(anchor_bounds.y() - |
| scroll_view_container->GetInsets().top()); |
| |
| // Assume the menu can be placed in the preferred location. |
| menu_bounds.set_x(create_on_right ? right_of_parent : left_of_parent); |
| |
| // Everything after this check requires monitor bounds to be non-empty. |
| if (ShouldIgnoreScreenBoundsForMenus() || monitor_bounds.IsEmpty()) { |
| return menu_bounds; |
| } |
| |
| // Menu does not actually fit where it was placed, move it to the other side |
| // and update `resulting_direction`. |
| if (menu_bounds.x() < monitor_bounds.x()) { |
| *resulting_direction = layout_is_rtl ? MenuOpenDirection::kTrailing |
| : MenuOpenDirection::kLeading; |
| menu_bounds.set_x(right_of_parent); |
| } else if (menu_bounds.right() > monitor_bounds.right()) { |
| *resulting_direction = layout_is_rtl ? MenuOpenDirection::kLeading |
| : MenuOpenDirection::kTrailing; |
| menu_bounds.set_x(left_of_parent); |
| } |
| } else { |
| using MenuPosition = MenuItemView::MenuPosition; |
| // First item, align top left corner of menu with bottom left corner of |
| // anchor bounds. |
| menu_bounds.set_x(anchor_bounds.x()); |
| menu_bounds.set_y(anchor_bounds.bottom()); |
| |
| const int above_anchor = anchor_bounds.y() - menu_bounds.height(); |
| |
| if (state_.anchor == MenuAnchorPosition::kTopRight) { |
| // Move the menu so that its right edge is aligned with the anchor |
| // bounds right edge. |
| menu_bounds.set_x(anchor_bounds.right() - menu_bounds.width()); |
| } else if (state_.anchor == MenuAnchorPosition::kBottomCenter) { |
| // Try to fit the menu above the anchor bounds. If it doesn't fit, place |
| // it below. |
| const int horizontally_centered = |
| anchor_bounds.x() + (anchor_bounds.width() - menu_bounds.width()) / 2; |
| menu_bounds.set_x(horizontally_centered); |
| menu_bounds.set_y(above_anchor - kTouchYPadding); |
| if (!ShouldIgnoreScreenBoundsForMenus() && |
| menu_bounds.y() < monitor_bounds.y()) { |
| menu_bounds.set_y(anchor_bounds.y() + kTouchYPadding); |
| } |
| } |
| |
| if (item->actual_menu_position() == MenuPosition::kAboveBounds) { |
| // Menu has already been drawn above, put it above the anchor bounds. |
| menu_bounds.set_y(above_anchor); |
| } |
| |
| // Everything beyond this point requires monitor bounds to be non-empty. |
| if (ShouldIgnoreScreenBoundsForMenus() || monitor_bounds.IsEmpty()) { |
| return menu_bounds; |
| } |
| |
| // If the menu position is below or above the anchor bounds, force it to fit |
| // on the screen. Otherwise, try to fit the menu in the following locations: |
| // 1.) Below the anchor bounds |
| // 2.) Above the anchor bounds |
| // 3.) At the bottom of the monitor and off the side of the anchor bounds |
| if (item->actual_menu_position() == MenuPosition::kBelowBounds || |
| item->actual_menu_position() == MenuPosition::kAboveBounds) { |
| // Menu has been drawn below/above the anchor bounds, make sure it fits |
| // on the screen in its current location. |
| const int drawn_width = menu_bounds.width(); |
| menu_bounds.Intersect(monitor_bounds); |
| |
| // Do not allow the menu to get narrower. This handles the case where the |
| // menu would have drawn off-screen, but the effective anchor was shifted |
| // at the end of this function. Preserve the width, so it is shifted |
| // again. |
| menu_bounds.set_width(drawn_width); |
| } else if (menu_bounds.bottom() <= monitor_bounds.bottom()) { |
| // Menu fits below anchor bounds. |
| item->set_actual_menu_position(MenuPosition::kBelowBounds); |
| } else if (above_anchor >= monitor_bounds.y()) { |
| // Menu fits above anchor bounds. |
| menu_bounds.set_y(above_anchor); |
| item->set_actual_menu_position(MenuPosition::kAboveBounds); |
| } else if (item->GetDelegate()->ShouldTryPositioningBesideAnchor()) { |
| const int left_of_anchor = anchor_bounds.x() - menu_bounds.width(); |
| const int right_of_anchor = anchor_bounds.right(); |
| |
| menu_bounds.set_y(monitor_bounds.bottom() - menu_bounds.height()); |
| if (state_.anchor == MenuAnchorPosition::kTopLeft) { |
| // Prefer menu to right of anchor bounds but move it to left if it |
| // doesn't fit. |
| menu_bounds.set_x(right_of_anchor); |
| if (menu_bounds.right() > monitor_bounds.right()) { |
| menu_bounds.set_x(left_of_anchor); |
| } |
| } else { |
| // Prefer menu to left of anchor bounds but move it to right if it |
| // doesn't fit. |
| menu_bounds.set_x(left_of_anchor); |
| if (menu_bounds.x() < monitor_bounds.x()) { |
| menu_bounds.set_x(right_of_anchor); |
| } |
| } |
| } else { |
| // The delegate doesn't want the menu repositioned to the side, and it |
| // doesn't fit on the screen in any orientation - just clip the menu to |
| // the screen and let the scrolling arrows appear. |
| menu_bounds.Intersect(monitor_bounds); |
| } |
| } |
| |
| // Ensure the menu is not displayed off screen. |
| menu_bounds.set_x( |
| ClampWithCrashKeys(menu_bounds.x(), monitor_bounds.x(), |
| monitor_bounds.right() - menu_bounds.width(), |
| anchor_bounds, menu_bounds, monitor_bounds)); |
| menu_bounds.set_y( |
| ClampWithCrashKeys(menu_bounds.y(), monitor_bounds.y(), |
| monitor_bounds.bottom() - menu_bounds.height(), |
| anchor_bounds, menu_bounds, monitor_bounds)); |
| |
| return menu_bounds; |
| } |
| |
| gfx::Rect MenuController::CalculateBubbleMenuBounds( |
| MenuItemView* item, |
| MenuOpenDirection preferred_open_direction, |
| MenuOpenDirection* resulting_direction, |
| ui::OwnedWindowAnchor* anchor) { |
| DCHECK(item); |
| DCHECK(anchor); |
| |
| // For the first menu, anchor_rect is initial bounds. Otherwise, it is the top |
| // of the menu item that spawned this menu. |
