| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef PPAPI_CPP_MESSAGE_LOOP_H_ | |
| #define PPAPI_CPP_MESSAGE_LOOP_H_ | |
| #include <stdint.h> | |
| #include "ppapi/cpp/resource.h" | |
| /// @file | |
| /// This file defines the PPB_MessageLoop API. | |
| namespace pp { | |
| class CompletionCallback; | |
| class InstanceHandle; | |
| /// A message loop allows PPAPI calls to be issued on a thread. You may not | |
| /// issue any API calls on a thread without creating a message loop. It also | |
| /// allows you to post work to the message loop for a thread. | |
| /// | |
| /// To process work posted to the message loop, as well as completion callbacks | |
| /// for asynchronous operations, you must run the message loop via Run(). | |
| /// | |
| /// Note the system manages the lifetime of the instance (and all associated | |
| /// resources). If the instance is deleted from the page, background threads may | |
| /// suddenly see their PP_Resource handles become invalid. In this case, calls | |
| /// will fail with PP_ERROR_BADRESOURCE. If you need to access data associated | |
| /// with your instance, you will probably want to create some kind of threadsafe | |
| /// proxy object that can handle asynchronous destruction of the instance | |
| /// object. | |
| /// | |
| /// Typical usage: | |
| /// On the main thread: | |
| /// - Create the thread yourself (using pthreads). | |
| /// - Create the message loop resource. | |
| /// - Pass the message loop resource to your thread's main function. | |
| /// - Call PostWork() on the message loop to run functions on the thread. | |
| /// | |
| /// From the background thread's main function: | |
| /// - Call AttachToCurrentThread() with the message loop resource. | |
| /// - Call Run() with the message loop resource. | |
| /// | |
| /// Your callbacks should look like this: | |
| /// @code | |
| /// void DoMyWork(void* user_data, int32_t status) { | |
| /// if (status != PP_OK) { | |
| /// Cleanup(); // e.g. free user_data. | |
| /// return; | |
| /// } | |
| /// ... do your work... | |
| /// } | |
| /// @endcode | |
| /// For a C++ example, see ppapi/utility/threading/simple_thread.h | |
| /// | |
| /// (You can also create the message loop resource on the background thread, | |
| /// but then the main thread will have no reference to it should you want to | |
| /// call PostWork()). | |
| /// | |
| /// | |
| /// THREAD HANDLING | |
| /// | |
| /// The main thread has an implicitly created message loop. The main thread is | |
| /// the thread where PPP_InitializeModule and PPP_Instance functions are called. | |
| /// You can retrieve a reference to this message loop by calling | |
| /// GetForMainThread() or, if your code is on the main thread, GetCurrent() will | |
| /// also work. | |
| /// | |
| /// Some special threads created by the system can not have message loops. In | |
| /// particular, the background thread created for audio processing has this | |
| /// requirement because it's intended to be highly responsive to keep up with | |
| /// the realtime requirements of audio processing. You can not make PPAPI calls | |
| /// from these threads. | |
| /// | |
| /// Once you associate a message loop with a thread, you don't have to keep a | |
| /// reference to it. The system will hold a reference to the message loop for as | |
| /// long as the thread is running. The current message loop can be retrieved | |
| /// using the GetCurrent() function. | |
| /// | |
| /// It is legal to create threads in your plugin without message loops, but | |
| /// PPAPI calls will fail unless explicitly noted in the documentation. | |
| /// | |
| /// You can create a message loop object on a thread and never actually run the | |
| /// message loop. This will allow you to call blocking PPAPI calls (via | |
| /// PP_BlockUntilComplete()). If you make any asynchronous calls, the callbacks | |
| /// from those calls will be queued in the message loop and never run. The same | |
| /// thing will happen if work is scheduled after the message loop exits and | |
| /// the message loop is not run again. | |
| /// | |
| /// | |
| /// DESTRUCTION AND ERROR HANDLING | |
| /// | |
| /// Often, your application will associate memory with completion callbacks. For | |
| /// example, the C++ CompletionCallbackFactory has a small amount of | |
| /// heap-allocated memory for each callback. This memory will be leaked if the | |
