| /* Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| /** | |
| * Defines the PPB_MessageLoop interface. | |
| */ | |
| label Chrome { | |
| M25 = 1.0 | |
| }; | |
| /** | |
| * A message loop allows PPAPI calls to be issued on a thread. You may not | |
| * issue any API calls on a thread without creating a message loop. It also | |
| * allows you to post work to the message loop for a thread. | |
| * | |
| * To process work posted to the message loop, as well as completion callbacks | |
| * for asynchronous operations, you must run the message loop via Run(). | |
| * | |
| * Note the system manages the lifetime of the instance (and all associated | |
| * resources). If the instance is deleted from the page, background threads may | |
| * suddenly see their PP_Resource handles become invalid. In this case, calls | |
| * will fail with PP_ERROR_BADRESOURCE. If you need to access data associated | |
| * with your instance, you will probably want to create some kind of threadsafe | |
| * proxy object that can handle asynchronous destruction of the instance object. | |
| * | |
| * Typical usage: | |
| * On the main thread: | |
| * - Create the thread yourself (using pthreads). | |
| * - Create the message loop resource. | |
| * - Pass the message loop resource to your thread's main function. | |
| * - Call PostWork() on the message loop to run functions on the thread. | |
| * | |
| * From the background thread's main function: | |
| * - Call AttachToCurrentThread() with the message loop resource. | |
| * - Call Run() with the message loop resource. | |
| * | |
| * Your callbacks should look like this: | |
| * @code | |
| * void DoMyWork(void* user_data, int32_t status) { | |
| * if (status != PP_OK) { | |
| * Cleanup(); // e.g. free user_data. | |
| * return; | |
| * } | |
| * ... do your work... | |
| * } | |
| * @endcode | |
| * For a C++ example, see ppapi/utility/threading/simple_thread.h | |
| * | |
| * (You can also create the message loop resource on the background thread, | |
| * but then the main thread will have no reference to it should you want to | |
| * call PostWork()). | |
| * | |
| * | |
| * THREAD HANDLING | |
| * | |
| * The main thread has an implicitly created message loop. The main thread is | |
| * the thread where PPP_InitializeModule and PPP_Instance functions are called. | |
| * You can retrieve a reference to this message loop by calling | |
| * GetForMainThread() or, if your code is on the main thread, GetCurrent() will | |
| * also work. | |
| * | |
| * Some special threads created by the system can not have message loops. In | |
| * particular, the background thread created for audio processing has this | |
| * requirement because it's intended to be highly responsive to keep up with | |
| * the realtime requirements of audio processing. You can not make PPAPI calls | |
| * from these threads. | |
| * | |
| * Once you associate a message loop with a thread, you don't have to keep a | |
| * reference to it. The system will hold a reference to the message loop for as | |
| * long as the thread is running. The current message loop can be retrieved | |
| * using the GetCurrent() function. | |
| * | |
| * It is legal to create threads in your plugin without message loops, but | |
| * PPAPI calls will fail unless explicitly noted in the documentation. | |
| * | |
| * You can create a message loop object on a thread and never actually run the | |
| * message loop. This will allow you to call blocking PPAPI calls (via | |
| * PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks | |
| * from those calls will be queued in the message loop and never run. The same | |
| * thing will happen if work is scheduled after the message loop exits and | |
| * the message loop is not run again. | |
| * | |
| * | |
| * DESTRUCTION AND ERROR HANDLING | |
| * | |
| * Often, your application will associate memory with completion callbacks. For | |
| * example, the C++ CompletionCallbackFactory has a small amount of | |
| * heap-allocated memory for each callback. This memory will be leaked if the | |
| * callback is never run. To avoid this memory leak, you need to be careful | |
| * about error handling and shutdown. | |
| * | |
| * There are a number of cases where posted callbacks will never be run: | |
| * | |
| * - You tear down the thread (via pthreads) without "destroying" the message | |
| * loop (via PostQuit with should_destroy = PP_TRUE). In this case, any | |
| * tasks in the message queue will be lost. | |
| * | |
| * - You create a message loop, post callbacks to it, and never run it. | |
| * | |
| * - You quit the message loop via PostQuit with should_destroy set to | |
| * PP_FALSE. In this case, the system will assume the message loop will be | |
| * run again later and keep your tasks. | |
| * | |
| * To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This | |
| * will prohibit future work from being posted, and will allow the message loop | |
| * to run until all pending tasks are run. | |
| * | |
| * If you post a callback to a message loop that's been destroyed, or to an | |
| * invalid message loop, PostWork will return an error and will not run the | |
| * callback. This is true even for callbacks with the "required" flag set, | |
| * since the system may not even know what thread to issue the error callback | |
| * on. | |
| * | |
| * Therefore, you should check for errors from PostWork and destroy any | |
| * associated memory to avoid leaks. If you're using the C++ | |
| * CompletionCallbackFactory, use the following pattern: | |
| * @code | |
| * pp::CompletionCallback callback = factory_.NewOptionalCallback(...); | |
| * int32_t result = message_loop.PostWork(callback); | |
| * if (result != PP_OK) | |
| * callback.Run(result); | |
| * @endcode | |
| * This will run the callback with an error value, and assumes that the | |
| * implementation of your callback checks the "result" argument and returns | |
| * immediately on error. | |
| */ | |
| interface PPB_MessageLoop { | |
| /** | |
| * Creates a message loop resource. | |
| * | |
| * This may be called from any thread. After your thread starts but before | |
| * issuing any other PPAPI calls on it, you must associate it with a message | |
| * loop by calling AttachToCurrentThread. | |
| */ | |
| PP_Resource Create(PP_Instance instance); | |
| /** | |
| * Returns a resource identifying the message loop for the main thread. The | |