| // TODO(pkasting): Not clear to me why we want to set the height to 1 dip. |
| const bool is_child_menu = !!item->GetParentMenuItem(); |
| gfx::Rect anchor_bounds = |
| is_child_menu ? item->GetBoundsInScreen() : state_.initial_bounds; |
| if (is_child_menu) { |
| anchor_bounds.set_height(1); |
| } |
| anchor->anchor_rect = anchor_bounds; |
| |
| SetAnchorParametersForItem(item, anchor_bounds.origin(), anchor); |
| |
| // Assume we can honor `preferred_open_direction`. |
| *resulting_direction = preferred_open_direction; |
| |
| SubmenuView* submenu = item->GetSubmenu(); |
| CHECK(submenu); |
| const auto* const scroll_view_container = submenu->GetScrollViewContainer(); |
| gfx::Size menu_size = scroll_view_container->GetPreferredSize({}); |
| // Respect the delegate's maximum width. |
| menu_size.set_width(std::min(menu_size.width(), |
| item->GetDelegate()->GetMaxWidthForMenu(item))); |
| |
| // For comboboxes, ensure the menu is at least as wide as the anchor. |
| const gfx::Insets border_insets = |
| scroll_view_container->outside_border_insets(); |
| if (IsCombobox()) { |
| menu_size.SetToMax({anchor_bounds.width() + border_insets.width(), 0}); |
| } |
| |
| int x = 0; |
| int y = 0; |
| const gfx::Rect& monitor_bounds = state_.monitor_bounds; |
| const MenuConfig& menu_config = MenuConfig::instance(); |
| |
| if (!is_child_menu) { |
| // This is a top-level menu, position it relative to the anchor bounds. |
| using MenuPosition = MenuItemView::MenuPosition; |
| |
| // First the size gets reduced to the possible space. |
| const bool is_anchored_bubble = MenuItemView::IsBubble(state_.anchor); |
| if (!monitor_bounds.IsEmpty()) { |
| int max_width = monitor_bounds.width() + border_insets.width(); |
| int max_height = monitor_bounds.height() + border_insets.height(); |
| if (!IsContextMenu()) { |
| // In case of bubbles, the maximum width is limited by the space |
| // between the display corner and the target area + the tip size. |
| const bool is_bubble_menu = |
| menu_config.ShouldUseBubbleBorderForMenu(this); |
| if (is_anchored_bubble || is_bubble_menu || |
| item->actual_menu_position() == MenuPosition::kAboveBounds) { |
| // menu_size is expected to include not just the content size |
| // but also the (border and shadow) insets, which can go offscreen. |
| // When anchor_bounds is above or below monitor_bounds, max_height |
| // calculation will be larger than monitor+insets. To prevent |
| // std::clamp crashing due to y_max < y_min, std::min with current |
| // max_height. |
| max_height = std::min( |
| max_height, |
| std::max(anchor_bounds.y() - monitor_bounds.y(), |
| monitor_bounds.bottom() - anchor_bounds.bottom()) - |
| (is_bubble_menu ? 0 : menu_config.touchable_anchor_offset) + |
| border_insets.height()); |
| } |
| } |
| // The menu should always have a non-empty available area. |
| DCHECK_GE(max_width, kBubbleTipSizeLeftRight); |
| DCHECK_GE(max_height, kBubbleTipSizeTopBottom); |
| menu_size.SetToMin(gfx::Size(max_width, max_height)); |
| } |
| |
| // Calculate possible coordinates. Do not clamp values; that happens later. |
| int x_menu_on_left = 0; |
| int x_menu_on_right = 0; |
| int y_menu_above = 0; |
| int y_menu_below = 0; |
| switch (state_.anchor) { |
| case MenuAnchorPosition::kBubbleTopLeft: |
| case MenuAnchorPosition::kBubbleTopRight: |
| case MenuAnchorPosition::kBubbleBottomLeft: |
| case MenuAnchorPosition::kBubbleBottomRight: |
| case MenuAnchorPosition::kTopLeft: |
| case MenuAnchorPosition::kTopRight: |
| case MenuAnchorPosition::kBottomCenter: |
| // Align the right edges of the menu and anchor. |
| x_menu_on_left = anchor_bounds.right() - |
| (state_.anchor == MenuAnchorPosition::kBottomCenter |
| ? menu_size.width() / 2 |
| : menu_size.width()) + |
| border_insets.right(); |
| // Align the left edges of the menu and anchor. |
| x_menu_on_right = anchor_bounds.x() - border_insets.left(); |
| // Align the bottom of the menu with the top of the anchor. |
| y_menu_above = |
| anchor_bounds.y() - menu_size.height() + border_insets.bottom() - |
| (is_anchored_bubble ? menu_config.touchable_anchor_offset : 0); |
| // Align the top of the menu with the bottom of the anchor. |
| y_menu_below = |
| anchor_bounds.bottom() - border_insets.top() + |
| (is_anchored_bubble ? menu_config.touchable_anchor_offset : 0); |
| break; |
| case MenuAnchorPosition::kBubbleLeft: |
| case MenuAnchorPosition::kBubbleRight: |
| // Align the right edge of the menu with the left edge of the anchor. |
| x_menu_on_left = anchor_bounds.x() - menu_size.width() + |
| border_insets.right() - |
| menu_config.touchable_anchor_offset; |
| // Align the left edge of the menu with the right edge of the anchor. |
| x_menu_on_right = anchor_bounds.right() - border_insets.left() + |
| menu_config.touchable_anchor_offset; |
| // Align the bottom of the menu with the bottom of the anchor. |
| y_menu_above = anchor_bounds.bottom() - menu_size.height() + |
| border_insets.bottom(); |
| // Align the top of the menu with the top of the anchor. |
| y_menu_below = anchor_bounds.y() - border_insets.top(); |
| break; |
| } |
| |
| // Choose the most appropriate x coordinate. |
| switch (state_.anchor) { |
| case MenuAnchorPosition::kBubbleTopLeft: |
| case MenuAnchorPosition::kBubbleLeft: |
| case MenuAnchorPosition::kBubbleBottomLeft: |
| case MenuAnchorPosition::kTopRight: |
| case MenuAnchorPosition::kBottomCenter: |
| x = x_menu_on_left + border_insets.left() >= monitor_bounds.x() |
| ? x_menu_on_left |
| : x_menu_on_right; |
| break; |
| case MenuAnchorPosition::kBubbleTopRight: |
| case MenuAnchorPosition::kBubbleRight: |
| case MenuAnchorPosition::kBubbleBottomRight: |