| /// callback is never run. To avoid this memory leak, you need to be careful | |
| /// about error handling and shutdown. | |
| /// | |
| /// There are a number of cases where posted callbacks will never be run: | |
| /// | |
| /// - You tear down the thread (via pthreads) without "destroying" the message | |
| /// loop (via PostQuit with should_destroy = PP_TRUE). In this case, any | |
| /// tasks in the message queue will be lost. | |
| /// | |
| /// - You create a message loop, post callbacks to it, and never run it. | |
| /// | |
| /// - You quit the message loop via PostQuit with should_destroy set to | |
| /// PP_FALSE. In this case, the system will assume the message loop will be | |
| /// run again later and keep your tasks. | |
| /// | |
| /// To do proper shutdown, call PostQuit with should_destroy = PP_TRUE. This | |
| /// will prohibit future work from being posted, and will allow the message loop | |
| /// to run until all pending tasks are run. | |
| /// | |
| /// If you post a callback to a message loop that's been destroyed, or to an | |
| /// invalid message loop, PostWork will return an error and will not run the | |
| /// callback. This is true even for callbacks with the "required" flag set, | |
| /// since the system may not even know what thread to issue the error callback | |
| /// on. | |
| /// | |
| /// Therefore, you should check for errors from PostWork and destroy any | |
| /// associated memory to avoid leaks. If you're using the C++ | |
| /// CompletionCallbackFactory, use the following pattern: | |
| /// @code | |
| /// pp::CompletionCallback callback = factory_.NewOptionalCallback(...); | |
| /// int32_t result = message_loop.PostWork(callback); | |
| /// if (result != PP_OK) | |
| /// callback.Run(result); | |
| /// @endcode | |
| /// This will run the callback with an error value, and assumes that the | |
| /// implementation of your callback checks the "result" argument and returns | |
| /// immediately on error. | |
| class MessageLoop : public Resource { | |
| public: | |
| /// Creates an is_null() MessageLoop resource. | |
| MessageLoop(); | |
| /// Creates a message loop associated with the given instance. The resource | |
| /// will be is_null() on failure. | |
| /// | |
| /// This may be called from any thread. After your thread starts but before | |
| /// issuing any other PPAPI calls on it, you must associate it with a message | |
| /// loop by calling AttachToCurrentThread. | |
| explicit MessageLoop(const InstanceHandle& instance); | |
| MessageLoop(const MessageLoop& other); | |
| /// Takes an additional ref to the resource. | |
| explicit MessageLoop(PP_Resource pp_message_loop); | |
| static MessageLoop GetForMainThread(); | |
| static MessageLoop GetCurrent(); | |
| /// Sets the given message loop resource as being the associated message loop | |
| /// for the currently running thread. | |
| /// | |
| /// You must call this function exactly once on a thread before making any | |
| /// PPAPI calls. A message loop can only be attached to one thread, and the | |
| /// message loop can not be changed later. The message loop will be attached | |
| /// as long as the thread is running or until you quit with should_destroy | |
| /// set to PP_TRUE. | |
| /// | |
| /// If this function fails, attempting to run the message loop will fail. | |
| /// Note that you can still post work to the message loop: it will get queued | |
| /// up should the message loop eventually be successfully attached and run. | |
| /// | |
| /// @return | |
| /// - PP_OK: The message loop was successfully attached to the thread and is | |
| /// ready to use. | |
| /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| /// - PP_ERROR_INPROGRESS: The current thread already has a message loop | |
| /// attached. This will always be the case for the main thread, which has | |
| /// an implicit system-created message loop attached. | |
| /// - PP_ERROR_WRONG_THREAD: The current thread type can not have a message | |
| /// loop attached to it. See the interface level discussion about these | |
| /// special threads, which include realtime audio threads. | |
| int32_t AttachToCurrentThread(); | |
| /// Runs the thread message loop. Running the message loop is required for | |
| /// you to get issued completion callbacks on the thread. | |
| /// | |
| /// The message loop identified by the argument must have been previously | |
| /// successfully attached to the current thread. | |
