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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/test/render_pass_test_utils.h"
#include <stdint.h>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "cc/test/resource_provider_test_utils.h"
#include "components/viz/client/client_resource_provider.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/quads/aggregated_render_pass_draw_quad.h"
#include "components/viz/common/quads/compositor_render_pass_draw_quad.h"
#include "components/viz/common/quads/debug_border_draw_quad.h"
#include "components/viz/common/quads/shared_quad_state.h"
#include "components/viz/common/quads/solid_color_draw_quad.h"
#include "components/viz/common/quads/texture_draw_quad.h"
#include "components/viz/common/quads/tile_draw_quad.h"
#include "components/viz/common/resources/returned_resource.h"
#include "components/viz/common/resources/transferable_resource.h"
#include "components/viz/service/display/display_resource_provider.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "third_party/skia/include/core/SkColor.h"
#include "third_party/skia/include/core/SkImageFilter.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/video_types.h"
namespace cc {
namespace {
viz::ResourceId CreateAndImportResource(
viz::ClientResourceProvider* resource_provider,
const gpu::SyncToken& sync_token) {
auto resource = viz::TransferableResource::Make(
gpu::ClientSharedImage::CreateForTesting(),
viz::TransferableResource::ResourceSource::kTest, sync_token);
return resource_provider->ImportResource(resource, base::DoNothing());
}
} // anonymous namespace
viz::CompositorRenderPass* AddRenderPass(
viz::CompositorRenderPassList* pass_list,
viz::CompositorRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) {
auto pass = viz::CompositorRenderPass::Create();
pass->SetNew(render_pass_id, output_rect, output_rect, root_transform);
pass->filters = filters;
viz::CompositorRenderPass* saved = pass.get();
pass_list->push_back(std::move(pass));
return saved;
}
viz::AggregatedRenderPass* AddRenderPass(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) {
auto pass = std::make_unique<viz::AggregatedRenderPass>();
pass->SetNew(render_pass_id, output_rect, output_rect, root_transform);
pass->filters = filters;
auto* saved = pass.get();
pass_list->push_back(std::move(pass));
return saved;
}
viz::CompositorRenderPass* AddRenderPassWithDamage(
viz::CompositorRenderPassList* pass_list,
viz::CompositorRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) {
auto pass = viz::CompositorRenderPass::Create();
pass->SetNew(render_pass_id, output_rect, damage_rect, root_transform);
pass->filters = filters;
viz::CompositorRenderPass* saved = pass.get();
pass_list->push_back(std::move(pass));
return saved;
}
viz::AggregatedRenderPass* AddRenderPassWithDamage(
viz::AggregatedRenderPassList* pass_list,
viz::AggregatedRenderPassId render_pass_id,
const gfx::Rect& output_rect,
const gfx::Rect& damage_rect,
const gfx::Transform& root_transform,
const FilterOperations& filters) {
auto pass = std::make_unique<viz::AggregatedRenderPass>();
pass->SetNew(render_pass_id, output_rect, damage_rect, root_transform);
pass->filters = filters;
auto* saved = pass.get();
pass_list->push_back(std::move(pass));
return saved;
}
viz::SolidColorDrawQuad* AddClippedQuad(viz::AggregatedRenderPass* pass,
const gfx::Rect& rect,
SkColor4f color) {
viz::SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
rect, /*contents_opaque=*/false, /*opacity_f=*/1,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
quad->SetNew(shared_state, rect, rect, color, false);
return quad;
}
viz::SolidColorDrawQuad* AddTransformedQuad(viz::AggregatedRenderPass* pass,
const gfx::Rect& rect,
SkColor4f color,
const gfx::Transform& transform) {
viz::SharedQuadState* shared_state = pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(transform, rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
auto* quad = pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
quad->SetNew(shared_state, rect, rect, color, false);
return quad;
}
template <typename QuadType, typename RenderPassType>
QuadType* AddRenderPassQuadInternal(RenderPassType* to_pass,
RenderPassType* contributing_pass) {
gfx::Rect output_rect = contributing_pass->output_rect;
viz::SharedQuadState* shared_state =
to_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), output_rect, output_rect,
gfx::MaskFilterInfo(), /*clip=*/std::nullopt,
/*contents_opaque=*/false, /*opacity_f=*/1,
SkBlendMode::kSrcOver, /*sorting_context=*/0,
/*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad = to_pass->template CreateAndAppendDrawQuad<QuadType>();
quad->SetNew(shared_state, output_rect, output_rect, contributing_pass->id,
viz::kInvalidResourceId, gfx::RectF(), gfx::Size(),
gfx::Vector2dF(1.0f, 1.0f), gfx::PointF(), gfx::RectF(), false,
1.0f);
return quad;
}
viz::CompositorRenderPassDrawQuad* AddRenderPassQuad(
viz::CompositorRenderPass* to_pass,
viz::CompositorRenderPass* contributing_pass) {
return AddRenderPassQuadInternal<viz::CompositorRenderPassDrawQuad>(
to_pass, contributing_pass);
}
viz::AggregatedRenderPassDrawQuad* AddRenderPassQuad(
viz::AggregatedRenderPass* to_pass,
viz::AggregatedRenderPass* contributing_pass) {
return AddRenderPassQuadInternal<viz::AggregatedRenderPassDrawQuad>(
to_pass, contributing_pass);
}
void AddRenderPassQuad(viz::AggregatedRenderPass* to_pass,
viz::AggregatedRenderPass* contributing_pass,