| case MenuAnchorPosition::kTopLeft: |
| x = x_menu_on_right + menu_size.width() - border_insets.right() <= |
| monitor_bounds.right() |
| ? x_menu_on_right |
| : x_menu_on_left; |
| break; |
| } |
| |
| // Choose the most appropriate y coordinate. |
| const bool able_to_show_menu_below = |
| y_menu_below + menu_size.height() - border_insets.bottom() <= |
| monitor_bounds.bottom(); |
| const bool able_to_show_menu_above = |
| y_menu_above + border_insets.top() >= monitor_bounds.y(); |
| switch (state_.anchor) { |
| case MenuAnchorPosition::kBubbleLeft: |
| case MenuAnchorPosition::kBubbleRight: |
| case MenuAnchorPosition::kBubbleBottomLeft: |
| case MenuAnchorPosition::kBubbleBottomRight: |
| case MenuAnchorPosition::kTopLeft: |
| case MenuAnchorPosition::kTopRight: |
| case MenuAnchorPosition::kBottomCenter: |
| // Respect the actual menu position calculated earlier if possible, to |
| // prevent changing positions during menu size updates. |
| if (able_to_show_menu_below && |
| (item->actual_menu_position() != MenuPosition::kAboveBounds || |
| !able_to_show_menu_above)) { |
| y = y_menu_below; |
| item->set_actual_menu_position(MenuPosition::kBelowBounds); |
| } else if (able_to_show_menu_above) { |
| y = y_menu_above; |
| item->set_actual_menu_position(MenuPosition::kAboveBounds); |
| } else { |
| // No room above or below. Show the menu as low as possible. |
| y = monitor_bounds.bottom() + border_insets.bottom() - |
| menu_size.height(); |
| item->set_actual_menu_position(MenuPosition::kBestFit); |
| } |
| break; |
| case MenuAnchorPosition::kBubbleTopLeft: |
| case MenuAnchorPosition::kBubbleTopRight: |
| // Respect the actual menu position calculated earlier if possible, to |
| // prevent changing positions during menu size updates. |
| if (able_to_show_menu_above && |
| (item->actual_menu_position() != MenuPosition::kBelowBounds || |
| !able_to_show_menu_below)) { |
| y = y_menu_above; |
| item->set_actual_menu_position(MenuPosition::kAboveBounds); |
| } else if (able_to_show_menu_below) { |
| y = y_menu_below; |
| item->set_actual_menu_position(MenuPosition::kBelowBounds); |
| } else { |
| // No room above or below. Show the menu as high as possible. |
| y = monitor_bounds.y() - border_insets.top(); |
| item->set_actual_menu_position(MenuPosition::kBestFit); |
| } |
| break; |
| } |
| |
| // The above adjustments may have shifted a large menu off the screen. |
| // Clamp the menu origin to the valid range. |
| const int x_min = monitor_bounds.x() - border_insets.left(); |
| const int x_max = |
| monitor_bounds.right() - menu_size.width() + border_insets.right(); |
| const int y_min = monitor_bounds.y() - border_insets.top(); |
| const int y_max = |
| monitor_bounds.bottom() - menu_size.height() + border_insets.bottom(); |
| x = ClampWithCrashKeys(x, x_min, x_max, anchor_bounds, |
| gfx::Rect(gfx::Point(x, y), menu_size), |
| monitor_bounds, border_insets); |
| y = ClampWithCrashKeys(y, y_min, y_max, anchor_bounds, |
| gfx::Rect(gfx::Point(x, y), menu_size), |
| monitor_bounds, border_insets); |
| } else { |
| // This is a sub-menu, position it relative to the parent menu. |
| // If the layout is RTL, then a 'leading' menu is positioned to the left of |
| // the parent menu item and not to the right. |
| const bool create_on_right = |
| base::i18n::IsRTL() |
| ? preferred_open_direction == MenuOpenDirection::kTrailing |
| : preferred_open_direction == MenuOpenDirection::kLeading; |
| |
| const int width_with_right_inset = |
| menu_size.width() - border_insets.right(); |
| const int x_min = monitor_bounds.x() - border_insets.left(); |
| const int x_max = monitor_bounds.right() - width_with_right_inset; |
| const int x_left = anchor_bounds.x() - width_with_right_inset + |
| menu_config.submenu_horizontal_overlap; |
| const int x_right = anchor_bounds.right() - border_insets.left() - |
| menu_config.submenu_horizontal_overlap; |
| if (create_on_right) { |
| if (monitor_bounds.width() == 0 || x_right <= x_max) { |
| // Enough room on the right, show normally. |
| x = x_right; |
| } else if (x_left >= x_min) { |
| // Enough room on the left, show there. |
| *resulting_direction = preferred_open_direction; |
| x = x_left; |
| } else { |
| // No room on either side. Flush the menu to the right edge. |
| x = x_max; |
| } |
| } else { |
| if (monitor_bounds.width() == 0 || x_left >= x_min) { |
| // Enough room on the left, show normally. |
| x = x_left; |
| } else if (x_right <= x_max) { |
| // Enough room on the right, show there. |
| *resulting_direction = |
| preferred_open_direction == MenuOpenDirection::kLeading |
| ? MenuOpenDirection::kTrailing |
| : MenuOpenDirection::kLeading; |
| x = x_right; |
| } else { |
| // No room on either side. Flush the menu to the left edge. |
| x = x_min; |
| } |
| } |
| |
| // Make sure the menu doesn't exceed the monitor bounds while cancelling |
| // out the border and shadow at the top and bottom. |
| menu_size.set_height(std::min( |
| menu_size.height(), monitor_bounds.height() + border_insets.height())); |
| |
| const int corner_radius = menu_config.CornerRadiusForMenu(this); |
| y = anchor_bounds.y() - border_insets.top() - |
| (use_ash_system_ui_layout_ |
| ? menu_config.vertical_touchable_menu_item_padding |
| : menu_config.rounded_menu_vertical_border_size.value_or( |
| corner_radius)); |
| auto y_min = monitor_bounds.y() - border_insets.top(); |
| auto y_max = |
| monitor_bounds.bottom() + border_insets.bottom() - menu_size.height(); |
| y = ClampWithCrashKeys(y, y_min, y_max, anchor_bounds, |
| gfx::Rect(gfx::Point(x, y), menu_size), |
| monitor_bounds, border_insets); |
| } |
| |