| /// | |
| /// You may not run nested run loops. Since the main thread has an | |
| /// implicit message loop that the system runs, you may not call Run on the | |
| /// main thread. | |
| /// | |
| /// @return | |
| /// - PP_OK: The message loop was successfully run. Note that on | |
| /// success, the message loop will only exit when you call PostQuit(). | |
| /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| /// - PP_ERROR_WRONG_THREAD: You are attempting to run a message loop that | |
| /// has not been successfully attached to the current thread. Call | |
| /// AttachToCurrentThread(). | |
| /// - PP_ERROR_INPROGRESS: You are attempting to call Run in a nested | |
| /// fashion (Run is already on the stack). This will occur if you attempt | |
| /// to call run on the main thread's message loop (see above). | |
| int32_t Run(); | |
| /// Schedules work to run on the given message loop. This may be called from | |
| /// any thread. Posted work will be executed in the order it was posted when | |
| /// the message loop is Run(). | |
| /// | |
| /// @param callback A pointer to the completion callback to execute from the | |
| /// message loop. | |
| /// | |
| /// @param delay_ms The number of milliseconds to delay execution of the given | |
| /// completion callback. Passing 0 means it will get queued normally and | |
| /// executed in order. | |
| /// | |
| /// | |
| /// The completion callback will be called with PP_OK as the "result" | |
| /// parameter if it is run normally. It is good practice to check for PP_OK | |
| /// and return early otherwise. | |
| /// | |
| /// The "required" flag on the completion callback is ignored. If there is an | |
| /// error posting your callback, the error will be returned from PostWork and | |
| /// the callback will never be run (because there is no appropriate place to | |
| /// run your callback with an error without causing unexpected threading | |
| /// problems). If you associate memory with the completion callback (for | |
| /// example, you're using the C++ CompletionCallbackFactory), you will need to | |
| /// free this or manually run the callback. See "Desctruction and error | |
| /// handling" above. | |
| /// | |
| /// | |
| /// You can call this function before the message loop has started and the | |
| /// work will get queued until the message loop is run. You can also post | |
| /// work after the message loop has exited as long as should_destroy was | |
| /// PP_FALSE. It will be queued until the next invocation of Run(). | |
| /// | |
| /// @return | |
| /// - PP_OK: The work was posted to the message loop's queue. As described | |
| /// above, this does not mean that the work has been or will be executed | |
| /// (if you never run the message loop after posting). | |
| /// - PP_ERROR_BADRESOURCE: The given message loop resource is invalid. | |
| /// - PP_ERROR_BADARGUMENT: The function pointer for the completion callback | |
| /// is null (this will be the case if you pass PP_BlockUntilComplete()). | |
| /// - PP_ERROR_FAILED: The message loop has been destroyed. | |
| int32_t PostWork(const CompletionCallback& callback, | |
| int64_t delay_ms = 0); | |
| /// Posts a quit message to the given message loop's work queue. Work posted | |
| /// before that point will be processed before quitting. | |
| /// | |
| /// This may be called on the message loop registered for the current thread, | |
| /// or it may be called on the message loop registered for another thread. It | |
| /// is an error to attempt to quit the main thread loop. | |
| /// | |
| /// @param should_destroy Marks the message loop as being in a destroyed | |
| /// state and prevents further posting of messages. | |
| /// | |
| /// If you quit a message loop without setting should_destroy, it will still | |
| /// be attached to the thread and you can still run it again by calling Run() | |
| /// again. If you destroy it, it will be detached from the current thread. | |
| /// | |
| /// @return | |
| /// - PP_OK: The request to quit was successfully posted. | |
| /// - PP_ERROR_BADRESOURCE: The message loop was invalid. | |
| /// - PP_ERROR_WRONG_THREAD: You are attempting to quit the main thread. | |
| /// The main thread's message loop is managed by the system and can't be | |
| /// quit. | |
| int32_t PostQuit(bool should_destroy); | |
| }; | |
| } // namespace pp | |
| #endif // PPAPI_CPP_MESSAGE_LOOP_H_ |