viz::ResourceId mask_resource_id,
gfx::Transform transform,
SkBlendMode blend_mode) {
gfx::Rect output_rect = contributing_pass->output_rect;
viz::SharedQuadState* shared_state =
to_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(
transform, output_rect, output_rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false, 1, blend_mode,
/*sorting_context=*/0, /*layer_id=*/0u, /*fast_rounded_corner=*/false);
auto* quad =
to_pass->CreateAndAppendDrawQuad<viz::AggregatedRenderPassDrawQuad>();
gfx::Size arbitrary_nonzero_size(1, 1);
quad->SetNew(shared_state, output_rect, output_rect, contributing_pass->id,
mask_resource_id, gfx::RectF(output_rect),
arbitrary_nonzero_size, gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(), false, 1.0f);
}
std::vector<viz::ResourceId> AddOneOfEveryQuadType(
viz::CompositorRenderPass* to_pass,
viz::ClientResourceProvider* resource_provider,
viz::CompositorRenderPassId child_pass_id) {
gfx::Rect rect(0, 0, 100, 100);
gfx::Rect visible_rect(0, 0, 100, 100);
bool needs_blending = true;
static const gpu::SyncToken kSyncToken(
gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(0x123), 30);
viz::ResourceId resource1 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource2 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource3 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource4 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource5 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource6 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::ResourceId resource8 =
CreateAndImportResource(resource_provider, kSyncToken);
viz::SharedQuadState* shared_state =
to_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
auto* debug_border_quad =
to_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
1);
if (child_pass_id) {
auto* render_pass_quad =
to_pass->CreateAndAppendDrawQuad<viz::CompositorRenderPassDrawQuad>();
render_pass_quad->SetNew(shared_state, rect, visible_rect, child_pass_id,
resource5, gfx::RectF(rect), gfx::Size(73, 26),
gfx::Vector2dF(1.0f, 1.0f), gfx::PointF(),
gfx::RectF(), false, 1.0f);
}
auto* solid_color_quad =
to_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
solid_color_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
false);
auto* texture_quad = to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
texture_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
resource1, gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f),
SkColors::kTransparent, false, false,
gfx::ProtectedVideoType::kClear);
auto* external_resource_texture_quad =
to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
external_resource_texture_quad->SetNew(
shared_state, rect, visible_rect, needs_blending, resource8,
gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f), SkColors::kTransparent,
false, false, gfx::ProtectedVideoType::kClear);
auto* scaled_tile_quad =
to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
scaled_tile_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
resource2, gfx::RectF(0, 0, 50, 50), false, false);
viz::SharedQuadState* transformed_state =
to_pass->CreateAndAppendSharedQuadState();
*transformed_state = *shared_state;
gfx::Transform rotation;
rotation.Rotate(45);
transformed_state->quad_to_target_transform =
transformed_state->quad_to_target_transform * rotation;
auto* transformed_tile_quad =
to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
transformed_tile_quad->SetNew(transformed_state, rect, visible_rect,
needs_blending, resource3,
gfx::RectF(0, 0, 100, 100), false, false);
viz::SharedQuadState* shared_state2 =
to_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
auto* tile_quad = to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
tile_quad->SetNew(shared_state2, rect, visible_rect, needs_blending,
resource4, gfx::RectF(0, 0, 100, 100), false, false);
return {resource1, resource2, resource3, resource4,
resource5, resource6, resource8};
}
static void CollectResources(std::vector<viz::ReturnedResource>* array,
std::vector<viz::ReturnedResource> returned) {}
void AddOneOfEveryQuadTypeInDisplayResourceProvider(
viz::AggregatedRenderPass* to_pass,
viz::DisplayResourceProvider* resource_provider,
viz::ClientResourceProvider* child_resource_provider,
viz::RasterContextProvider* child_context_provider,
viz::AggregatedRenderPassId child_pass_id,
gpu::SyncToken* sync_token_for_mailbox_tebxture) {
gfx::Rect rect(0, 0, 100, 100);
gfx::Rect visible_rect(0, 0, 100, 100);
bool needs_blending = true;
static const gpu::SyncToken kDefaultSyncToken(
gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(0x111), 42);
static const gpu::SyncToken kSyncTokenForMailboxTextureQuad(
gpu::CommandBufferNamespace::GPU_IO,
gpu::CommandBufferId::FromUnsafeValue(0x123), 30);
*sync_token_for_mailbox_tebxture = kSyncTokenForMailboxTextureQuad;
viz::ResourceId resource1 =
CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
viz::ResourceId resource2 =
CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
viz::ResourceId resource3 =
CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
viz::ResourceId resource4 =
CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
viz::ResourceId resource5 =
CreateAndImportResource(child_resource_provider, kDefaultSyncToken);
viz::ResourceId resource6 = CreateAndImportResource(
child_resource_provider, kSyncTokenForMailboxTextureQuad);
// Transfer resource to the parent.