| return gfx::Rect({x, y}, menu_size); |
| } |
| |
| // static |
| size_t MenuController::MenuDepth(MenuItemView* item) { |
| return item ? (MenuDepth(item->GetParentMenuItem()) + 1) : size_t{0}; |
| } |
| |
| void MenuController::IncrementSelection( |
| SelectionIncrementDirectionType direction) { |
| MenuItemView* item = pending_state_.item; |
| DCHECK(item); |
| if (pending_state_.submenu_open && item->SubmenuIsShowing()) { |
| // A menu is selected and open, but none of its children are selected, |
| // select the first menu item that is visible and enabled. |
| if (!item->GetSubmenu()->GetMenuItems().empty()) { |
| MenuItemView* to_select = FindInitialSelectableMenuItem(item, direction); |
| SetInitialHotTrackedView(to_select, direction); |
| return; |
| } |
| } |
| |
| if (!item->children().empty()) { |
| Button* button = GetFirstHotTrackedView(item); |
| if (button) { |
| DCHECK_EQ(hot_button_, button); |
| } |
| bool direction_is_down = direction == INCREMENT_SELECTION_DOWN; |
| View* to_make_hot = |
| button ? GetNextFocusableView(item, button, direction_is_down) |
| : GetInitialFocusableView(item, direction_is_down); |
| Button* hot_button = Button::AsButton(to_make_hot); |
| if (hot_button) { |
| SetHotTrackedButton(hot_button); |
| return; |
| } |
| } |
| |
| SetNextHotTrackedView(item, direction); |
| } |
| |
| void MenuController::SetSelectionIndices(MenuItemView* parent) { |
| if (parent->GetProperty(kOrderedMenuChildren)) { |
| // Clear any old AX index assignments. |
| for (ViewTracker& item : *(parent->GetProperty(kOrderedMenuChildren))) { |
| if (item.view()) { |
| item.view()->GetViewAccessibility().ClearPosInSet(); |
| item.view()->GetViewAccessibility().ClearSetSize(); |
| } |
| } |
| } |
| |
| std::vector<View*> ordering; |
| SubmenuView* const submenu = parent->GetSubmenu(); |
| |
| for (MenuItemView* item : submenu->GetMenuItems()) { |
| if (!item->IsTraversableByKeyboard()) { |
| continue; |
| } |
| |
| bool found_focusable = false; |
| if (!item->children().empty()) { |
| for (View* child = GetInitialFocusableView(item, true); child; |
| child = GetNextFocusableView(item, child, true)) { |
| ordering.push_back(child); |
| found_focusable = true; |
| } |
| } |
| if (!found_focusable) { |
| ordering.push_back(item); |
| } |
| } |
| |
| parent->SetProperty(kOrderedMenuChildren, |
| std::make_unique<std::vector<ViewTracker>>( |
| ordering.begin(), ordering.end())); |
| |
| if (ordering.empty()) { |
| return; |
| } |
| |
| const size_t set_size = ordering.size(); |
| for (size_t i = 0; i < set_size; ++i) { |
| ordering[i]->GetViewAccessibility().SetPosInSet(static_cast<int>(i + 1)); |
| ordering[i]->GetViewAccessibility().SetSetSize(static_cast<int>(set_size)); |
| } |
| } |
| |
| void MenuController::MoveSelectionToFirstOrLastItem( |
| SelectionIncrementDirectionType direction) { |
| MenuItemView* item = pending_state_.item; |
| DCHECK(item); |
| MenuItemView* submenu = nullptr; |
| |
| if (pending_state_.submenu_open && item->SubmenuIsShowing()) { |
| if (item->GetSubmenu()->GetMenuItems().empty()) { |
| return; |
| } |
| |
| // A menu is selected and open, but none of its children are selected, |
| // select the first or last menu item that is visible and enabled. |
| submenu = item; |
| } else { |
| submenu = item->GetParentMenuItem(); |
| } |
| |
| MenuItemView* to_select = FindInitialSelectableMenuItem(submenu, direction); |
| SetInitialHotTrackedView(to_select, direction); |
| } |
| |
| MenuItemView* MenuController::FindInitialSelectableMenuItem( |
| MenuItemView* parent, |
| SelectionIncrementDirectionType direction) { |
| const size_t parent_count = parent->GetSubmenu()->GetMenuItems().size(); |
| if (direction == INCREMENT_SELECTION_DOWN) { |
| for (size_t index = 0; index < parent_count; ++index) { |
| MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index); |
| if (child->IsTraversableByKeyboard()) { |
| return child; |
| } |
| } |
| } else { |
| for (size_t index = parent_count; index > 0; --index) { |
| MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index - 1); |
| if (child->IsTraversableByKeyboard()) { |
| return child; |
| } |
| } |
| } |
| return nullptr; |
| } |
| |
| void MenuController::OpenSubmenuChangeSelectionIfCan() { |
| MenuItemView* item = pending_state_.item; |
| if (!item->HasSubmenu() || !item->GetEnabled()) { |
| return; |
| } |
| |
| // Show the sub-menu. |
| SetSelection(item, SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| |
| MenuItemView* to_select = nullptr; |
| if (!item->GetSubmenu()->GetMenuItems().empty()) { |
| to_select = FindInitialSelectableMenuItem(item, INCREMENT_SELECTION_DOWN); |
| } |
| if (to_select) { |
| // Selection is going from the ACTIONABLE to the SUBMENU region of the |
| // ACTIONABLE_SUBMENU, so highlight the SUBMENU area. |
| if (item->type_ == MenuItemView::Type::kActionableSubMenu) { |
| item->SetSelectionOfActionableSubmenu(true); |
| } |
| SetSelection(to_select, SELECTION_UPDATE_IMMEDIATELY); |
| } |
| } |
| |
| void MenuController::CloseSubmenu() { |
| MenuItemView* item = state_.item; |
| DCHECK(item); |
| if (!item->GetParentMenuItem()) { |
| return; |
| } |
| if (item->SubmenuIsShowing()) { |
| SetSelection(item, SELECTION_UPDATE_IMMEDIATELY); |
| } else if (item->GetParentMenuItem()->GetParentMenuItem()) { |
| SetSelection(item->GetParentMenuItem(), SELECTION_UPDATE_IMMEDIATELY); |
| } |
| } |
| |
| MenuController::SelectByCharDetails MenuController::FindChildForMnemonic( |
| MenuItemView* parent, |
| char16_t key, |
| bool (*match_function)(MenuItemView* menu, char16_t mnemonic)) { |
| SubmenuView* submenu = parent->GetSubmenu(); |
