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// Copyright 2021 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_
#define ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/containers/flat_map.h"
#include "base/scoped_multi_source_observation.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
namespace ash {
// A utility class to pause aura's WindowOcclusionTracker until animations are
// finished on all compositors.
class ASH_EXPORT OcclusionTrackerPauser : public ui::CompositorObserver {
public:
OcclusionTrackerPauser();
OcclusionTrackerPauser(const OcclusionTrackerPauser&) = delete;
OcclusionTrackerPauser& operator=(const OcclusionTrackerPauser&) = delete;
~OcclusionTrackerPauser() override;
// Pause the occlusion tracker until all new animations added after this
// are finished. If non zero 'extra_pause_duration' is specified, it'll wait
// then unpause the tracker.
void PauseUntilAnimationsEnd(
const base::TimeDelta& extra_pause_duration = base::TimeDelta());
// ui::CompositorObserver:
void OnFirstAnimationStarted(ui::Compositor* compositor) override {}
void OnLastAnimationEnded(ui::Compositor* compositor) override;
void OnCompositingShuttingDown(ui::Compositor* compositor) override;
private:
void Pause(ui::Compositor* compositor,
const base::TimeDelta& extra_pause_duration);
void OnFinish(ui::Compositor* compositor);
void Unpause();
base::OneShotTimer timer_;
base::TimeDelta extra_pause_duration_;
base::ScopedMultiSourceObservation<ui::Compositor, ui::CompositorObserver>
observations_{this};
std::unique_ptr<aura::WindowOcclusionTracker::ScopedPause> scoped_pause_;
};
} // namespace ash
#endif // ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_