std::vector<viz::ResourceId> resource_ids_to_transfer;
resource_ids_to_transfer.push_back(resource1);
resource_ids_to_transfer.push_back(resource2);
resource_ids_to_transfer.push_back(resource3);
resource_ids_to_transfer.push_back(resource4);
resource_ids_to_transfer.push_back(resource5);
resource_ids_to_transfer.push_back(resource6);
std::vector<viz::ReturnedResource> returned_to_child;
int child_id = resource_provider->CreateChild(
base::BindRepeating(&CollectResources, &returned_to_child),
viz::SurfaceId());
// Transfer resource to the parent.
std::vector<viz::TransferableResource> list;
child_resource_provider->PrepareSendToParent(resource_ids_to_transfer, &list,
child_context_provider);
resource_provider->ReceiveFromChild(child_id, list);
// Delete them in the child so they won't be leaked, and will be released once
// returned from the parent. This assumes they won't need to be sent to the
// parent again.
for (viz::ResourceId id : resource_ids_to_transfer)
child_resource_provider->RemoveImportedResource(id);
// Before create DrawQuad in viz::DisplayResourceProvider's namespace, get the
// mapped resource id first.
std::unordered_map<viz::ResourceId, viz::ResourceId, viz::ResourceIdHasher>
resource_map = resource_provider->GetChildToParentMap(child_id);
viz::ResourceId mapped_resource1 = resource_map[resource1];
viz::ResourceId mapped_resource2 = resource_map[resource2];
viz::ResourceId mapped_resource3 = resource_map[resource3];
viz::ResourceId mapped_resource4 = resource_map[resource4];
viz::ResourceId mapped_resource5 = resource_map[resource5];
viz::ResourceId mapped_resource6 = resource_map[resource6];
viz::SharedQuadState* shared_state =
to_pass->CreateAndAppendSharedQuadState();
shared_state->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
viz::DebugBorderDrawQuad* debug_border_quad =
to_pass->CreateAndAppendDrawQuad<viz::DebugBorderDrawQuad>();
debug_border_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
1);
if (child_pass_id) {
auto* render_pass_quad =
to_pass->CreateAndAppendDrawQuad<viz::AggregatedRenderPassDrawQuad>();
render_pass_quad->SetNew(shared_state, rect, visible_rect, child_pass_id,
mapped_resource5, gfx::RectF(rect),
gfx::Size(73, 26), gfx::Vector2dF(), gfx::PointF(),
gfx::RectF(), false, 1.0f);
}
viz::SolidColorDrawQuad* solid_color_quad =
to_pass->CreateAndAppendDrawQuad<viz::SolidColorDrawQuad>();
solid_color_quad->SetNew(shared_state, rect, visible_rect, SkColors::kRed,
false);
viz::TextureDrawQuad* texture_quad =
to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
texture_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
mapped_resource1, gfx::PointF(0.f, 0.f),
gfx::PointF(1.f, 1.f), SkColors::kTransparent, false,
false, gfx::ProtectedVideoType::kClear);
viz::TextureDrawQuad* external_resource_texture_quad =
to_pass->CreateAndAppendDrawQuad<viz::TextureDrawQuad>();
external_resource_texture_quad->SetNew(
shared_state, rect, visible_rect, needs_blending, mapped_resource6,
gfx::PointF(0.f, 0.f), gfx::PointF(1.f, 1.f), SkColors::kTransparent,
false, false, gfx::ProtectedVideoType::kClear);
viz::TileDrawQuad* scaled_tile_quad =
to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
scaled_tile_quad->SetNew(shared_state, rect, visible_rect, needs_blending,
mapped_resource2, gfx::RectF(0, 0, 50, 50), false,
false);
viz::SharedQuadState* transformed_state =
to_pass->CreateAndAppendSharedQuadState();