| DCHECK(submenu); |
| SelectByCharDetails details; |
| |
| const auto menu_items = submenu->GetMenuItems(); |
| for (size_t i = 0; i < menu_items.size(); ++i) { |
| MenuItemView* child = menu_items[i]; |
| if (child->GetEnabled() && child->GetVisible()) { |
| if (child == pending_state_.item) { |
| details.index_of_item = i; |
| } |
| if (match_function(child, key)) { |
| if (!details.first_match.has_value()) { |
| details.first_match = i; |
| } else { |
| details.has_multiple = true; |
| } |
| if (!details.next_match.has_value() && |
| details.index_of_item.has_value() && i > details.index_of_item) { |
| details.next_match = i; |
| } |
| } |
| } |
| } |
| return details; |
| } |
| |
| void MenuController::AcceptOrSelect(MenuItemView* parent, |
| const SelectByCharDetails& details) { |
| // This should only be invoked if there is a match. |
| DCHECK(details.first_match.has_value()); |
| DCHECK(parent->HasSubmenu()); |
| SubmenuView* submenu = parent->GetSubmenu(); |
| DCHECK(submenu); |
| if (!details.has_multiple) { |
| // There's only one match, activate it (or open if it has a submenu). |
| if (submenu->GetMenuItemAt(details.first_match.value())->HasSubmenu()) { |
| SetSelection(submenu->GetMenuItemAt(details.first_match.value()), |
| SELECTION_OPEN_SUBMENU | SELECTION_UPDATE_IMMEDIATELY); |
| } else { |
| Accept(submenu->GetMenuItemAt(details.first_match.value()), 0); |
| } |
| } else if (!details.index_of_item.has_value() || |
| !details.next_match.has_value()) { |
| SetSelection(submenu->GetMenuItemAt(details.first_match.value()), |
| SELECTION_DEFAULT); |
| } else { |
| SetSelection(submenu->GetMenuItemAt(details.next_match.value()), |
| SELECTION_DEFAULT); |
| } |
| } |
| |
| void MenuController::SelectByChar(char16_t character) { |
| // Do not process while performing drag-and-drop. |
| if (for_drop_) { |
| return; |
| } |
| if (!character) { |
| return; |
| } |
| |
| char16_t char_array[] = {character, 0}; |
| char16_t key = base::i18n::ToLower(char_array)[0]; |
| MenuItemView* item = pending_state_.item; |
| if (!item) { |
| return; |
| } |
| if (!item->SubmenuIsShowing()) { |
| item = item->GetParentMenuItem(); |
| } |
| DCHECK(item); |
| DCHECK(item->HasSubmenu()); |
| DCHECK(item->GetSubmenu()); |
| |
| if (!item) { |
| return; |
| } |
| if (item->GetSubmenu()->GetMenuItems().empty()) { |
| return; |
| } |
| |
| // Look for matches based on mnemonic first. |
| SelectByCharDetails details = |
| FindChildForMnemonic(item, key, &MatchesMnemonic); |
| if (details.first_match.has_value()) { |
| AcceptOrSelect(item, details); |
| return; |
| } |
| |
| if (IsReadonlyCombobox() || |
| MenuConfig::instance().all_menus_use_prefix_selection) { |
| item->GetSubmenu()->GetPrefixSelector()->InsertText( |
| char_array, |
| ui::TextInputClient::InsertTextCursorBehavior::kMoveCursorAfterText); |
| } else { |
| // If no mnemonics found, look at first character of titles. |
| details = FindChildForMnemonic(item, key, &TitleMatchesMnemonic); |
| if (details.first_match.has_value()) { |
| AcceptOrSelect(item, details); |
| } |
| } |
| } |
| |
| void MenuController::RepostEventAndCancel(SubmenuView* source, |
| const ui::LocatedEvent* event) { |
| const gfx::Point screen_loc = ConvertToScreen(*source, event->location()); |
| |
| #if BUILDFLAG(IS_WIN) |
| if (event->IsMouseEvent() || event->IsTouchEvent()) { |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| if (state_.item) { |
| // This must be done before we ReleaseCapture() below, which can lead to |
| // deleting the `source`. |
| gfx::NativeView native_view = source->GetWidget()->GetNativeView(); |
| gfx::NativeWindow window = |
| native_view |
| ? display::Screen::Get()->GetWindowAtScreenPoint(screen_loc) |
| : nullptr; |
| |
| state_.item->GetRootMenuItem()->GetSubmenu()->ReleaseCapture(); |
| |
| // We're going to close and we own the event capture. We need to repost |
| // the event, otherwise the window the user clicked on won't get the |
| // event. |
| RepostEventImpl(event, screen_loc, native_view, window); |
| } else { |
| // We some times get an event after closing all the menus. Ignore it. Make |
| // sure the menu is in fact not visible. If the menu is visible, then |
| // we're in a bad state where we think the menu isn't visible but it is. |
| DCHECK(!source->GetWidget()->IsVisible()); |
| } |
| |
| // Reposting the event may have deleted this, if so exit. |
| if (!this_ref) { |
| return; |
| } |
| } |
| #endif |
| |
| // Determine target to see if a complete or partial close of the menu should |
| // occur. |
| ExitType exit_type = ExitType::kAll; |
| if (!menu_stack_.empty()) { |
| // We're running nested menus. Only exit all if the mouse wasn't over one |
| // of the menus from the last run. |
| MenuPart last_part = GetMenuPartByScreenCoordinateUsingMenu( |
| menu_stack_.back().first.item, screen_loc); |
| if (last_part.type != MenuPartType::kNone) { |
| exit_type = ExitType::kOutermost; |
| } |
| } |
| #if BUILDFLAG(IS_MAC) |
| // When doing a menu closure animation, target the deepest submenu - that way |
| // MenuClosureAnimationMac will fade out all the menus in sync, rather than |
| // the shallowest menu only. |
| menu_closure_animation_ = std::make_unique<MenuClosureAnimationMac>( |
| nullptr, state_.item->GetSubmenu(), |
| base::BindOnce(&MenuController::Cancel, base::Unretained(this), |
| exit_type)); |
| menu_closure_animation_->Start(); |
| #else |
| Cancel(exit_type); |
| #endif |
| } |
| |
| void MenuController::SetDropMenuItem(MenuItemView* new_target, |
| MenuDelegate::DropPosition new_position) { |
| if (new_target == drop_target_ && new_position == drop_position_) { |