| * main thread always has a message loop created by the system. | |
| */ | |
| PP_Resource GetForMainThread(); | |
| /** | |
| * Returns a reference to the PPB_MessageLoop object attached to the current | |
| * thread. If there is no attached message loop, the return value will be 0. | |
| */ | |
| PP_Resource GetCurrent(); | |
| /** | |
| * Sets the given message loop resource as being the associated message loop | |
| * for the currently running thread. | |
| * | |
| * You must call this function exactly once on a thread before making any | |
| * PPAPI calls. A message loop can only be attached to one thread, and the | |
| * message loop can not be changed later. The message loop will be attached | |
| * as long as the thread is running or until you quit with should_destroy | |
| * set to PP_TRUE. | |
| * | |
| * If this function fails, attempting to run the message loop will fail. | |
| * Note that you can still post work to the message loop: it will get queued | |
| * up should the message loop eventually be successfully attached and run. | |
| * | |
| * @return | |
| * - PP_OK: The message loop was successfully attached to the thread and is | |
| * ready to use. | |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| * - PP_ERROR_INPROGRESS: The current thread already has a message loop | |
| * attached. This will always be the case for the main thread, which has | |
| * an implicit system-created message loop attached. | |
| * - PP_ERROR_WRONG_THREAD: The current thread type can not have a message | |
| * loop attached to it. See the interface level discussion about these | |
| * special threads, which include realtime audio threads. | |
| */ | |
| int32_t AttachToCurrentThread([in] PP_Resource message_loop); | |
| /** | |
| * Runs the thread message loop. Running the message loop is required for you | |
| * to get issued completion callbacks on the thread. | |
| * | |
| * The message loop identified by the argument must have been previously | |
| * successfully attached to the current thread. | |
| * | |
| * You may not run nested run loops. Since the main thread has an | |
| * implicit message loop that the system runs, you may not call Run on the | |
| * main thread. | |
| * | |
| * @return | |
| * - PP_OK: The message loop was successfully run. Note that on | |
| * success, the message loop will only exit when you call PostQuit(). | |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| * - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that | |
| * has not been successfully attached to the current thread. Call | |
| * AttachToCurrentThread(). | |
| * - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested | |
| * fashion (Run is already on the stack). This will occur if you attempt | |
| * to call run on the main thread's message loop (see above). | |
| */ | |
| int32_t Run([in] PP_Resource message_loop); | |
| /** | |
| * Schedules work to run on the given message loop. This may be called from | |
| * any thread. Posted work will be executed in the order it was posted when | |
| * the message loop is Run(). | |
| * | |
| * @param message_loop The message loop resource. | |
| * | |
| * @param callback The completion callback to execute from the message loop. | |
| * | |
| * @param delay_ms The number of milliseconds to delay execution of the given | |
| * completion callback. Passing 0 means it will get queued normally and | |
| * executed in order. | |
| * | |
| * | |
| * The completion callback will be called with PP_OK as the "result" parameter | |
| * if it is run normally. It is good practice to check for PP_OK and return | |
| * early otherwise. | |
| * | |
| * The "required" flag on the completion callback is ignored. If there is an | |
| * error posting your callback, the error will be returned from PostWork and | |
| * the callback will never be run (because there is no appropriate place to | |
| * run your callback with an error without causing unexpected threading | |
| * problems). If you associate memory with the completion callback (for | |
| * example, you're using the C++ CompletionCallbackFactory), you will need to | |
| * free this or manually run the callback. See "Destruction and error | |
| * handling" above. | |
| * | |
| * | |
| * You can call this function before the message loop has started and the | |
| * work will get queued until the message loop is run. You can also post | |
| * work after the message loop has exited as long as should_destroy was | |
| * PP_FALSE. It will be queued until the next invocation of Run(). | |
| * | |
| * @return | |
| * - PP_OK: The work was posted to the message loop's queue. As described | |
| * above, this does not mean that the work has been or will be executed | |
| * (if you never run the message loop after posting). | |
| * - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| * - PP_ERROR_BADARGUMENT: The function pointer for the completion callback | |
| * is null (this will be the case if you pass PP_BlockUntilComplete()). | |
| * - PP_ERROR_FAILED: The message loop has been destroyed. | |
| */ | |
| int32_t PostWork([in] PP_Resource message_loop, | |
| [in] PP_CompletionCallback callback, | |
| [in] int64_t delay_ms); | |
| /** | |
| * Posts a quit message to the given message loop's work queue. Work posted | |
| * before that point will be processed before quitting. | |
| * | |
| * This may be called on the message loop registered for the current thread, | |
| * or it may be called on the message loop registered for another thread. It | |
| * is an error to attempt to PostQuit() the main thread loop. | |
| * | |
| * @param should_destroy Marks the message loop as being in a destroyed state | |
| * and prevents further posting of messages. | |
| * | |
| * If you quit a message loop without setting should_destroy, it will still | |
| * be attached to the thread and you can still run it again by calling Run() | |
| * again. If you destroy it, it will be detached from the current thread. | |
| * | |
| * @return | |
| * - PP_OK: The request to quit was successfully posted. | |
| * - PP_ERROR_BADRESOURCE: The message loop was invalid. | |
| * - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. | |
| * The main thread's message loop is managed by the system and can't be | |
| * quit. | |
| */ | |
| int32_t PostQuit([in] PP_Resource message_loop, PP_Bool should_destroy); | |
| }; |