*transformed_state = *shared_state;
gfx::Transform rotation;
rotation.Rotate(45);
transformed_state->quad_to_target_transform =
transformed_state->quad_to_target_transform * rotation;
viz::TileDrawQuad* transformed_tile_quad =
to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
transformed_tile_quad->SetNew(transformed_state, rect, visible_rect,
needs_blending, mapped_resource3,
gfx::RectF(0, 0, 100, 100), false, false);
viz::SharedQuadState* shared_state2 =
to_pass->CreateAndAppendSharedQuadState();
shared_state2->SetAll(gfx::Transform(), rect, rect, gfx::MaskFilterInfo(),
/*clip=*/std::nullopt, /*contents_opaque=*/false,
/*opacity_f=*/1, SkBlendMode::kSrcOver,
/*sorting_context=*/0, /*layer_id=*/0u,
/*fast_rounded_corner=*/false);
viz::TileDrawQuad* tile_quad =
to_pass->CreateAndAppendDrawQuad<viz::TileDrawQuad>();
tile_quad->SetNew(shared_state2, rect, visible_rect, needs_blending,
mapped_resource4, gfx::RectF(0, 0, 100, 100), false, false);
}
std::unique_ptr<viz::AggregatedRenderPass> CopyToAggregatedRenderPass(
viz::CompositorRenderPass* from_pass,
viz::AggregatedRenderPassId to_id,
gfx::ContentColorUsage content_usage,
viz::DisplayResourceProvider* resource_provider,
viz::ClientResourceProvider* child_resource_provider,
viz::RasterContextProvider* child_context_provider) {
CHECK(from_pass);
CHECK(resource_provider);
CHECK(child_resource_provider);
CHECK(child_context_provider);
auto copy_pass = std::make_unique<viz::AggregatedRenderPass>(
from_pass->shared_quad_state_list.size(), from_pass->quad_list.size());
copy_pass->SetAll(to_id, from_pass->output_rect, from_pass->damage_rect,
from_pass->transform_to_root_target, from_pass->filters,
from_pass->backdrop_filters,
from_pass->backdrop_filter_bounds, content_usage,
from_pass->has_transparent_background,
from_pass->cache_render_pass,
from_pass->has_damage_from_contributing_content,
from_pass->generate_mipmap);
copy_pass->shared_quad_state_list =
std::move(from_pass->shared_quad_state_list);
for (auto* sqs : copy_pass->shared_quad_state_list) {
// Assign a non-zero layer namespace ID, mimicking SurfaceAggregator
// assigning a namespace based on the frame sink client.
sqs->layer_namespace_id = {1, 1};
}
for (const viz::DrawQuad* src_quad : from_pass->quad_list) {
viz::DrawQuad* quad = nullptr;
if (src_quad->material == viz::DrawQuad::Material::kCompositorRenderPass) {
// Convert compositor RPDQ to aggregated RPDQ, reinterpreting the
// compositor render pass IDs as aggregated render pass IDs.
const viz::CompositorRenderPassDrawQuad* src =
viz::CompositorRenderPassDrawQuad::MaterialCast(src_quad);
quad = copy_pass->CopyFromAndAppendRenderPassDrawQuad(
src, viz::AggregatedRenderPassId(src->render_pass_id.value()));
} else {
quad = copy_pass->CopyFromAndAppendDrawQuad(src_quad);
if (!quad->resource_id.is_null()) {
// Return the mapped resource id.
std::unordered_map<viz::ResourceId, viz::ResourceId,
viz::ResourceIdHasher>
resource_map = SendResourceAndGetChildToParentMap(
{quad->resource_id}, resource_provider, child_resource_provider,
child_context_provider);
quad->resource_id = resource_map[quad->resource_id];
}
}
// `CopyFromAndAppendRenderPassDrawQuad` and `CopyFromAndAppendDrawQuad`
// clobbers the SQS, so restore it since we have simply moved the SQS list.
quad->shared_quad_state = src_quad->shared_quad_state;
}
return copy_pass;
}
} // namespace cc