| return; |
| } |
| |
| if (drop_target_) { |
| drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( |
| nullptr, MenuDelegate::DropPosition::kNone); |
| } |
| drop_target_ = new_target; |
| drop_position_ = new_position; |
| if (drop_target_) { |
| drop_target_->GetParentMenuItem()->GetSubmenu()->SetDropMenuItem( |
| drop_target_, drop_position_); |
| } |
| } |
| |
| void MenuController::UpdateScrolling(const MenuPart& part) { |
| if (!part.is_scroll() && !scroll_task_.get()) { |
| return; |
| } |
| |
| if (!scroll_task_.get()) { |
| scroll_task_ = std::make_unique<MenuScrollTask>(); |
| } |
| scroll_task_->Update(part); |
| } |
| |
| void MenuController::StopScrollingViaButton() { |
| scroll_task_.reset(nullptr); |
| } |
| |
| void MenuController::UpdateActiveMouseView(SubmenuView* event_source, |
| const ui::MouseEvent& event, |
| View* target_menu) { |
| View* target = nullptr; |
| gfx::Point target_menu_loc(event.location()); |
| if (target_menu && !target_menu->children().empty()) { |
| // Locate the deepest child view to send events to. This code assumes we |
| // don't have to walk up the tree to find a view interested in events. This |
| // is currently true for the cases we are embedding views, but if we embed |
| // more complex hierarchies it'll need to change. |
| target_menu_loc = ConvertToScreen(*event_source, target_menu_loc); |
| View::ConvertPointFromScreen(target_menu, &target_menu_loc); |
| target = target_menu->GetEventHandlerForPoint(target_menu_loc); |
| if (target == target_menu || !target->GetEnabled()) { |
| target = nullptr; |
| } |
| } |
| View* active_mouse_view = active_mouse_view_tracker_->view(); |
| if (target != active_mouse_view) { |
| SendMouseCaptureLostToActiveView(); |
| active_mouse_view = target; |
| active_mouse_view_tracker_->SetView(active_mouse_view); |
| if (active_mouse_view) { |
| gfx::Point target_point(target_menu_loc); |
| View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point); |
| ui::MouseEvent mouse_entered_event(ui::EventType::kMouseEntered, |
| target_point, target_point, |
| ui::EventTimeForNow(), 0, 0); |
| active_mouse_view->OnMouseEntered(mouse_entered_event); |
| |
| ui::MouseEvent mouse_pressed_event( |
| ui::EventType::kMousePressed, target_point, target_point, |
| ui::EventTimeForNow(), event.flags(), event.changed_button_flags()); |
| active_mouse_view->OnMousePressed(mouse_pressed_event); |
| } |
| } |
| |
| if (active_mouse_view) { |
| gfx::Point target_point(target_menu_loc); |
| View::ConvertPointToTarget(target_menu, active_mouse_view, &target_point); |
| ui::MouseEvent mouse_dragged_event( |
| ui::EventType::kMouseDragged, target_point, target_point, |
| ui::EventTimeForNow(), event.flags(), event.changed_button_flags()); |
| active_mouse_view->OnMouseDragged(mouse_dragged_event); |
| } |
| } |
| |
| void MenuController::SendMouseReleaseToActiveView(SubmenuView* event_source, |
| const ui::MouseEvent& event) { |
| View* active_mouse_view = active_mouse_view_tracker_->view(); |
| if (!active_mouse_view) { |
| return; |
| } |
| |
| const gfx::Point target_loc = View::ConvertPointFromScreen( |
| active_mouse_view, ConvertToScreen(*event_source, event.location())); |
| ui::MouseEvent release_event(ui::EventType::kMouseReleased, target_loc, |
| target_loc, ui::EventTimeForNow(), event.flags(), |
| event.changed_button_flags()); |
| // Reset the active mouse view before sending mouse released. That way if it |
| // calls back to us, we aren't in a weird state. |
| active_mouse_view_tracker_->SetView(nullptr); |
| active_mouse_view->OnMouseReleased(release_event); |
| } |
| |
| void MenuController::SendMouseCaptureLostToActiveView() { |
| View* active_mouse_view = active_mouse_view_tracker_->view(); |
| if (!active_mouse_view) { |
| return; |
| } |
| |
| // Reset the active mouse view before sending mouse capture lost. That way if |
| // it calls back to us, we aren't in a weird state. |
| active_mouse_view_tracker_->SetView(nullptr); |
| active_mouse_view->OnMouseCaptureLost(); |
| } |
| |
| void MenuController::SetExitType(ExitType type) { |
| exit_type_ = type; |
| } |
| |
| void MenuController::ExitMenu() { |
| bool nested = delegate_stack_.size() > 1; |
| // ExitTopMostMenu unwinds nested delegates |
| internal::MenuControllerDelegate* delegate = delegate_; |
| int accept_event_flags = accept_event_flags_; |
| base::WeakPtr<MenuController> this_ref = AsWeakPtr(); |
| MenuItemView* result = ExitTopMostMenu(); |
| delegate->OnMenuClosed(internal::MenuControllerDelegate::NOTIFY_DELEGATE, |
| result, accept_event_flags); |
| // |delegate| may have deleted this. |
| if (this_ref && nested && exit_type_ == ExitType::kAll) { |
| ExitMenu(); |
| } |
| } |
| |
| MenuItemView* MenuController::ExitTopMostMenu() { |
| // Release the lock which prevents Chrome from shutting down while the menu is |
| // showing. |
| base::SingleThreadTaskRunner::GetCurrentDefault()->PostTask( |
| FROM_HERE, |
| base::BindOnce(&ViewsDelegate::ReleaseRef, |
| base::Unretained(ViewsDelegate::GetInstance()))); |
| |
| // Close any open menus. |
| SetSelection(nullptr, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); |
| |
| #if BUILDFLAG(IS_WIN) |
| // On Windows, if we select the menu item by touch and if the window at the |
| // location is another window on the same thread, that window gets a |
| // WM_MOUSEACTIVATE message and ends up activating itself, which is not |
| // correct. We workaround this by setting a property on the window at the |
| // current cursor location. We check for this property in our |
| // WM_MOUSEACTIVATE handler and don't activate the window if the property is |
| // set. |
| if (item_selected_by_touch_) { |
| item_selected_by_touch_ = false; |
| POINT cursor_pos; |
| ::GetCursorPos(&cursor_pos); |
| HWND window = ::WindowFromPoint(cursor_pos); |
| if (::GetWindowThreadProcessId(window, nullptr) == ::GetCurrentThreadId()) { |
| ::SetProp(window, ui::kIgnoreTouchMouseActivateForWindow, |
| reinterpret_cast<HANDLE>(true)); |
| } |
| } |
| #endif |
| |
| std::unique_ptr<MenuButtonController::PressedLock> nested_pressed_lock; |
| bool nested_menu = !menu_stack_.empty(); |
| if (nested_menu) { |
| DCHECK(!menu_stack_.empty()); |
| // We're running from within a menu, restore the previous state. |
| // The menus are already showing, so we don't have to show them. |
| state_ = menu_stack_.back().first; |
| pending_state_ = menu_stack_.back().first; |
| hot_button_ = state_.hot_button; |
| nested_pressed_lock = std::move(menu_stack_.back().second); |
| menu_stack_.pop_back(); |
| // Even though the menus are nested, there may not be nested delegates. |
| if (delegate_stack_.size() > 1) { |
| delegate_stack_.pop_back(); |
| delegate_ = delegate_stack_.back().get(); |
| } |
| } else { |
| #if defined(USE_AURA) |
| menu_pre_target_handler_.reset(); |
| #endif |
| |
| showing_ = false; |
| did_capture_ = false; |
| } |
| |
| MenuItemView* result = result_; |
| // In case we're nested, reset |result_|. |
| result_ = nullptr; |
| |
| if (exit_type_ == ExitType::kOutermost) { |
| SetExitType(ExitType::kNone); |
| } else if (nested_menu && result) { |
| // We're nested and about to return a value. The caller might enter |
| // another blocking loop. We need to make sure all menus are hidden |
| // before that happens otherwise the menus will stay on screen. |
| CloseAllNestedMenus(); |
| SetSelection(nullptr, SELECTION_UPDATE_IMMEDIATELY | SELECTION_EXIT); |
| |
| // Set exit_all_, which makes sure all nested loops exit immediately. |
| if (exit_type_ != ExitType::kDestroyed) { |
| SetExitType(ExitType::kAll); |
| } |
| } |
| |
| // Reset our pressed lock and hot-tracked state to the previous state's, if |
| // they were active. The lock handles the case if the button was destroyed. |
| pressed_lock_ = std::move(nested_pressed_lock); |
| if (hot_button_) { |
| hot_button_->SetHotTracked(true); |
| } |
| |
| return result; |
| } |
| |
| void MenuController::HandleMouseLocation(SubmenuView* source, |
| const gfx::Point& mouse_location) { |
| if (showing_submenu_) { |
| return; |
| } |
| |
| // Ignore mouse events if we're closing the menu. |
| if (exit_type_ != ExitType::kNone) { |
| return; |
| } |
| |
| MenuPart part = GetMenuPart(source, mouse_location); |
| |
| UpdateScrolling(part); |
| |
| if (for_drop_) { |
| return; |
| } |
| |
| if (part.type == MenuPartType::kNone && |
| ShowSiblingMenu(source, mouse_location)) { |
| return; |
| } |
| |
| if (part.type == MenuPartType::kMenuItem && part.menu) { |
| SetSelection(part.menu, part.should_submenu_show ? SELECTION_OPEN_SUBMENU |
| : SELECTION_DEFAULT); |
| } else if (!part.is_scroll() && pending_state_.item && |
| pending_state_.item->GetParentMenuItem() && |
| !pending_state_.item->SubmenuIsShowing()) { |
| // On exit if the user hasn't selected an item with a submenu, move the |
| // selection back to the parent menu item. |
| SetSelection(pending_state_.item->GetParentMenuItem(), |
| SELECTION_OPEN_SUBMENU); |
| } |
| } |
| |
| void MenuController::SetInitialHotTrackedView( |
| MenuItemView* item, |
| SelectionIncrementDirectionType direction) { |
| if (!item) { |
| return; |
| } |
| SetSelection(item, SELECTION_DEFAULT); |
| View* hot_view = |
| GetInitialFocusableView(item, direction == INCREMENT_SELECTION_DOWN); |
| SetHotTrackedButton(Button::AsButton(hot_view)); |
| } |
| |
| void MenuController::SetNextHotTrackedView( |
| MenuItemView* item, |
| SelectionIncrementDirectionType direction) { |
| MenuItemView* parent = item->GetParentMenuItem(); |
| if (!parent) { |
| return; |
| } |
| const auto menu_items = parent->GetSubmenu()->GetMenuItems(); |
| const size_t num_menu_items = menu_items.size(); |
| if (num_menu_items <= 1) { |
| return; |
| } |
| const auto i = std::ranges::find(menu_items, item); |
| DCHECK(i != menu_items.cend()); |
| auto index = static_cast<size_t>(std::distance(menu_items.cbegin(), i)); |
| |
| // Loop through the menu items in the desired direction. Assume we can wrap |
| // all the way back to this item. |
| size_t stop_index = index; |
| if (!MenuConfig::instance().arrow_key_selection_wraps) { |
| // Don't want to allow wrapping, so stop as soon as it happens. |
| stop_index = direction == INCREMENT_SELECTION_UP ? (num_menu_items - 1) : 0; |
| } |
| const size_t delta = |
| direction == INCREMENT_SELECTION_UP ? (num_menu_items - 1) : 1; |
| while (true) { |
| index = (index + delta) % num_menu_items; |
| if (index == stop_index) { |
| return; |
| } |
| // Stop on the next keyboard-traversable item. |
| MenuItemView* child = parent->GetSubmenu()->GetMenuItemAt(index); |
| if (child->IsTraversableByKeyboard()) { |
| SetInitialHotTrackedView(child, direction); |
| return; |
| } |
| } |
| } |
| |
| void MenuController::SetHotTrackedButton(Button* new_hot_button) { |
| // Set hot tracked state and fire a11y events for the hot tracked button. |
| // This must be done whether or not it was the previous hot tracked button. |
| // For example, when a zoom button is pressed, the menu remains open and the |
| // same zoom button should have its hot tracked state set again. |
| |
| // If we're providing a new hot-tracked button, first remove the existing one. |
| if (hot_button_ && hot_button_ != new_hot_button) { |
| hot_button_->SetHotTracked(false); |
| hot_button_->GetViewAccessibility().EndPopupFocusOverride(); |
| } |
| |
| // Then set the new one. |
| hot_button_ = new_hot_button; |
| if (hot_button_) { |
| hot_button_->GetViewAccessibility().SetPopupFocusOverride(); |
| hot_button_->SetHotTracked(true); |
| hot_button_->NotifyAccessibilityEventDeprecated( |
| ax::mojom::Event::kSelection, true); |
| } |
| } |
| |
| bool MenuController::ShouldContinuePrefixSelection() const { |
| MenuItemView* item = pending_state_.item; |
| if (!item->SubmenuIsShowing()) { |
| item = item->GetParentMenuItem(); |
| } |
| return item->GetSubmenu()->GetPrefixSelector()->ShouldContinueSelection(); |
| } |
| |
| void MenuController::RegisterAlertedItem(MenuItemView* item) { |
| alerted_items_.insert(item); |
| // Start animation if necessary. We stop the animation once no alerted |
| // items are showing. |
| if (!alert_animation_.is_animating()) { |
| alert_animation_.SetThrobDuration(kAlertAnimationThrobDuration); |
| alert_animation_.StartThrobbing(-1); |
| } |
| } |
| |
| void MenuController::UnregisterAlertedItem(MenuItemView* item) { |
| alerted_items_.erase(item); |
| // Stop animation if necessary. |
| if (alerted_items_.empty()) { |
| alert_animation_.Stop(); |
| } |
| } |
| |
| void MenuController::SetAnchorParametersForItem(MenuItemView* item, |
| const gfx::Point& item_loc, |
| ui::OwnedWindowAnchor* anchor) { |
| if (item->GetParentMenuItem()) { |
| anchor->anchor_position = ui::OwnedWindowAnchorPosition::kTopRight; |
| anchor->anchor_gravity = ui::OwnedWindowAnchorGravity::kBottomRight; |
| |
| // If the parent item has been repositioned to the left of its parent |
| // item. The next items must also be positioned on the left of its parent. |
| // Otherwise, there will be a chain of menus that will be positioned as to |
| // the right, to the left, to the right, to the left, etc. The direction |
| // must be maintained. |
| if (item->GetParentMenuItem()->GetParentMenuItem()) { |
| gfx::Point parent_of_parent_item_loc; |
| View::ConvertPointToScreen(item->GetParentMenuItem(), |
| &parent_of_parent_item_loc); |
| if (parent_of_parent_item_loc.x() > item_loc.x()) { |
| anchor->anchor_position = ui::OwnedWindowAnchorPosition::kTopLeft; |
| anchor->anchor_gravity = ui::OwnedWindowAnchorGravity::kBottomLeft; |
| } |
| } |
| |
| anchor->constraint_adjustment = |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentSlideY | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentFlipX | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentResizeX | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentRezizeY; |
| } else { |
| if (IsContextMenu()) { |
| anchor->anchor_position = ui::OwnedWindowAnchorPosition::kBottomLeft; |
| anchor->anchor_gravity = ui::OwnedWindowAnchorGravity::kBottomRight; |
| anchor->constraint_adjustment = |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentSlideX | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentFlipY | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentRezizeY; |
| } else { |
| anchor->constraint_adjustment = |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentSlideX | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentFlipY | |
| ui::OwnedWindowConstraintAdjustment::kAdjustmentRezizeY; |
| if (state_.anchor == MenuAnchorPosition::kTopRight) { |
| anchor->anchor_position = ui::OwnedWindowAnchorPosition::kBottomRight; |
| anchor->anchor_gravity = ui::OwnedWindowAnchorGravity::kBottomLeft; |
| } else { |
| anchor->anchor_position = ui::OwnedWindowAnchorPosition::kBottomLeft; |
| anchor->anchor_gravity = ui::OwnedWindowAnchorGravity::kBottomRight; |
| } |
| } |
| } |
| } |
| |
| base::CallbackListSubscription MenuController::AddAnnotationCallback( |
| AnnotationCallback callback) { |
| return annotation_callbacks_.Add(base::BindRepeating( |
| [](AnnotationCallback callback, bool& result, |
| const ui::LocatedEvent& event) { |
| if (result) { |
| // A different annotation has already handled this event. |
| return; |
| } |
| result = callback.Run(event); |
| }, |
| std::move(callback))); |
| } |
| |
| bool MenuController::MaybeForwardToAnnotation(SubmenuView* source, |
| const ui::LocatedEvent& event) { |
| const std::unique_ptr<ui::Event> cloned = event.Clone(); |
| auto* located = static_cast<ui::LocatedEvent*>(cloned.get()); |
| const gfx::Point screen_loc = View::ConvertPointToScreen( |
| source->GetScrollViewContainer(), event.location()); |
| located->set_root_location(screen_loc); |
| bool result = false; |
| annotation_callbacks_.Notify(result, *located); |
| return result; |
| } |
| |
| bool MenuController::CanProcessInputEvents() const { |
| #if BUILDFLAG(IS_MAC) |
| return !menu_closure_animation_; |
| #else |
| return true; |
| #endif |
| } |
| |
| MenuController::MenuOpenDirection |
| MenuController::GetChildMenuOpenDirectionAtDepth(size_t depth) const { |
| const size_t index = depth - 1; |
| return index >= child_menu_open_direction_.size() |
| ? MenuOpenDirection::kLeading |
| : child_menu_open_direction_.at(index); |
| } |
| |
| void MenuController::SetChildMenuOpenDirectionAtDepth( |
| size_t depth, |
| MenuOpenDirection direction) { |
| const size_t index = depth - 1; |
| if (index == child_menu_open_direction_.size()) { |
| child_menu_open_direction_.push_back(direction); |
| } else if (index < child_menu_open_direction_.size()) { |
| child_menu_open_direction_[index] = direction; |
| } else { |
| NOTREACHED(); |
| } |
| } |
| |
| void MenuController::SetMenuRoundedCorners( |
| std::optional<gfx::RoundedCornersF> corners) { |
| rounded_corners_ = corners; |
| } |
| |
| } // namespace views |